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The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.


Marble Madness Amiga Made it between the green springs
Marble Madness Arcade Narrow passage
Marble Madness NES Level 1
Marble Madness FM Towns High scores

Alternate Titles

  • "マーブルマッドネス" -- Japanese spelling

Part of the Following Groups

User Reviews

A Challenge To Gamers Everywhere. NES powerstone05 (290)
The lack of a proper control system mars this otherwise perfect conversion. PC Booter Trixter (8720)
Madness? It's only marbles. Genesis Liam Dowds (51)
PC Version Disappointed PC Booter AstroNerdBoy (40)
The PC version doesn't hold a candle to the Amiga classic. PC Booter Tomer Gabel (4352)
One of the best coin-op conversions of its era Amiga Randy Delucchi (27)

Critic Reviews

The Video Game Critic NES Jun 08, 2003 A 100
Happy Computer Amiga 1986 91 out of 100 91
64'er Commodore 64 Nov, 1986 12 out of 15 80
Atari ST User Atari ST Mar, 1988 8 out of 10 80
Tilt Apple II Jun, 1987 16 out of 20 80
The Games Machine (UK) PC Booter Oct, 1987 79 out of 100 79
Video Games SEGA Master System Aug, 1992 60 out of 100 60
1UP! SEGA Master System Apr 09, 2010 54 out of 100 54
Play Time Game Boy May, 1992 54 out of 100 54
Play Time Genesis May, 1992 47 out of 100 47


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1001 Video Games

The Arcade version of Marble Madness appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Graphics and Sound

A non-advertised fact about the PC version is that it supports 16-color graphics and 3-voice sound -- but only on a Tandy or PCjr computer. All other users automatically get 4-color CGA graphics and single-voice sound.

Secret level

In the PC version, there is a secret level accessible from the first level (involving being in the right place at the right time) which contained various difficult challenges (rivers, moving platforms and the like). This secret level does not exist in the original arcade game.


  • Happy Computer
    • 1986 - Best Coin-Op Conversion of the Year
    • Issue 04/1987 - #13 Best Game in 1986 (Readers' Vote)
Information also contributed by Daniel Yu, Indra was here and FatherJack

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