Description official descriptions
F.3.A.R. (or F.E.A.R. 3) starts with an introduction explaining the events of the previous games. The antagonist of the first game, Paxton Fettel, frees the Point Man from an asylum, where he was interrogated by the Armacham security. Together with Fettel, the player is tasked with finding a fellow operative Jin Sun-Kwon, and uncover the truth behind Alma and the evil Armacham corporation that created her. The story can also be played in co-op mode which allows a second player to play as Fettel and use psychic abilities to fight alongside the other player.
The player has to use several guns varying from pistols to rocket launchers to fight off enemy soldiers, monsters and a hostile cult who used to be the residents of the city. Just like in other F.E.A.R. games the player can use his own psychic ability which slows everything around him down, so he can shoot the enemies without them firing back as much. A new option for the player is to hide behind cover and wait for an opportunity to fire at enemies. Another returning feature are the sequences when the player steals a combat robot and can massacre the enemies with rockets while they fire hopelessly at him or her.
Very often there is nothing to shoot and the game instead focuses on scaring the player. This often happens in areas marked by blood on the walls, broken lighting, etc. There is a variety of monsters that can stalk the player as well as the earlier mentioned cult. Alma Wade also tends to show herself and jump at the player before fading away.
- F.E.A.R. 3 - Alternative spelling
- FEAR 3 - Non-punctuated alternative spelling
Credits (Windows version)
657 People (592 developers, 65 thanks) · View all
|Lead Cinematic Animator|
|Lead Cinematic Artist|
|Lead Concept Artist|
|[ full credits ]|
Average score: 71% (based on 38 ratings)
Average score: 3.4 out of 5 (based on 26 ratings with 1 reviews)
The co-op mode is really a big deal in this game because it not only increases the amount of fun you'll be having, it also increases your tactical options. Fettel can lift enemies out of cover or take control of an enemy sniper while Pointman slaughters enemies in standard cover-based combat.I highly recommend playing the single-player before you play co-up though, having another player around diminishes the horror element quite a lot, but luckily not to a point that the creepy atmosphere is entirely gone.
I vaguely remember that the first F.E.A.R. had a lot of weapons and it was very hard to figure out what an enemy was using until they are already dead and you can pick the weapon up. Here there is only a small variety of weapons, but they have different designs and the way they work makes them unique, so you never have problems like the one I mentioned again. New weapons also include a laser gun, a knife and suicide-bombs. The latter is probably my favorite for when it is in enemy hands.
The story literally grabbed me by the throat (I am still not sure if I am allowed to use mature language here, so I am leaving my genitalia out of this) and kept me hooked. The best part is, without a doubt, the way the two brothers interact between each other and the scenes showing their past, while Pointman is still a silent protagonist, you can feel how Fettel is trying his best to forge a bond between with him and is willing to accept his old rival as part of the family. Family is the main theme in this game and it's executed perfectly.
There are some very atmospheric moments in these games, F.E.A.R. games have always had the disadvantage that they need to balance the action and horror, but with the help of some professionals they managed to make those few moments during which the game wants to creep us out count. The final level was probably the best one I have seen in a long time and using the Pointman's past the way they did was a brilliant move if I ever saw one.
Playing as Fettel is a whole new way to experience the tactical F.E.A.R. battles; you jump into enemy bodies, fling explosive around or just use energy blasts like one would us a gun. He can also lift enemies off the ground to make them easier targets and when he is in a human body he can use their weapons, this allows for some fast tactical actions that can turn the tides of battle, you won't be able to use slow-motion though, but who needs that when you can take over enemy commanders.
The fact that Monolith was booted off the project is a very sad fact, but after you killed the last boss it goes from sad to disastrous. It's hard to explain the situation without spoilers, but the thing is that during the end-game cinematic everything Pointman has learned since he joined F.E.A.R. is thrown out of the window. Instead of a moving and logical ending we get a generic action-scene and Alma is thrown out of that same window as well. Yes, the woman this franchise was all about is pushed to the side and may not even appear in the inevitable sequel, this would never have happened if Monolith called the shots.
There are only two enemies in the game that are used for the horror part of the game and one of those is the Cult that also appears in bright daylight for action scenes. The atmosphere is great and the handful of scenes where Alma appears (again, damn the new studio) are creepy, but you always know what to expect and that is a bit of a problem. The Replica soldiers are also gone since Fettel is on your side, so we get to fight twice as much Armacham squads and their new soldiers. They did upgrade them, so there is still a lot of challenging battles, but that doesn't solve the whole problem.
The level design is not very interesting aside from the horror scenes, all the action scenes take place in pretty standard locations with nothing very interesting. Likewise there is no music that made me go "wow, I really need to buy the soundtrack CD", it is just your standard mix between horror and action songs that you have heard a dozen times before in movies and other games. It's a shame because F.E.A.R. 2 did have some cool songs like "Snake Fist" or "Still Island Combat".
The Bottom Line
Even though I hated the ending and there aren't any monsters in the game, I really loved F.3.A.R. anyway, when I finished it I stood up from my chair and I saluted for it, something I have only done for a handful of other games. It has a great story and it's the first horror game I have ever seen that can be played with two people at the same time. This is without a doubt one of the best games I have played in a very long time.
If you want to play this game yourself however, I have to recommend playing the previous two games (you can ignore the expansion packs) before you start on this one because you pretty much need to have experienced both of those. Experiencing them is important, you can't just look up a summary online to get yourself up to date because you'd miss out on the way the story was presented in those games. If you did all that and liked those games, get ready for another one!
Xbox 360 · by Asinine (957) · 2011
Airport level advertisements
In the airport level there are a few advertisements to be found, two of which are about babies and children which is likely a joke considering this game is about Alma and her pregnancy. This theory can be supported by the fact that this is the only map that has advertisements like these and these are the only advertisements they used and they keep reappearing all throughout the map.
In the German version almost all blood and gore effects were removed, including script sequences and corpses which are part of the level design. Killed enemies almost instantly disappear.
Like in it's predecessors, several weapons in F.E.A.R. 3 are designed after real-life firearms. For instance, the Briggs SMG is similar in design to the real-life H&K UMP, the Dual MP-970 combines designs of the real-life PM-98 and Steyr TMP, and the G3A3 Assault Rifle appears to be a hybrid of the real-life Bushmaster ACR and British SA80 assault rifles as well as the TDI Vector submachine gun.
The G3A3 Assault Rifle shares it's name with the real-life H&K G3A3 battle rifle, however, similarities between those two are minimal. Also, the G3A3 from F.3.A.R. seems to have an under-barrel attachment (probably based off a grenade launcher), but this has no function in-game.
The Goliath looks like a heavily modified version of the rocket launcher from the Halo series.
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Contributors to this Entry
Game added by Asinine.
OnLive added by firefang9212.
Game added July 9th, 2011. Last modified September 24th, 2023.