DescriptionThe idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
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- "マーブルマッドネス" -- Japanese spelling
Part of the Following Groups
|A Challenge To Gamers Everywhere.||NES||powerstone05 (305)|
|The lack of a proper control system mars this otherwise perfect conversion.||PC Booter||Trixter (8790)|
|Madness? It's only marbles.||Genesis||Liam Dowds (51)|
|PC Version Disappointed||PC Booter||AstroNerdBoy (40)|
|The PC version doesn't hold a candle to the Amiga classic.||PC Booter||Tomer Gabel (4354)|
|One of the best coin-op conversions of its era||Amiga||Randy Delucchi (27)|
|ASM (Aktueller Software Markt)||Amiga||Oct, 1986||9.33 out of 10||93|
|Happy Computer||Amiga||1986||91 out of 100||91|
|Player One||Genesis||Apr, 1992||75 out of 100||75|
|Defunct Games||Game Gear||Feb 25, 2007||70 out of 100||70|
|Video Games||Genesis||Feb, 1992||70 out of 100||70|
|Nintendo Power Magazine||Game Boy||Sep, 1991||3.1 out of 5||62|
|Power Play||Game Gear||Aug, 1992||59 out of 100||59|
|ASM (Aktueller Software Markt)||Genesis||Apr, 1992||7 out of 12||58|
|Electronic Gaming Monthly (EGM)||Genesis||Mar, 1992||22 out of 40||55|
|Play Time||Game Boy||May, 1992||54 out of 100||54|
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1001 Video GamesThe Arcade version of Marble Madness appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Graphics and SoundA non-advertised fact about the PC version is that it supports 16-color graphics and 3-voice sound -- but only on a Tandy or PCjr computer. All other users automatically get 4-color CGA graphics and single-voice sound.
Secret levelIn the PC version, there is a secret level accessible from the first level (involving being in the right place at the right time) which contained various difficult challenges (rivers, moving platforms and the like). This secret level does not exist in the original arcade game.
- Happy Computer
- 1986 - Best Coin-Op Conversion of the Year
- Issue 04/1987 - #13 Best Game in 1986 (Readers' Vote)