Description
The third game in
Gabriel Knight series takes our hero Gabriel Knight, the former owner of a book store in New Orleans, and now a
Schattenjäger ("shadow hunter") living in a castle in Bavaria, to Rennes-le-Chateau, a quiet town in Southern France. Gabriel and his assistant Grace Nakimura investigate the kidnapping of a baby: the son of Prince James of Albany was taken away, and the trace leads to Rennes-le-Chateau. While exploring the town and its surroundings and getting acquainted with the unusual history of the place, Gabriel and Grace realize supernatural beings are pulling the strings behind the scene, and get involved in a suspenseful mystery with a rich religious background.
"Blood of the Sacred, Blood of the Damned" is a 3D adventure game. Playing as Gabriel or Grace, you move through the fully 3D environment, which you can also view and explore from first-person perspective using the "camera" option. You interact with people and objects by clicking on them and then selecting one of the available actions. There are many kinds of puzzles in the game: traditional inventory-based ones, detective investigation, as well as complex puzzles based on your knowledge of the game's story.
Alternate Titles
- "狩魔獵人3:聖魔血祭" -- Taiwan title
- "狩魔猎人3" -- Chinese title (simplified)
- "Гэбриэл Найт 3: В поисках Грааля" -- Russian spelling
- "GK3" -- Common abbreviation
- "Gabriel Knight 3: Testamento del Diablo" -- Spanish title
- "Gabriel Knight 3: Sangue Profano" -- Brazilian title
- "Gabriel Knight 3: Krew Świętych, Krew Potępionych" -- Polish title
- "Gabriel Knight 3: Il Mistero di Rennes-Le-Château, Il Mistero Macchiato di Sangue" -- Italian title
- "Gabriel Knight 3: Enigme en Pays Cathare" -- French title
- "Gabriel Knight 3: Blut der Heiligen, Blut der Verdammten" -- German title
Part of the Following Groups
User Reviews
The Press Says
| Tap-Repeatedly/Four Fat Chicks |
Mar 09, 2002 |
     |
100 |
| PC Gameplay (Benelux) |
Dec, 1999 |
92 out of 100 |
92 |
| GamesAreFun.com (GAF) |
Mar 28, 2004 |
8 out of 10 |
80 |
| Adventure Gamers |
Jan 30, 2004 |
     |
80 |
| GameStar (Germany) |
Dec, 1999 |
75 out of 100 |
75 |
| GameSpot (Belgium/Netherlands) |
Dec 21, 1999 |
71 out of 100 |
71 |
| Adrenaline Vault, The (AVault) |
Dec 11, 1999 |
     |
70 |
| FiringSquad |
Jan 12, 2000 |
70 out of 100 |
70 |
| ESC Magazine |
Jan 22, 2000 |
7 out of 10 |
70 |
| GameSpot |
Dec 10, 1999 |
6.7 out of 10 |
67 |
Forums
Trivia
This is not a hint or trick per se, but judging by the number of discussions, questions and requests regarding the GK3 music on various Sierra, game and game music groups and boards, it appears that many players are very interested in listening to it outside the game. Therefore, perhaps this short (if rich in filenames ;) guide to extracting the GK3 music from the game will be helpful for them...
A walkthrough for "Gabriel Knight 3.5: Find the Sacred Music, and Methods be Damned"
Welcome, adventure seeker, to your quest for the real lost treasure of Rennes-le-Chateau: the Gabriel Knight III soundtrack. Your adventure will be long and tedious, but the final prize makes it worth the effort.
You cannot complete your quest empty-handed, so before embarking on it, you will need add the following objects to your inventory:
"Gabriel Knight III" :)
"Virtual Dub" (or "Virtual Dub MOD" / "Nandub")
"RAD Video Game Tools" (Bink+Smacker player/converter suite)
"FMV Extractor" or a similar tool (optional, not really recommended)
"Sound Forge Converter" or other batch sound conversion tool (optional)
Due to the nature of the Internet - here today, gone tomorrow - find the download sources for current versions of those programs with any search engines. Some of the programs have links that seem to be permanent and stable, but other have changed their locations, and those given now could be obsolete in an hour.
To begin with, you need to extract the sound files with music from the game. You can do it automatically, by opening the files AMBIENT.BRN in FMVExtractor and processing it, but the extracted files will have no proper names and will be in, basically, a random order. It's recommended to extract the needed 142 WAV files from within the game, by hand. This manual extraction of the files actually doesn't take that long - there is no need to be afraid. :)
(Note that other BaRNs contain other sounds, but no music)
If you don't care about the names and the order, and just want a random mish-mash, use FMVExtractor, as this seems to be the best tool of its kind. There are other programs that should deal with extracting the sounds from the .BRN files, most notably Game Audio Player, but FMVX is the fastest one, and unlike e.g. GAP, it's still actively developed and it doesn't suffer from any nasty bugs.
Start up the game, and have CD 1 in the drive. Press Ctrl-Shift and the tilde to open the internal console. From here, you can extract practically anything you want. (Type "EXTRACT", Space, and Enter to see a huge list of all extractable files - it will be created in the directory where your copy of GK3 is installed).
Since we're interested in the music, we want to extract the 142 WAV files which contain music... After long viewing and editing of the file AMBIENT.BRN in a hex editor and a "cleaning" utility of mine, I managed to make a complete list of those. They are listed at the end, for your extracting pleasure. To extract any file, simply use the console command EXTRACT, followed by the name (and, of course, extension) of the file. They are extracted to the GK3 directory - make sure there is enough free space on that drive.
Once you have the 142 WAV files ready, copy all .bik and .avi video clips from all game CDs to a temporary location. Use VirtualDub to extract sound from the AVIs to WAV files, and RAD Video Tools to do the same with the BInK videos.
You should have the following new files:
Sierra Logo.wav
Intro.wav
202aend.wav
205PEND.wav
207aend.wav
212pBegin.wav
212PEND.wav
Day2-1.wav
Day2-2.wav
Finally, to obtain the three extra tracks, you will need to go on an online hunt, as they are missing from the game... (All of the three files used to be available on Sierra's FTP, but it doesn't seem to be the case anymore...) Search for the Gabriel Knight III Trailer video (AVI), the Gabriel Knight III Trailer Theme (MP3) and the Gabriel Knight III Beta Theme (MP3 - Robert Holmes's unused, proposed main theme for the game, written before GK3 was finished). Once again, extract the sound from the trailer (the trailer theme plus dialogue and sound effects) with Virtual Dub.
Now you have 154 sound files. Most of them are compressed WAVs, and if you want to burn them to a CD Audio (as you assumedly do :), you will need to convert them to a CD-quality, 44 kHz, 16 bit format. For this, you can use numerous tools, from small freeware converters, to the giants of sound editing, such as CoolEdit, SoundForge or GoldWave. The best choice is, of course, uncompressed WAV. A wise thing to do is to combine some of the files that are actually split parts of a longer theme. For instance, all those files actually form one long track:
CafeMusic
Chunk1a
Chunk1B
Chunk2A
Chunk2B
Chunk3
Chunk4
LobbyPiano
Piano2NL
Finally, here is the full list of the files contained within AMBIENT.BRN, extractable through the console:
2Menfollow.wav
2Menfollow2.wav
2Menfollow3.wav
2Menfollow4.wav
Bardisco.wav
Betsong.wav
Cafemusic.wav
Chu1.wav
Chu2.wav
Chu3.wav
Chu4.wav
Chumooda#.wav
Chumoodb.wav
Chumoodf#.wav
Chumoodg#.wav
Chunk1A.wav
Chunk1B.wav
Chunk2A.wav
Chunk2B.wav
Chunk3.wav
Chunk4.wav
Circus1.wav
Circus2.wav
Cs2Lasersondrone.wav
Cs3Drone.wav
Cs3Monster.wav
Cs5Thunk1A.wav
Cs5Thunk1B.wav
Cs5Thunk2A.wav
Cs5Thunk2B.wav
Cseback1.wav
Cseback2.wav
Csebackintro.wav
Csebackintro1.wav
Csegraceclimb.wav
Csegraceclimb2.wav
Csepreclimb2.wav
Demondeath.wav
Din303P1.wav
Din303P2.wav
Emilfollow1.wav
Emilfollow2.wav
Fightdrone.wav
Fightend.wav
Fightintro.wav
Fightmood1.wav
Fightmood2.wav
Fightmood3.wav
Fightmood4.wav
Fightmood5.wav
Fightstart.wav
Gabevision.wav
Gracer25.wav
Gracer25Longmood1.wav
Gracer25Longmood2.wav
Gracer25Mood1.wav
Gracer25Mood2.wav
Gracer25Mood3.wav
Gracer25Str.wav
Gracesneakcs3.wav
Grafindlsr.wav
Halgralong.wav
Halgrashort.wav
Hall1.wav
Hall2.wav
Hall3.wav
Hallmain.wav
Halls1.wav
Halls2.wav
Halls3.wav
Halls4.wav
Hallt1.wav
Hallt2.wav
Handshakeintro.wav
Handshakeright.wav
Handshaketune.wav
Handshakewrong.wav
Holygrailmood1.wav
Larrybury.wav
Larryburylong.wav
Larrysneak302A.wav
Lby1A.wav
Lby1B.wav
Lby2.wav
Lby3.wav
Lby4.wav
Lobbypiano.wav
Mapday1.wav
Mesmi.wav
Montdistracted.wav
Montescaped.wav
Monttocloset.wav
Montupstairs.wav
Museum.wav
Newte6Demon.wav
Newte6Intro.wav
Nocturne.wav
Nocturnefast.wav
Nocturneintro.wav
Off1.wav
Off2.wav
Off3.wav
Off4.wav
Offmooda#.wav
Offmoodb.wav
Offmoodf#.wav
Offmoodg#.wav
Oldwoman.wav
Outside1Music.wav
Parade.wav
Photimepass.wav
Piano2Nl.wav
R25309P.wav
R25309P2.wav
R25Day3.wav
R25Mood1.wav
R25Mood2.wav
R25Mood3.wav
R25Mood4.wav
R25Theme1.wav
R33Sneakpeek.wav
R33_1.wav
R33_2.wav
R33_3.wav
R33_4.wav
Rememberhandshake.wav
Rl2Saints.wav
Sedanchase.wav
Te3Mix.wav
Te5Mix.wav
Te5Vamps.wav
Te5Vamps2.wav
Te6.wav
Te6Demon.wav
Temple1Mix.wav
Templedeathtag.wav
Templeporchmix.wav
Testfight4.wav
Theme.wav
Trainstation.wav
Wilkesdead.wav
Now be on your way, adventurer!
- Jaromir Krol -
jerryking@poczta.onet.pl
This entry to the MobyGames database was contributed by
Andy Roark (257) on Nov 27, 1999.