Become a Patron to help us improve MobyGames!

Quake 4

MobyRank MobyScore
Xbox 360
71
3.2
Macintosh
80
4.7
Windows
78
3.6
Not an American user?

Description

Quake 4 is the true sequel to Quake II, continuing the Strogg vs. Humans storyline from the point where Quake II ended. The Strogg is an alien cyborg race which, much like the Star Trek Borg race from which they seem to be partly inspired, wander the galaxy conquering planets and wiping civilizations. Their sole purpose is to collect organic body parts with which to swell their ranks. After a prolonged war, the united armed forces of Earth decided to launch a desperate counter attack on the home planet of the invaders, Stroggos. By some twist of fate a sole marine was able to disable the Strogg main planetary defense (aka The Big Gun) and kill Makron, their leader. That was the end of Quake II. The second wave of attack is meant to land on Stroggos and take advantage of the brief disorder, ending the threat of the Strogg forever. Of course it will not be that easy...

This time the lone soldier theme (of Quake I, II and the Doom series) is replaced by a war. Not as large scale as a military FPS or even Halo, but close enough. There are squad mates, some of which are important to protect, some vehicles (a hovertank and a mech) and frequently changing objectives to achieve. The arsenal contains elements from all Quake games (nailgun, rail gun, lightning gun) and the classic BFG has been replaced by the Dark Matter Gun. Weapons can be improved later in the game, making them much more effective. The game uses a somewhat improved version of the Doom 3 engine to good effect. Multiplayer options are rather limited, offering only the standard Deathmatch modes and CTF.

Quake 4 was developed by Raven under the guidance of id Software.

Screenshots

Quake 4 Xbox 360 Loading screens give you info and tips (Not all of them are useful though!)
Quake 4 Xbox 360 The Strogg really are a ugly bunch!
Quake 4 Xbox 360 There are a few puzzles to be solved in Quake 4
Quake 4 Xbox 360 Blur effect when hit.

Alternate Titles

  • "雷神之锤4" -- Chinese spelling (simplified)
  • "Q4" -- Informal abbreviation

Part of the Following Groups

User Reviews

Did we even need a sequel to Quake 2? Windows Medicine Man (367)
This game puts the “whore” in “war-gasm”, because you can't spell “stupid” without “id” Windows lasttoblame (393)
A fun, violent yet dated FPS. Xbox 360 AkibaTechno (228)
Does nothing new, but does it good. Windows Dakota Bob (71)
Can we say "$hit" in mobygames? Windows MichaelPalin (1195)
Meh. The Best is the Enemy of the Good. Windows null-geodesic (235)
It just grows old very fast Windows phorque (141)
This game gives the Quake Series a bad name..Multi-player wasn't too bad.... Windows DudeOfMonson (106)

The Press Says

Play Magazine Windows 2005 8.5 out of 10 85
1UP Windows Oct 18, 2005 8 out of 10 80
3DAvenue Windows Oct 21, 2005 4 Stars4 Stars4 Stars4 Stars4 Stars 80
XBox Evolved Xbox 360 Dec 01, 2005 7.9 out of 10 79
XBox Front Xbox 360 Dec 09, 2005 78 out of 100 78
4Players.de Xbox 360 Nov 09, 2005 74 out of 100 74
Computer Gaming World (CGW) Windows Jan 24, 2006 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Video Game Talk Xbox 360 Jan 12, 2006 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
DreamStation.cc Xbox 360 Dec 28, 2005 6.5 out of 10 65
Digital Press - Classic Video Games Xbox 360 Feb 15, 2006 4 out of 10 40

Forums

There are currently no topics for this game.


Trivia

Development

Being the first time Raven Software has designed a game based on a id license, id required overall approval of all design.

E-Sports

On 14th September 2005, prior to the release, The CPL (The Cyberathlete Professional League) announced Quake 4 as the one-versus-one competition game for 2006. With major cash prizes at stake, this is the duel game all the top gamers will be playing in 2006. 2005's duel game was Painkiller. In the past, The CPL also supported Quake, Quake II and Quake III: Arena.

German index

On November 5, 2005, the English version of Quake 4 (Windows) was put on the infamous German index by the BPjM. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

Rifts

Kevin Long, the lead artist for Quake 4, was a longtime staff member at Palladium Books and was one of the original artists for the Rifts roleplaying game. Many of the designs in Quake 4 resemble his earlier work with Palladium. Some examples include Quake 4's Blaster, which resembles the early Coalition energy pistols from the Rifts rulebook and Quake 4's machinegun, which resembles the Triax Railgun from Rifts Sourcebook 1.

Version differences

The German version of Quake 4 is intensively cut, particularly bloody scenes (Strogg Medical Facility, as marines are going in the cage), some bodies, body parts are deleted or blacked out. You cannot fire at your team members.

Awards

  • GameSpy
    • 2005 – Most Disappointing Launch Game (Xbox 360)
Information also contributed by Edward Beezy, Independent Scott Monster and Xoleras

Related Web Sites

  • Official Webpage (Mac) (The official product page for the Mac version of Quake 4 on the publisher's website, which provides a trailer, a short article by Aspyr tech support employee Andy Brazell, patches, a demo, and purchasing information, among other such things.)
  • PlanetQuake (The biggest Quake series related site.)
  • Quake 4 (Official game website)
  • Quake 4 (Official game page on id Software's website)
  • Quake4.euro (European Quake 4 community.)
  • Quake 4 on Schnittberichte (Here you can see the difference version from quake 4 USK 16 with the uncensored europe PEGI 18+ version, in german indexed. )
  • Quake IV GNU/Linux FAQ (Overview, download location and instructions for the Linux version)
  • The Humans Strike Back (An Apple Games article about the Macintosh version of Quake 4 (March, 2006).)
  • X360A achievement guide (X360A's achievement guide for Quake 4.)
Contributed to by Sciere (234447), Kabushi (116517), Iggi (4315) and Silverblade (1425)