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Description

The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.

Screenshots

Marble Madness Commodore 64 The mechanical wave
Marble Madness Commodore 64 The first level
Marble Madness PC Booter A narrow path, and a few assorted enemies... (Tandy/PCjr)
Marble Madness Commodore 64 Title screen

Promo Images

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Alternate Titles

  • "マーブルマッドネス" -- Japanese spelling

Part of the Following Groups

User Reviews

A Challenge To Gamers Everywhere. NES powerstone05 (305)
The lack of a proper control system mars this otherwise perfect conversion. PC Booter Trixter (8790)
Madness? It's only marbles. Genesis Liam Dowds (51)
PC Version Disappointed PC Booter AstroNerdBoy (40)
The PC version doesn't hold a candle to the Amiga classic. PC Booter Tomer Gabel (4354)
One of the best coin-op conversions of its era Amiga Randy Delucchi (27)

Critic Reviews

ASM (Aktueller Software Markt) Amiga Oct, 1986 9.33 out of 10 93
Happy Computer Amiga 1986 91 out of 100 91
Player One Genesis Apr, 1992 75 out of 100 75
Defunct Games Game Gear Feb 25, 2007 70 out of 100 70
Video Games Genesis Feb, 1992 70 out of 100 70
Nintendo Power Magazine Game Boy Sep, 1991 3.1 out of 5 62
Power Play Game Gear Aug, 1992 59 out of 100 59
ASM (Aktueller Software Markt) Genesis Apr, 1992 7 out of 12 58
Electronic Gaming Monthly (EGM) Genesis Mar, 1992 22 out of 40 55
Play Time Game Boy May, 1992 54 out of 100 54

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Trivia

1001 Video Games

The Arcade version of Marble Madness appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Graphics and Sound

A non-advertised fact about the PC version is that it supports 16-color graphics and 3-voice sound -- but only on a Tandy or PCjr computer. All other users automatically get 4-color CGA graphics and single-voice sound.

Secret level

In the PC version, there is a secret level accessible from the first level (involving being in the right place at the right time) which contained various difficult challenges (rivers, moving platforms and the like). This secret level does not exist in the original arcade game.

Awards

  • Happy Computer
    • 1986 - Best Coin-Op Conversion of the Year
    • Issue 04/1987 - #13 Best Game in 1986 (Readers' Vote)
Information also contributed by Daniel Yu, Indra was here and FatherJack

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