Richard Thomassen
aka:
Richard Thomasson
Moby ID: 62862
Credits (30 credits on 21 games)
- by Role
- by Date
- by Moby Score
- by Genre
Trickstyle (1999, Dreamcast) | Sound Programming |
Trickstyle (1999, Windows) | Sound Programming |
Design | |
---|---|
Need for Speed: Most Wanted (2012, Windows) | Front End & UI |
Need for Speed: Most Wanted (2012, PlayStation 3) | Front End & UI |
Need for Speed: Hot Pursuit (2010, Xbox 360) | Played Feedback Delivered by |
Programming/Engineering | |
---|---|
NFS: Heat (2019, Windows) | Engineering |
Black (2006, PlayStation 2) | Senior Programmers |
Burnout: Revenge (2005, PlayStation 2) | Programmers |
Burnout 3: Takedown (2004, PlayStation 2) | Programmers |
Burnout 3: Takedown (2004, Xbox) | Programmers |
AirBlade (2001, PlayStation 2) | Programming |
Deep Fighter (2000, Dreamcast) | Additional Programming |
Deep Fighter (2000, Windows) | Additional Programming |
Art/Graphics | |
---|---|
NFS: Unbound (2022, Xbox Series) | Technical Art Director |
Battlefield 2042 (2021, Windows) | Lead UI Technical Artist |
Battlefield V (2018, Windows) | Art |
Burnout: Paradise - Remastered (2018, PlayStation 4) | Artists |
Battlefield: Hardline (2015, Windows) | Technical Artist |
Need for Speed: Rivals (2013, Windows) | Senior Technical Artist |
Need for Speed: Rivals (2013, PlayStation 4) | Senior Technical Artist |
Need for Speed: Most Wanted U (2013, Wii U) | Art Team |
Need for Speed: Most Wanted U (2013, Wii U) | Front End & UI |
Burnout: Paradise - The Ultimate Box (2009, Windows) | Artists |
Burnout: Paradise (2008, PlayStation 3) | Artists |
Audio | |
---|---|
Burnout (2002, Xbox) | On-team Programmers |
Burnout (2002, GameCube) | On-team Programmers |
AirBlade (2001, PlayStation 2) | Audio Programming Team Programmer |
Other | |
---|---|
Burnout: Paradise - Remastered (2018, PlayStation 4) | Criterion Studio |
Star Wars: Battlefront II (2017, Xbox One) | Criterion Studio |
Need for Speed (2015, PlayStation 4) | Development Team |