Wing Commander: The Secret Missions

Moby ID: 1104
DOS Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/24 9:32 PM )

Description official descriptions

In the first Secret Missions add-on to Wing Commander, the TCS Tiger's Claw responds to a distress call from the Terran colony in the Goddard System. Once they arrive, they find that the colony has been completely destroyed by a new Kilrathi secret weapon, with no survivors. The Tiger's Claw is then ordered to pursue the Kilrathi fleet into their own space and destroy this new weapon - without reinforcements or the ability to resupply...

The Secret Missions campaign adds 16 new missions to fly. Unlike the main game, there is no branching mission tree - progress is linear. There are also several new ships: a Confederation corvette, Kilrathi and Confederation freighters and of course the Kilrathi dreadnought with the secret weapon itself.

Characters from the main game can be transferred into the add-on, which also includes a "Mission Selector" to fly any of the missions from the original game.

Groups +

Screenshots

Promos

Credits (DOS version)

16 People

Reviews

Critics

Average score: 70% (based on 8 ratings)

Players

Average score: 4.1 out of 5 (based on 14 ratings with 2 reviews)

Improves on Wing Commander but without adding anything new

The Good
Secret Missions was originally intended as a bonus for a special edition of Wing Commander that came with a baseball cap among other things. Origin decided to also release it as an add-on pack directly available from them mail-order and finally made it available at retail at Chris Roberts' request. It adds a new slightly smaller campaign of 16 missions to the original. Wing Commander was a great game so more of it could never be a bad thing.

Despite the slightly smaller number of missions, there is more gameplay here than the original Wing Commander. Assuming you were using a joystick, the original game was really a little too easy. I played through the whole thing in little over two hours. This took twice as long and the difficulty level was pitched about right. The missions here often require some sort of tactical approach above blowing everything up as quickly as possible and you may find yourself avoiding some combat or maybe just destroying your objective and retreating. For the most part, the missions tread the fine line between challenge and annoyance.

It would be a stretch to say that the original game had a running storyline. You talked to pilots between missions who maybe shared tactics or told you about some Kilrathi ace who just happens to appear in the next mission every time. There were minor themes that might cover a couple of missions but even the cutscenes showing the progress of the war didn't really have a direct relation to what you had been doing. Secret Missions definitely improves on this with a clear final goal throughout the game. In Secret Missions, you are chasing a Kilrathi super weapon (which destroys a colony at the start of the game) into Kilrathi space. With a bit of sidetracking here and there the game moves towards the destruction of this, with missions to stop it being resupplied and the like and it just comes across as a better told story.

The Bad
The branching mission structure from the original game is gone. Here you just have the 16 missions and have to beat every one. If you fail there is a two mission retreat but you cannot win the game. From my point of view, this isn't much of a problem. For the most part I would expect players to keep trying a mission until they beat it, that's certainly how I play the game. This means I never get to see any of the other missions and they are pretty much wasted effort. They do add some replay value, however, if you go back and deliberately lose missions which is missing in this add-on.

There isn't really anything new here. Given the origins of the game this isn't too surprising but it is very much a case of more of the same. You start from the games worst ship and gradually work your way up to the best one just like in Wing Commander swapping between all the same wingmen on the way. All the enemies have been seen before with the exception of the final capital ship. Your wingmen are just as useless as ever and the opposition not really any better. To increase the difficulty level, the game resorts to throwing ludicrous numbers of enemies at you and you will frequently end up taking on 6 at a time in the final few missions. This shouldn't really be possible - I'd prefer to have seen fewer enemies with better A.I.

The Bottom Line
If you want more Wing Commander this fits the bill perfectly. No one who enjoyed the original game would be disappointed with this unless they expect something new along the way.

DOS · by Pix (1172) · 2008

The first add-on disk for the original Wing Commander

The Good
It gave us exactly what it promised - an all-new 16 mission WC campaign for half the price. Considering the first WC game ran from 18-23 missions, depending on how you performed, it was a great deal. Plus, it upped the difficulty over the slightly-too-easy original.

The Bad
They probably upped the difficulty TOO much. Even those of us who played the original two or three times through before getting this got killed many, many times trying to make it through it. I spent more than 2 weeks struggling through it. The Gwenhyvar mission is probably the most-feared WC mission ever. Also, they dumped the branching plot structure of the first - after the first couple missions, if you lost one, the game was over.

The Bottom Line
If you liked the original, you'll like this. If you come across the Kilrathi Saga CD, it's worth downloading from Origin.

DOS · by WizardX (116) · 2000

Trivia

In the first printing of Wing Commander, there was a coupon included to get the Secret Missions disk at discount for $20. Origin, figuring demand would be low, had only printed up a few hundred copies. They were then horrified when they were almost immediately flooded with thousands of requests, creating a rather lengthy backlog. (of which I was part) All retail copies of the SMs then sold for $30.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Wing Commander: Secret Ops
Released 1998 on Windows
Wing Commander
Released 1984 on Commodore 64
Wing Commander
Released 1990 on DOS, 1992 on SNES, Amiga...
Super Wing Commander
Released 1994 on 3DO, 1995 on Macintosh
Wing Commander: Armada
Released 1994 on DOS, 1995 on FM Towns, PC-98
Wing Commander Academy
Released 1993 on DOS, 2013 on Windows
Wing Commander: Privateer
Released 1993 on DOS

Identifiers +

  • MobyGames ID: 1104
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by JubalHarshaw.

SNES added by Nicolas Agudelo.

Additional contributors: WizardX.

Game added March 21, 2000. Last modified January 19, 2024.