Description
Welcome to San Francisco of the future - a strange megapolis with a post-apocalyptic feel, where ordinary humans co-exist with mutants - the result of radioactivity. In this city is also the office of Tex Murphy, a lonely private investigator, kind-hearted, yet bitterly ironic. He is hired to investigate the disappearance of a scientist named Thomas Malloy. A series of murders occur at that time, and before long Tex finds himself involved in a complex conspiracy of political intrigues and shocking scientific discoveries.
"The Pandora Directive" is a sequel to
Under A Killing Moon, utilizing the same 3D engine, real actors, and gameplay system. You can physically explore the locations you visit, looking at objects from different angles, zooming in, etc. You'll have to talk to many people about various topics, and also to solve some complex puzzles. The game provides a built-in solution for the puzzles, but you don't get any points for solving them if you use it. "The Pandora Directive" introduces a new gameplay element: Tex has three kinds of answers at his disposal during some important dialogues. Depending on what kind of approach you choose for Tex (especially in conversations with his sweetheart Chelsee), you'll come to one of the 6 different endings.
Alternate Titles
- "Tex Murphy: The Pandora Directive" -- Series title
- "Pandora Device" -- Working title
- "Pandora Akte, Die" -- German title
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Trivia
A novelization of the game (as with a later adaptation of the earlier game
Under A Killing Moon) was published through the Proteus imprint of Prima Publishing. They were written by
Aaron Conners; the
TPD novel was first published in August of 1995.
This entry to the MobyGames database was contributed by
MAT
(34845) on May 19, 2000.