Street Fighter

aka: Fighting Street
Moby ID: 9465
Arcade Specs
Conversion (official)

Description official descriptions

You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series.

After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games.

The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level.

It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.

Spellings

  • ファイティング・ストリート - Japanese TurboGrafx CD spelling

Groups +

Screenshots

Credits (Arcade version)

18 People (13 developers, 5 thanks)

Direction
Planning
Programming
Character Design
  • Crusher Ichi
  • Dabada Atsushi
  • Bonsoir Yuko
  • Ocan Miyuki
  • Bravo Oyu
  • Innocent Saicho
Sound and Music
Hard Planning
Mechatronics
  • Strong Take
  • Radish Kamin
Special Thanks

Reviews

Critics

Average score: 48% (based on 33 ratings)

Players

Average score: 2.8 out of 5 (based on 102 ratings with 1 reviews)

Good try, but no cigar.

The Good
Apart from the game structure, the only thing to like here are the graphics. Tiertex did a very good job converting the arcade to the computer in this aspect. The characters are huge, they are easily identified and they move smoothly, if too slowly, and the backgrounds are nice and detailed.

The Bad
The game structure of SF was some of a novelty when it was released, and indeed it has promise. Still, this being a first title in the series, promise is all its got to offer. The matches were too fast in the original arcade, and here, because of the hardware limitations, they are too slow to be any exciting. The sound and music are also mediocre. In fact, most of the time, the computer will remain silent.

The Bottom Line
Skip this one and, if you are interested in the series just start directly with "Street Fighter II". Not only it's a very superior game technically speaking, it's also much more fun than this one.

Amstrad CPC · by Neville (3554) · 2009

Trivia

Arcade machine version

At least two versions of the Street Fighter arcade machine were produced in Japan and America, including one that used the now-standard one-joystick and six-button layout for each player (plus start buttons), and another that used one joystick and two huge fist-sized rubber buttons, which the player banged on to register hits. A light tap would be a jab, and a smash would be a fierce hit.

Street Fighter was based on a gargantuan three-layer 8-bit circuit board, developed prior to the advent of Capcom's hugely successful 16-bit CPS system. Street Fighter was limited largely by Capcom's use of a large number of old, but individually inexpensive, electronic components. But at the time it was a quantum aesthetic leap over two earlier games in the same genre, Yie Ar Kung Fu and Karate Champ.

Two different C-64 ports released on one cassette

After U.S. Gold acquired the license to convert 10 Capcom arcade games for £1.2 million in 1987, they were experimenting about the best way to create the home-computer conversions. So Street Fighter was converted to the C-64 by two different companies as an experiment, one in the US and one in the UK (by Tiertex). The result was quite different: while the US version "looked more like Yie Ar Kung Fu, with static backdrops and smaller characters" (cited David Baxter, U.S. Gold/GO!), the Tiertex version featured large sprites and scrolling backdrops. Having two versions of the same game, they simply shipped both: the Commodore Street Fighter cassette featured the US version on one side and the UK on the other, letting the player decide which one to play. For U.S. Gold the UK version won: further Commodore 64/128 conversions were done in the UK, and the 16-bit conversions in the US.

UK National Computer Games Championship 1988

The Spectrum version was used as competition game in the qualifiers for the computer gaming contest in the UK in 1988. The game was played for high-score.

Awards

  • Electronic Gaming Monthly
    • December 1989 (Issue 5) - Best BGM & Sound in a Video Game (TurboGrafx CD version)

Analytics

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Identifiers +

  • MobyGames ID: 9465
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Contributors to this Entry

Game added by Quapil.

Wii added by Charly2.0. Arcade added by 666gonzo666. DOS added by Kohler 86. Atari ST, Amiga, ZX Spectrum added by Martin Smith. TurboGrafx CD added by CaptainCanuck. Amstrad CPC added by Katakis | カタキス. Windows added by Jeanne.

Additional contributors: Alaka, CaptainCanuck, Rik Hideto, Jo ST.

Game added June 21, 2003. Last modified February 21, 2024.