Marble Madness
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Description
The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.Screenshots
Promo Images
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Alternate Titles
- "マーブルマッドネス" -- Japanese spelling
Part of the Following Groups
User Reviews
| A Challenge To Gamers Everywhere. | NES | powerstone05 (305) |
| The lack of a proper control system mars this otherwise perfect conversion. | PC Booter | Trixter (8777) |
| Madness? It's only marbles. | Genesis | Liam Dowds (51) |
| PC Version Disappointed | PC Booter | AstroNerdBoy (40) |
| The PC version doesn't hold a candle to the Amiga classic. | PC Booter | Tomer Gabel (4351) |
| One of the best coin-op conversions of its era | Amiga | Randy Delucchi (27) |
Critic Reviews
| Mean Machines | Genesis | Jan, 1992 | 88 out of 100 | 88 |
| Joystick (French) | NES | Dec, 1991 | 88 out of 100 | 88 |
| The Atari Times | Arcade | Nov 01, 2004 | 83 out of 100 | 83 |
| Atari ST User | Atari ST | Mar, 1988 | 8 out of 10 | 80 |
| Portable Review | Game Gear | Jul 25, 2007 | 24 out of 40 | 60 |
| Power Play | Game Gear | Aug, 1992 | 59 out of 100 | 59 |
| NES Archives | NES | Jan 06, 2002 | C+ | 58 |
| 1UP! | SEGA Master System | Apr 09, 2010 | 54 out of 100 | 54 |
| All Game Guide | Game Boy Color | 1999 | 40 | |
| Player One | SEGA Master System | Jul, 1992 | 40 out of 100 | 40 |
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Trivia
1001 Video Games
The Arcade version of Marble Madness appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.Graphics and Sound
A non-advertised fact about the PC version is that it supports 16-color graphics and 3-voice sound -- but only on a Tandy or PCjr computer. All other users automatically get 4-color CGA graphics and single-voice sound.Secret level
In the PC version, there is a secret level accessible from the first level (involving being in the right place at the right time) which contained various difficult challenges (rivers, moving platforms and the like). This secret level does not exist in the original arcade game.Awards
- Happy Computer
- 1986 - Best Coin-Op Conversion of the Year
- Issue 04/1987 - #13 Best Game in 1986 (Readers' Vote)
Related Web Sites
- Game Map (Sega Master System) (Images of the level maps of each level.)
- NES Player - Marble Madness (Shrine site with information about the game.)
Contributed to by Quapil (4720), Corn Popper (69218), Tibes80 (1495), Infernos (14864), Sciere (432610), Kabushi (178449), emerging_lurker (136), Pseudo_Intellectual (52279), Macintrash (2462), Servo (55768) and quizzley7 (21124)
Amiga Credits
Amiga version by:
Larry Reed would like to thank:
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Larry Reed would like to thank:
Steven E. Hayes (and), Bill Lee (for tireless commitment to debugging optimization and sounds), Jon Medek (for testing beyond the call of duty), Stewart J. Bonn (for maintaining a great attitude in spote of Larry's attempts to make him miserable), Grek Riker, David S. Maynard, Richard Hilleman, Norm Noble, and the rest of Electronic Arts' technical staff for bringing the development process out of the dark ages, Jay Miner, and the folks at Amiga for building a great machine, and to everyone else at Electronic Arts for their help in making Marble Madness a reality
Artwork by:Sound consulting:
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