Jason Benham

Moby ID: 6600

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Jason Benham has been designing and programming computer games since he was knee-high to a grasshopper. Starting with games on the venerable old VIC 20 back in 1982 right through to the modern era of the, er, mighty Nintendo DS, Jason strives to inject a little extra ‘oomph’ in any project he’s involved in. Happily married, and with a small baby boy, Jason fondly looks forward to the day when his son will be glued to a computer screen carrying on the glorious family tradition of playing games in a dark room while everyone else is outside enjoying the sunshine and fornicating. He is currently employed at Helixe.

Source: Helixe company homepage

Credited on 31 games

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Pinballistik (2011, PlayStation 3) Technical Director
Panda Craze (2010, PSP) Technical Director
Freekscape: Escape from Hell (2010, PSP) Technical Director
Alien Havoc (2009, PSP) Special Thanks
The Lord of the Rings Online: Mines of Moria (2008, Windows) Additional Engineering
The Incredibles: Rise of the Underminer (2006, Nintendo DS) Lead Programmer
Disney•Pixar Cars (2006, Nintendo DS) Game Design
The Incredibles (2004, Game Boy Advance) Programming
Tak 2: The Staff of Dreams (2004, Game Boy Advance) Programming
The Fairly OddParents!: Shadow Showdown (2004, Game Boy Advance) Engineers
Zeus: Master of Olympus (2000, Windows) Programmers
Pharaoh (1999, Windows) Programming
Lords of Magic: Special Edition (1998, Windows) Programming
Lords of Magic (1997, Windows) Programming
The Ren & Stimpy Show: Buckeroo$! (1995, SNES) Programming by
Home Improvement: Power Tool Pursuit (1994, SNES) Lead Programming
Toys (1993, SNES) Program
Home Alone 2: Lost in New York (1992, SNES) Design
Dizzy's Excellent Adventures (1991, Amstrad CPC) Coding
Kwik Snax (1990, Commodore 64) Program

[ full credits ]

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