Richard Thomassen

aka: Richard Thomasson
Moby ID: 62862

Credits (30 credits on 21 games)

Trickstyle (1999, Dreamcast) Sound Programming
Trickstyle (1999, Windows) Sound Programming
Design
Need for Speed: Most Wanted (2012, Windows) Front End & UI
Need for Speed: Most Wanted (2012, PlayStation 3) Front End & UI
Need for Speed: Hot Pursuit (2010, Xbox 360) Played Feedback Delivered by
Programming/Engineering
NFS: Heat (2019, Windows) Engineering
Black (2006, PlayStation 2) Senior Programmers
Burnout: Revenge (2005, PlayStation 2) Programmers
Burnout 3: Takedown (2004, PlayStation 2) Programmers
Burnout 3: Takedown (2004, Xbox) Programmers
AirBlade (2001, PlayStation 2) Programming
Deep Fighter (2000, Dreamcast) Additional Programming
Deep Fighter (2000, Windows) Additional Programming
Art/Graphics
NFS: Unbound (2022, Xbox Series) Technical Art Director
Battlefield 2042 (2021, Windows) Lead UI Technical Artist
Battlefield V (2018, Windows) Art
Burnout: Paradise - Remastered (2018, PlayStation 4) Artists
Battlefield: Hardline (2015, Windows) Technical Artist
Need for Speed: Rivals (2013, Windows) Senior Technical Artist
Need for Speed: Rivals (2013, PlayStation 4) Senior Technical Artist
Need for Speed: Most Wanted U (2013, Wii U) Art Team
Need for Speed: Most Wanted U (2013, Wii U) Front End & UI
Burnout: Paradise - The Ultimate Box (2009, Windows) Artists
Burnout: Paradise (2008, PlayStation 3) Artists
Audio
Burnout (2002, Xbox) On-team Programmers
Burnout (2002, GameCube) On-team Programmers
AirBlade (2001, PlayStation 2) Audio Programming Team Programmer
Other
Burnout: Paradise - Remastered (2018, PlayStation 4) Criterion Studio
Star Wars: Battlefront II (2017, Xbox One) Criterion Studio
Need for Speed (2015, PlayStation 4) Development Team