Description
F.E.A.R. 2: Project Origin is the sequel to
F.E.A.R.: First Encounter Assault Recon and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more open and less linear than those in the first game, and are also more diverse.
Point-Man, the protagonist of the first
F.E.A.R. has been replaced by a new playable character, Michael Becket, a Delta Force operator who has been sent on a mission to arrest Armacham president Genevieve Aristide approximately 30 minutes before the ending of the first game. Alma, the strange little girl returns to give you scares and also assist you at some points.
The game keeps the original game into account and ignores all events from the expansion packs
Extraction Point and
Perseus Mandate.
Alternate Titles
- "Project Origin" -- Working title
- "FEAR 2: Project Origin" -- non-punctuated title
Part of the Following Groups
User Reviews
The Press Says
| videogamer.com |
Xbox 360 |
Feb 10, 2009 |
9 out of 10 |
90 |
| Games32 |
Windows |
Feb 25, 2009 |
88 out of 100 |
88 |
| Extreme Gamer |
Xbox 360 |
Feb 23, 2009 |
8.5 out of 10 |
85 |
| GameDaily |
Windows |
Feb 10, 2009 |
8 out of 10 |
80 |
| GameDaily |
Xbox 360 |
Feb 10, 2009 |
8 out of 10 |
80 |
| UOL Jogos |
PlayStation 3 |
Feb 13, 2009 |
     |
80 |
| PC Gameplay (Benelux) |
Windows |
Jan, 2009 |
79 out of 100 |
79 |
| Fragland.net |
Windows |
Apr 24, 2009 |
79 out of 100 |
79 |
| Official XBox Magazine |
Xbox 360 |
Feb 10, 2009 |
7.5 out of 10 |
75 |
| Eurogamer.net (UK) |
Xbox 360 |
Feb 10, 2009 |
5 out of 10 |
50 |
Forums
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Trivia
While the sequel to
F.E.A.R. is said to ignore the events of both expansions of the original game,
F.E.A.R.: Extraction Point and
F.E.A.R.: Perseus Mandate, there are a lot of things which have been taken from the expansions directly or indirectly.
Starting with the weapons: the Laser Beam gun in this game uses basically the same effect as the Type 12 Laser Carbine in
Extraction Point, while the new Assault Rifle is very similar in design to the VES Advanced Rifle introduced in
Perseus Mandate.
A few similarities for the enemies:
The first type of the ATC soldiers in the game look almost exactly the same as the new type of ATC soldiers from
Perseus Mandate.
The new Abomination enemy in the game is somewhat similar to the Shades introduced in
Extraction Point - they behave as neutral monsters, who use only a melee attack and kill any human being on their way, just like the Shades.
And finally, the funniest thing about "ignoring the events of the expansions", is the design of many levels in the game:
In the begin levels, the new Delta Team finds itself in the Auburn Memorial Hospital. This is the same hospital that was the main goal to reach in
Extraction Point, although nothing from the expansion is mentioned in the sequel.
In some later stages, the protagonist finds himself in the subway. This place was seen in both of the expansions, mainly in
Extraction Point. There is even one place in the subway level in the sequel, where the protagonist needs to step aside from a moving train to avoid getting killed by it. The same thing was in
Extraction Point.
And finally, in one of the levels, a falling airplane can be seen, just like in the beginning of
Extraction Point. However, in the expansion, the crash site was near a subway entrance and the plane was a U.S. Military one. In
Project Origin, the crash site is somewhere in the city and it is an ordinary tour plane.