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Double Dragon

aka: Arcade Archives: Double Dragon, Double Dragon Advance
Moby ID: 1839

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Critic Reviews add missing review

Average score: 70% (based on 79 ratings)

Player Reviews

Average score: 3.6 out of 5 (based on 343 ratings with 7 reviews)

If There's One Game Which Makes the Master System Worth Owning...

The Good
This is the best looking and most loyal port of the original Double Dragon. The Master System version fills in every aspect which its (rather illogically designed) NES counterpart failed to deliver: most significantly, a simultaneous 2-player mode. It was because of this game, the word "simultaneous" was burned into my vocabulary as a second grader.

The action is very similar to the very popular NES port, but the controls feel much more free-form, the sprites were bigger, brighter and everything ran smoother. I'm sorry to have to put it into as many words, but the only way I can describe the differences is that "it had a more Master System feeling to it" (I know, I'm lame). In addition, the 2-player mode was a much appreciated feature for anyone who desired a port worth of the arcade version.

Expect to fight your through the same rogue gallery (Williams, Ropers, Lindas, Chins, Abobos, etc.), and through the same levels (the alleys, the forest, bad guy HQ, etc.) with your full arsenal of moves is readily available; there are no hearts to accrue, and the points are there solely to engage in the videogame pissing contest that usually occurs whenever two grade school boys play together.

There is also a lot of fighting done on platforms, fire escapes and rooftops; these environments contribute to the feeling that you are chasing thugs half the time while being chased by the thugs the other half of the time. In short: being able to climb is good

The Bad
Not to knock it, but you had to own a Master System to play it. To my knowledge, very few people owned a Master System compared to the numbers NES-nation had. Also, the Master System controllers were very prone to dig into your skin, and rather ironically, cause a nasty case of Nintendo-thumb. It's not Technos' fault that the Master System controller was designed by the Marque de Sade.

Also, this version of the Double Dragon is relentlessly unforgiving. It's very hard to recover whenever you lose a life; making it past the boss without dying becomes a crucial affair of life or death for the rest of the game. I found it literally impossible to complete the game without a partner.

The Bottom Line
This overlooked and relatively obscure console port is the best home version of Double Dragon series. It's surpassed only by the Double Dragon II NES port which is actually an unfair comparison since DBII for NES was completely redone specifically for the console.

SEGA Master System · by ET2600 (15) · 2005

Street Fighting Brothers

The Good
It's Christmas 1991, I receive Double Dragon. I don't know what it is. I stick it into the old Master System and load it up. 3 Hours later, I along with my Brother am still playing DD. Not exactly sure why, but I love this game.

I think it has to do with the simplicity of the plot. Bad guy takes Girl, You fight entire Bad Guy Army and rescue Girl. Pretty simple. Perhaps it is the semi-sick plot twist at the end of the the two player mode, which pits Brother against Brother for the heart of the Girl. Perhaps it's the music. Who knows they're all great.

Double Dragon is a side scrolling beat-em-up. Perhaps one of the first. Most definitely the first I played. You have a range of karate style moves & there are several weapons to be found along the way which you must use to beat 4 levels worth of enemies to a pulp.

The final level is the most visually & technically accomplished as you make your way through the booby trap laden enemy HQ. The two player mode is the best way to play this game as this will allow you to see the bizarre ending, where you must slug it out with your own brother to get the girl. Quite strange, even today. This was a game which really pushed the Master System to it's limits but is a wholly enjoyable game, which appeared in one format or another just about everywhere.

It's not the best looking game now, but this was the one that spawned so many imitations. And one of the only titles I can remember where the Main Baddie wastes his own guys just to get you.

A top game, that I still play every now and then.

The Bad
On the SMS version there was some quite bad clipping, which is a shame, as it's the only flaw.

The Bottom Line
Head bashing from back in the day that still holds up.

SEGA Master System · by Liam Dowds (39) · 2003

Much better than the original arcade version

The Good
In 1986, Technos Japan released Double Dragon, considered to be the grandfather of the beat-’em-up. The game was such a huge success that versions were made for the popular 8- and 16-bit systems. This included the Nintendo NES, which was published by Tradewest. You (Jimmy Lee) and your girlfriend Marion are fine-tuning your hot rod in a New York garage when Marion is beaten and kidnapped by a crime syndicate known as the Black Warriors.

This version of the game shares similarities with Bionic Commando (Capcom, 1988) in the way that it is slightly different to the original coin-op. It also shares something in common with Street Fighter (Capcom, 1987) because you can push the joystick in a specific direction while mashing buttons to perform some advanced moves other than your standard punch and kick, some of these you have to earn. These advanced moves include elbow punch, jump kick, pin attack, and over-shoulder throw.

There are a ton of enemies standing between you and the leader, and you can defeat them using the above moves. Some of the enemies carry their own weapons which drop when they go down. Picking up their weapon and using it against them is a stroke of genius. So, too, are certain structures that can be put to good use within each stage. In mission one, for instance, you can lure enemies to the edge of the conveyor belt and make them fall down to their doom. There are also new enemies; some of which make an appearance in later games. Tradewest was generous enough to include a life bar as well as a lives counter; when you die, you restart from a checkpoint, which is an unusual feature for a beat-’em-up.

The NES version of the game offers two modes for both players. Mode A is the original game as seen in the arcade version, but with a few cosmetic changes. Mode B is inspired by Street Fighter; you have nine enemies to choose from, and whatever one you choose, you need to fight them. Unlike Street Fighter, however, there is no such thing as round two; the mode ends when one of you goes down.

The game plays differently, with some missions requiring you to take a specific route through them. There is a quadruple-page spread of Double Dragon in issue one of Nintendo Power, telling readers how to beat the game. In the third mission, I kept going right just like you do in the arcade version, wondering why I was going around in circles. It turned out that I had to enter a hole in the wall, which two Abobos come out of.

Other than these changes, Double Dragon for the NES remains faithful to the original arcade game; the first mission is set in the city streets, and the following ones are set in their respective areas. The memorable soundtrack is the same for all four missions. It still lacks the boss theme, though.

The Bad
Nothing is bad about this game.

The Bottom Line
Sometime in the mid-Eighties, Technos Japan released a beat-'em-up called Double Dragon where the aim is to go through four missions, beat up bad guys, and save your girlfriend. It was a game that was never done before. In my opinion, the NES has the definite port of Double Dragon. Not only is it very close to the arcade version, it suffers from no slow-down at all, offers two game modes, and is slightly different in the later levels. Deserves to be in your NES collection. Two thumbs up, way up!

NES · by Katakis | カタキス (43087) · 2021

Say hello to the ancestor of the "beat-em-up" genre!

The Good
Boy, was this game a big hit during its time! This was a time where when you played a game, it was either at the arcades or on the PC and similar consoles. Addictive as hell, especially when the PC port came out, which meant you saved a lot of coins!

It's amazing how little entertainment was back then. These games were the kind that even after you've finished it, you would finish it again 20 times over and still not get bored. Try doing that with games this day in age! But then again, games back then took half an hour to finish, more or less. The game is especially fun when you play it with a friend and end up killing each other at the end.

The Bad
Well the PC port was somewhat awkward in controls, especially when you catch an enemy and try to drive your ankle to his head. It's kinda slow compared to the original and the graphics aren't as good. But for saving many a coin, kids usually wouldn't care less.

The Bottom Line
Nice memories. You couldn't pay me to play it again though...haha

DOS · by Indra was here (20755) · 2004

They tried and fell flat, double times!

The Good
There are two separate C64 ports of Double Dragon (by Mastertronic vs Ocean). Both are bad, on the same level, but different ways. Althought not for the lack of trying! (Some of the war stories from the developers are known in C64 enthusiast circles.)

At least they can have multiple enemies and 2 players on screen at once (which is far more than what C64 Golden Axe had from later).

The Ocean version is a bit newer, and somewhat better on the technical and presentational front, but not that much that's it's worth it.

The SID chip can do wonders with soundtracks. Wether because or despite the composers, hard to decide in this case.

The Bad
Both conversions are barely playable, and look like a joke.

The Bottom Line
This is the time when arcade games started to exceed way above the capabilities of 8-bit machines, and the programmers had trouble figuring out how they can keep up with the demands of the publishers/buyers.

At least the port of DD2 turned out much better.

Commodore 64 · by 1xWertzui (1135) · 2024

A Very Bad Port

The Good
It was unique to the Atari 2600. Very few (if any) games were scrolling fighting games. and that's just about it.

The Bad
First, the gameplay is way too hard. You only land one kick on your enemy and then he counters with a 3-hit combo until you're dead. In fact, I've never got past the first screen it's so difficult. Plus watch the characters as they move.It looks a bit gay. And the colors are pretty screwed up as well. The purple skin looks eerie.

The Bottom Line
Don't buy this game if you're looking for something fun. Only collectors should hunt down Double Dragon for A26.

Atari 2600 · by powerstone05 (344) · 2006

Sure, good programming can do anything on any hardware . . . if you're Capcom, not Activision!!

The Good
It's Double Dragon on 2600! Oh, yay! If I was the only kid without either a Nintendo, Master System or 7800 . . . even one of those "dead-format" PCs from the Late '70s/Early-to-Mid '80s . . . then, hell yeah! It's Double Dragon on 2600!

Strangely, I like the music in this version. All of the tunes are here, somehow. I don't know how, it just is.

I also like how the characters blink to "death" like in the other 8-bit versions of this game (I don't remember is they blink in the arcade game, though, I haven't played that since I found it down by docks in LA Harbor in 1993 . . . don't ask what I was doing in either LA or the docks in '93), and as a plus, I just apply the Genesis 3-Button or Master System controllers in for an easier time. I don't dilly with the dally of the original Atari joysticks.

(And why do those Atari games-in-a-joystick work better than Atari's original?)

Also, the packaging is cool, and a nice alternative to the standard Double Dragon boxes of the day.

The Bad
The cart is dull in design.

The music does get annoying if you play lots (but that can be said of all . . . video game music, to paraphrase Dracula from Symphony of the Night).

The sounds are . . . I don't remember sounds, hold on while I play the game real quick. Yup, there's your standard "bloop and bleep" Atari fare.

The controls, no matter what device used, sucks.

Hey, why are the thugs tougher that a Siberian winter with a jacket? Too me forever to master the moves, after losing like 100 times, then only to get my ass kicked next screen over.

Then there's the color scheme . . . Activision on drugs? Any questions?

Also, Billy and Jimmy wear these little beanies on their head. They look like stereotypical sailors, and not the kind I want to meet. For that matter, almost everybody has beanies on . . .

The Bottom Line
Check out Double Dragon Dojo's review of this game, too. It's helpful.

Still avoiding the polygon-game revolution? Why? Still think you should own that Atari 2600 for thirty years like a record player from Sears? Yeah, Atari's making that comeback right about now, don't you think? Just got a color monitor for your Apple ][ today, or so I've heard . . .

Seriously, if you don't have any other method to play Double Dragon, find an old machine in a seedy bowling alley or biker bar. Buy this game at your own risk! I'm serious!

(On a rant for a moment: I know that the 2600 hardware was old by 1988. Old by 1982, even! But still, Road Runner and the Nintendo Classics that were released on this system came out decent. I even have Kung-Fu Master and it rivals Nintendo's Kung-Fu, when I use a Genesis controller for play, but still . . . and that was done by Activision. It's not like I'm expecting Contra or Ninja Turtles on this console, but Double Dragon could've been done up like the arcade version, i.e. like Sega did for the Master System version, despite system limitations. From a programmer's POV, this is terrible, and even though the system was dead by its release, those few holdouts that used to exist before the PlayStation deserved better than this.)

Atari 2600 · by Fake Spam (85) · 2007

Contributors to this Entry

Critic reviews added by SlyDante, Alaka, Alsy, Jacob Gens, Jeanne, Tim Janssen, Jo ST, Evil Ryu, Hello X), Ritchardo, Big John WV, coenak, Patrick Bregger, Dietmar Uschkoreit, RetroArchives.fr, Riemann80, RhYnoECfnW, chirinea, lights out party, Ryan DiGiorgi, Hipolito Pichardo, SoMuchChaotix, PCGamer77, Dario Lanzetti, Wizo, 10basetom, yenruoj_tsegnol_eht (!!ihsoy), Baron79, CrankyStorming, Scaryfun, Terok Nor, VGManiac101, Victor Vance, Mobygamesisreanimated, jumpropeman, Kayburt, Stratege.