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The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.


Marble Madness SEGA Master System Avoid the tubes
Marble Madness Game Boy Color Getting a bonus for using a certain route
Marble Madness Apple II Title screen
Marble Madness FM Towns Two-player mode

Promo Images

There are no promo images for this game

Alternate Titles

  • "マーブルマッドネス" -- Japanese spelling

Part of the Following Groups

User Reviews

A Challenge To Gamers Everywhere. NES powerstone05 (305)
The lack of a proper control system mars this otherwise perfect conversion. PC Booter Trixter (8785)
Madness? It's only marbles. Genesis Liam Dowds (51)
PC Version Disappointed PC Booter AstroNerdBoy (40)
The PC version doesn't hold a candle to the Amiga classic. PC Booter Tomer Gabel (4354)
One of the best coin-op conversions of its era Amiga Randy Delucchi (27)

Critic Reviews

Happy Computer Amiga 1986 91 out of 100 91
Player One Game Boy Jul, 1992 75 out of 100 75
Power Play Genesis Mar, 1992 67 out of 100 67
Video Games Game Gear Jul, 1992 61 out of 100 61
Video Games Game Boy Dec, 1991 58 out of 100 58
ASM (Aktueller Software Markt) Genesis Apr, 1992 7 out of 12 58
Play Time Game Boy May, 1992 54 out of 100 54
Gamers (Germany) SEGA Master System Aug, 1992 7 out of 15 47 Genesis Jul 14, 2008 4 out of 10 40
ASM (Aktueller Software Markt) Atari ST Oct, 1987 Unscored Unscored


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1001 Video Games

The Arcade version of Marble Madness appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Graphics and Sound

A non-advertised fact about the PC version is that it supports 16-color graphics and 3-voice sound -- but only on a Tandy or PCjr computer. All other users automatically get 4-color CGA graphics and single-voice sound.

Secret level

In the PC version, there is a secret level accessible from the first level (involving being in the right place at the right time) which contained various difficult challenges (rivers, moving platforms and the like). This secret level does not exist in the original arcade game.


  • Happy Computer
    • 1986 - Best Coin-Op Conversion of the Year
    • Issue 04/1987 - #13 Best Game in 1986 (Readers' Vote)
Information also contributed by Daniel Yu, Indra was here and FatherJack

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