DreamForge Intertainment, Inc.


Overview

The founders of DreamForge banded together with a common purpose in mind. Thomas Holmes, Christopher Straka, and James Namestka all worked for a computer game developer, but were dissatisfied with the games they were making. They wanted to make games that utilized their full creative potential, games they believed in, and most of all, games that were fun to play. They realized that if they were ever to create those games, they would have to do it on their own. They formed the company Event Horizon, which would eventually change to become DreamForge in 1993.

DreamForge began as a developer of high quality role-playing games. The computer gaming community quickly took notice, as DreamForge's exceptional products were being compared to the biggest and the best that the industry had to offer.

DreamForge's growing reputation opened up new opportunities for design and development in other game genres. The company's first adventure game, Chronomaster, was developed from an original concept written by award-winning science fiction author Roger Zelazny. DreamForge broke new ground in the real time strategy genre with War Wind.

At least nine of DreamForge products have been nominated for awards. As an award-winning game developer, DreamForge Intertainment continues to pursue new opportunities for growth. The company seeks to diversify its product line, pushing to create high quality action titles as well as further develop the company's role-playing, strategy, and adventure games. In addition, DreamForge is branching out to work with multiple CD based game platforms.

Today, DreamForge is known by publishers for quality products produced on time and within budget. DreamForge employs over 50 dedicated and passionate individuals. Departments include art, programming, audio, writing, and design. Steady expansion is planned for the immediate future, as DreamForge moves into new facilities that give the company additional opportunities for growth in development.

Trivia

EVENT HORIZON's NAME CHANGE
Corporate Spew by Jim Namestka

Why are you changing your company name?"

Glad you asked.

Event Horizon Software has been in the industry for well over three years now. During this time, magazines and customers have praised our products for their qualify and fun factor. Unfortunately, we feel that our publishers before SSI could not live up to their end of the deal and that our products did not receive the marketing and distribution push that is standard for commercial products.

Then came our rebirth. With SSI's publishing and EA's distribution our games have finally been accepted into the mass market. Our first two games, THE SUMMONING and VEIL OF DARKNESS, have both received high praise from the industry. Due to their success and the opportunities they have brought, the company is growing.

Recently, it was brought to our attention that there is another company named Event Horizons. Thus, we cannot trademark the name Even Horizon. We did not want any confusion with other products. We are very proud of our products and enjoy playing them ourselves. We want people to see our name and know the quality the name represents.

The way technology continues to rapidly change presented yet another potential problem. What if our products go beyond software? So we asked ourselves, "What media will the company be using in the future?" We realized if we knew that, perhaps the stock market should be our business. We decided that it did not matter what media was used, because we will always create interactive entertainment. (Hey---"Intertainment!")

We are committed to bringing you the very best in Intertainment, hence the creation of DREAMFORGE.

Source: Dungeon Hack Manual, Page 73 (1993)

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