Gabriel Knight: Sins of the Fathers
Description official descriptions
Gabriel Knight is a wise-cracking bookstore owner and would-be author. He is the last in a long line of Shadow Hunters, those fated to fight supernatural forces of evil. Tormented by terrifying nightmares, he must spend every waking moment scouring the side streets and back alleys of New Orleans for the key to his dark past. One day, a blood-chilling murder shocks the inhabitants of the city. The police detective assigned to investigate the crime is Gabriel's friend. In the beginning Gabriel collects evidence in hope of using the material for his new novel; but soon he finds himself personally involved in the investigation, and plunges deeper into the world of secret societies and murderous cults.
Gabriel Knight: Sins of the Fathers is a third-person puzzle-solving adventure game. Created by Jane Jensen, the game differs from Sierra's Quest games (e.g. Space Quest) by having a realistic setting and focusing (despite its supernatural elements and humor) on mature themes and detective work. In this way it is more similar to the company's earlier Laura Bow games.
The game's icon-based interface is the same as in Sierra's previous titles, with verb commands that allow interaction with the game world and its inhabitants. Though the game still has plenty of inventory-based puzzles characteristic for classic adventure, its gameplay is heavily inclined towards dialogue. Typically, Gabriel will have to interrogate other characters, choosing conversation topics and thus gradually finding clues and advancing towards the mystery's solution.
The game's locations are done in hand-painted style. The CD version of the game adds full voice-overs to the dialogues, as well as narrator's voice to text descriptions.
Spellings
- ××ר×××: ×××ר×× ×ת ×פ××× - Hebrew spelling
- çŠéçäşş - Simplified Chinese spelling
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Credits (DOS version)
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Reviews
Critics
Average score: 86% (based on 33 ratings)
Players
Average score: 4.2 out of 5 (based on 307 ratings with 18 reviews)
One of the seven wonders of gaming
The Good
"The flesh is weak, Johnny. Only the soul is immortal." (You know what I'm talking about, right?)
The Bad
"I got a thing about chickens" :-P
The Bottom Line
It was the time when Sierraâs classic series had started to lose their splendor and brightness. Lacking the necessary originality and innovation, they somehow repeated themselves without offering something progressive. It was then that Jane Jensen, already an employee of the company, was given the chance to make her designing debut. The result was âGabriel Knightâ, an adventure that took the world of gaming by surprise and arguably is the genreâs finest hour.
The game casts us as Gabriel Knight, an unsuccessful writer who lives in his bookshop in the French Quarter of New Orleans, striving for a breakthrough in his career. He is not the kind of person who takes life very seriously. Also, he often displays laziness, bad manners and a bit of eccentricity. But he definitely has a charming personality to save him. His assistant, Grace, is the exact opposite of him. She is serious, organized and methodical. Very often their strong personalities come to disagreement, but undoubtedly there is an interesting chemistry between them. One of Gabrielâs few and greatest concerns are the inexplicable and horrible nightmares that haunt him and deeply depress him. He is currently working on a book inspired by the so-called âVoodoo Murdersâ that are taking place in the city during the recent weeks. His best friend, Police Detective Mosely, provides him with some useful âinside-informationâ. In the coming days, Gabriel will meet his destiny. Day by day, a chain of supernatural events will change him forever. The scenario draws elements from the âneo-gothicâ lore. It is dark, mysterious, erotic, thrilling and dramatic. It could as well be the script of an actual film.
âGabriel Knightâ is a âpseudo-3dâ adventure that utilizes the icon-based system. Specifically, it makes a new approach to this system. First of all, the game introduces a new way of making conversations with other people. Except for the âTALKâ one, we now have the âASKâ icon. The first is used for interactions of a more open and general nature. Now the second one brings us in the âinterrogation modeâ. There, between the portraits of Gabriel and of the interviewed person, is a list of subjects for discussion. Most of them apply to all the people we interact with, but there are some that solely concern certain individuals. Talking will usually lead to other subjects that will arise. The immensity and the depth of this procedure are simply remarkable. Apart from giving us clues on how to continue our investigation, it nicely outlines the richly designed personalities of the characters we interact with. We can later hear all the dialogues through the âRECORDERâ option. The typical âHANDâ icon is here divided in four different ones. There are the âPICK UPâ, âOPEN/CLOSEâ, âOPERATEâ and âMOVEâ icons. This separation makes for more demanding playing, as the player must have a clear idea of what he needs to do rather than randomly clicking on things.
Visually, the title reaches excellence. It is not only that its graphics are brilliantly designed. Above all, it is how successfully they fit its environment. Their dark style, coloring and shading strongly grasp the âfilm-noirâ concept. There are many places to visit. All of them are designed in great detail and with a certain âdimâ effect that makes them mystifying and enigmatic. That âdark detailâ is present everywhere, in the sprites, in the character-portraits, in the foregrounds and the backgrounds. In some places, like the cemetery, we constantly have the feeling that something unexpected is about to suddenly take place. The graphics include several superb cut-scenes. There are two kinds of them, the first are the ones that appear every night, during Gabrielâs tormenting dreams. They consist of series of still images that succeed each other very fast, radiating a terrifying and sometimes paranoid feeling. The other ones take place during the actual playing time. They are made of small graphical strips that emerge from the left of the screen moving to the right, in a comics-like fashion.
The sound aspect of the game is also superior. The musical score is simply an outstanding classic. It contains distinctive themes for every location and occasion of the game, all wisely chosen to amplify the impact and the sensation. Relaxed pieces of music and more powerful ones appropriately. Also, several high-quality sound effects support the experience.
There are all kinds of puzzles in this adventure. Some of them require the correct use of items. Others are about being in the right place in the right moment. A few are based on close observation of factors. And finally there are those of a larger scale that involve more than one location. They are all based on logic and reason and are made with respect and care for the player and his entertainment. During playing we will also encounter several, full of agony, time-sequences* where swift moving and acting is essential. The game is generally of high difficulty and lasts for many intriguing hours.
Some months after its release in floppy disks, the game became available in CD format. The CD version has two major updates compared with the diskettes one. Firstly, it has full speech support for every person in the game. All the voices are convincing and sound right in terms of acting performance. The voice-cast even includes two quite known actors, Tim Curry and Mark Hamill as Gabriel and Detective Mosely respectively. Tim Curry satisfactorily captures the accent and the mentality of the stereotyped Southerner, overdoing it only in a couple of instances. The second important improvement is that, thanks to the CDâs capacity, the cut-scenes of the dreams now have animation that makes them much more fluid. Needless to say, anyone who wants to play this game is encouraged to prefer the enhanced CD edition.
âGabriel Knightâ had two great sequels. Each one had drastic changes in the technology and method it used. But both of them are inferior to their predecessor. It seems that they could not reach the unrepeatable atmosphere and feel of it. This timeless masterpiece is unlike anything we have ever seen. Recommended to every self-respecting gamer âGabriel Knightâ is, especially for us passionate adventurers, an experience of a lifetime.
- In the sixth day of the game, the use of a slow-down utility (e.g. Turbo) is needed for passing the time-sequence in the police station.
DOS · by Iron Lord (40) · 2016
This review is brought to you by the letter V... for voodoo
The Good
If you've played King's Quest VI, you will know that it was co-designed (and written) by Jane Jensen, who was praised for her storytelling techniques, and it was part of the reason why KQ6 is the best-selling KQ game of all time. Impressed by her talents as a writer, Sierra gave her a chance to spear-head one of the best series ever to come out of the company. Each of the three games in the Gabriel Knight series focuses on a particular style and subject; and Sins of the Fathers, the first game in the series, is a point-and-click adventure game and focuses on Voodoo, a far cry from the fantasy setting.
Gabriel Knight is the last in the long line of SchattenjÓgers â shadow hunters â whose purposes are to fight the dark forces of the supernatural. He is also researching a book about Voodoo that causes him to have nightmares. He has to spend every moment in New Orleans searching for the key to his dark past. One day, a ritualistic murder torments the city and Gabriel attends the crime scene hoping to collect material for his new book, but ends up going down a dangerous path of secret societies and murderous cults.
Sins of the Fathers is quite a long adventure game. It consists of ten days, and each one starts off with a part of a poem by Gabriel himself, and you won't see how it ends until the final day. You should pay attention to these snippets as they tell you what is going to happen on or what you are supposed to do. For instance, the part on the first day refers to Gabriel's initial sighting of a mysterious woman he meets. Having said that, I like the stuff Gabriel has to do on most of the days, stuff such as attending the crime scene, sit on a police interview, write his own coded message, and attend a conclave out in the swamp (at his own risk).
Gabriel will meet up with many characters throughout the game. Some characters will help him while some will be hostile toward him. Grace, his assistant, is the first of the major characters we meet. She is primary there to help Gabriel with his research. I like the chemistry between her and Gabriel, with him making these great one-liners and Grace having none of it. She gets more and more worried about Gabriel as he gets closer to danger. The next major character we meet is Mosely. He is a police detective who happens to be a close friend of Gabriel. He's happy to help Gabriel with any information for his book. I enjoyed how Gabriel proves to be a smart-aleck toward Mosely (in a nice kind of way, of course).
The game comes on both floppy and CD versions, with the latter featuring full speech, high-res art, and a âMaking ofâ video. In the CD version, most of the characters are portrayed by Hollywood actors (such as Tim Curry and Mark Hamill) who deliver top-notch performances, and the minor characters are portrayed by the same actors. Curry returns in the third game as Jensen believed that he represented the real voice of Gabriel.
The amount of research put into the game is just amazing, and the manual makes mention of the references that Sierra used. Because of these references, I learned about certain Voodoo terms that I never heard before, such as Hoodoo and Vodoun, as well as names that refer to objects used in the voodoo conclaves. This wasn't the first time Sierra put research into the game. They did it with The Dagger of Amon Ra, as well as Gold Rush! before that.
Gabriel can die, just like any other protagonist in a Sierra adventure game. However, having him just roam around and not having him die until halfway through the adventure is a stroke of genius, and this is a technique used in the two other games. I think GK is death-free until around the fifth day. The box doesn't warn that the game contains âadult subject matterâ for nothing. In Sins of the Fathers, there is a fair amount of blood and hideous deaths, and there is one scene in the game where I was about to get turned on by the sight of the female antagonist dancing around wearing nothing but a loincloth.
The game was the last of the Sierra adventure games to use true, hand-painted backgrounds before the company turned its attention to interactive movies and Disney-style graphics. There is a certain palette Sierra used that gives Sins of the Fathers a dark and sinister feel to it. The character portraits are great and don't suffer from the âventriloquist bugâ that plagues characters in other Sierra games (the hermit from King's Quest V, for instance).
The soundtrack is done by Robert Holmes (Jane Jensen's husband now), and he did a brilliant job making sure the soundtrack blends in with the situation that Gabriel is in. I enjoyed listening to the title tune, which can only be heard in the CD version. The sound effects are a mixed-bag in both versions of the game. In the disk version, they are OK, but nothing to get excited about. They are on par with those found in Sierra's games that use the SCI1 engine. In the CD version, they act as ambient sound effects, since they are stored in .wav files and played throughout the game, adding to the atmosphere. But there is a problem with this as I will discuss in âThe Badâ section.
Finally, both versions of the game come with a graphic novel about a murder that took place in South Carolina three-hundred years ago, written by Jensen and illustrated by Terese Neilsen. It is about one of Gabriel's ancestors who falls in love with a beautiful witch, then betrays her. I enjoyed reading this and it sets up the game nicely. I recommend you read this, even if you have no plans to play the game.
The Bad
Sins of the Fathers has an extended icon bar where there are extras icons such as âOpenâ, âOperateâ, and âMoveâ, as well as those we are familiar with in a Sierra game. This creates confusion for new players. When I played this game for the first time for example, I ended up using the hand cursor on the bike in Jackson Square to eavesdrop on some radio chatter. The game wouldn't let me do this, as I needed to âoperateâ it instead.
As I said before, the CD version contains ambient sound effects that are stored in .wav files. But when these are played, there is a significant pause before the dialogue is spoken. When you restore a game in both versions, the game's volume is automatically set too high instead of the volume you set yourself.
If you are on Day 6 and you got anything higher than a Pentium, you will have problems getting into Mosely's office when he is not there. If this happens to you, you need to use DOSBox or go into your BIOS and disable the L2 cache. There was one time where I tried playing the Windows version (that is included on the CD) while the L2 cache was disabled, but it behaved like a dinosaur resulting in my computer locking up.
The Bottom Line
I like to think of Sins of the Fathers as Monkey Island 2 with a much, darker tone since it has the same amount of humor while maintaining a dark and sinister atmosphere. What is unique about it is death occurs much later in the game, and this is carried over to the next two GK games. Sins of the Fathers is an excellent adventure game from Sierra, and one that I recommend you having in your collection and played at least once.
DOS · by Katakis | ăŤăżăăš (43091) · 2016
Yet another redefining game by Sierra, and the first from Jane Jensen
The Good
The story, the story, the story, I can't say it enough, Jane Jensen did a marvelous job of constructing a complex, and riveting story, at the same time developing it into an excellent game. This title was a boost in the adventure genre's arm, telling a good story in a modern environment, that was not only chilling, but frightening realistic!
The research into the subject matter is deep and thorough, this becomes clear as you progress into the game. The story is what kept me playing, but the puzzles were also top notch and imaginative, there are a few that take are abstarct, but they don't take from the game. The dialogue is also great Tim Curry does a top notch job as do the other voice acters.
The Bad
Nothing really, this is the ideal adventure game, perfectly blending a deep story, with excellent gameplay.
The Bottom Line
Buy it, Buy it NOW!
DOS · by Jonathon Howard (114) · 2000
Discussion
Subject | By | Date |
---|---|---|
Gabriel Knight Multimedia CD-ROM | Edwin Drost (9474) | Feb 4, 2017 |
The game gets stuck at day 5 | Nowhere Girl (8680) | Apr 28, 2016 |
A GK remake and no one's talking about it | chirinea (47495) | Nov 11, 2014 |
I really dislike the narrator | SnubPollard (62) | Feb 8, 2013 |
Trivia
CD version
The CD version of the game includes a 20 minute behind the scenes avi file depicting the creation of Gabriel Knight. The file also included interviews with most of the cast, lead designer/writer Jane Jensen and others.
Covermount releases
- The full, original game on CD was bundled with the 1/2001 edition of Computer Gaming World magazine.
- The full, original game on CD was bundled with the July 1997 edition of CD-Rom Today, a Brazilian computer magazine.
German version
The German CD-ROM version has a major bug, which causes to crash the games at at least three points during the game. The program obviously hangs, because of a corrupted soundfile. Turn off voices & music in the crashing scenes and you can go on playing.
Leilani Jones
Leilani Jones (Malia Gedde) seems to like the Voodoo Priestess gig. She also plays one in LucasArts' Curse of Monkey Island.
Novel
Jane Jensen> has written a novelization of the game, first printed in February 1997, through Penguin's ROC imprint. The game's sequel was also given the novelization treatment.
References
- It could be a coincidence, but there is a real life blues musician from Lousiana, named Dr. John. Perhaps the character's name came from a fan.
- On day 3, youâre able to attend a (pretty boring) lecture at the Tulane university. Take a walk in the lecture hall and read the bulletin board. After looking at it a few times, youâll get the message âThere's a notice for a lecture on Investigative Reporting techniques to be given by octogenarian Pulitzer Prize winner Laura Bow Dorian." This refers to two game characters from the Laura Bow II â Dagger of Amon Ra adventure: Laura Bow en Steve Dorian. In the game, they fell in love. An octogenarian means someone between 80 and 90 in age, so this assumes the two of them got married in the end.
Awards
- Computer Gaming World
- June 1994 (Issue #119) â Adventure Game of the Year (together with Maniac Mansion 2: Day of the Tentacle
- November 1996 (15th anniversary issue) â #7 Best Way To Die In Computer Gaming (get the heart ripped out by a zombie)
Information also contributed by Alan Chan, chirinea, Chris Mikesell, Isdaron; Pseudo_Intellectual, Sciere and Zovni
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Related Sites +
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31 Day History of Horror Games: Gabriel Knight
An article by Jonathan Howard of On the Stick, a video game blog and podcast, providing a retrospective of Gabriel Knight as part of a series on horror games. The article has little in the way of personal opinion but rather attempts to provide a broad overview of the game (Oct. 2011). -
GK1 Walkthroughs
Links to several strategy guides -
Gabriel Knight 2000: Surviving the Third Millennium
An independent programmed setup file which installs the game perfectly on Win XP. -
Gabriel Knight omnipedia
A wiki encyclopedia/companion for all Gabriel Knight media. -
Hints for Gabriel Knight 1
Diane Griffiths' hints will help you solve the game -
Sins of the Fathers - FAQs & Guides
GameFaqs.com collection of walkthroughs and guides -
The Domain of Schattenjagers
All about the game and the blood !! -
The Patches Scrolls
Download site for the CD-Rom Patch -
Windows XP Set Up
Inferno explains how you can get this old game to run on Windows XP. Not perfect, but playable.
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Contributors to this Entry
Game added by Eurythmic.
Windows added by Picard. Windows 3.x added by MAT. Macintosh added by Katakis | ăŤăżăăš.
Additional contributors: MAT, Andrew Hartnett, Unicorn Lynx, Jeanne, Daniel Saner, chirinea, Sciere, Xoleras, Boston Low, 1gnition, Zeppin, Patrick Bregger.
Game added May 13, 1999. Last modified March 31, 2024.