Raven Software |
Project Lead |
Eric C. Biessman |
Art Lead |
Kevin Long |
Animation Lead |
Kevin Long |
Design Lead |
Jim Hughes |
Programming Leads |
Rick Johnson, Jeffrey Newquist |
Audio Leads |
Zachary Quarles, Kevin Schilder |
Studio Head |
Brian Raffel |
Director of Product Development |
Michael Crowns |
Line Producer |
Rosalie Kofsky |
Assistant Art Lead |
Fred R. Hooper |
Art |
Djordje Cakovan, Derrick Hammond, Kim A. Lathrop, Caryn Law, Simon Paul Mills, Nichol Norman, Isaac B. Owens, Kurt Richards, Paul Richards, Arnold Swekel, Andrew Trabbold, Matt Vainio |
Additional Art |
Les Dorscheid, Mark A. Nelson, Tara Rueping, Jeffrey Unay, Creat Studio |
Assistant Animation Lead |
Michael Pleva |
Animation |
Michael Egnew, David Gulisano, Nick Maggiore |
Additional Animation |
Robert Gee, Kimberly Sanchez, Jarrod Showers, Ryan Watson |
Cinematic Consultant |
Dan Hay |
Level Design |
Kenneth Banks, Matthew Breit, Roger Cordes, Robert Bettenberg, Chad Bordwell, Ford Dye, Michael Majernik, Scott McNutt, Corey Peters, Michael Renner, Andrew Weldon, Patrick Williams |
Programming |
Aaron Bahr, Gretchen Carlson, Bryan Dube, Jeff Dischler, David Dynerman, Michael Ekberg, Michael Gummelt, Dwight Luetscher, James Monroe, Nathan Rausch, Aurelio Reis, Allison Salmon, John Scott, Jim Shepard, James Singer, Anthony Whitaker, Marcus Whitlock |
Additional Programming |
Ste Cork, Keith Fuller, Gil Gribb, Steve Houchard, Ryan Hummer, Chuck Nicholson, Christopher Reed, Kerry Sergent |
Motion Capture Lead |
Bobby Duncanson |
Motion Capture |
Jerry Ashworth |
Additional Motion Capture |
Jeff Degenhardt, Nicholas Stevenson |
Writer |
Robert Love |
Internal Quality Assurance |
Ryan Jackson, Jason Robinson |
Special Thanks |
Raven Spouses and Significant Others, Shaun Absher, Jason Chappell, Nick Choles, Rick Dimond, Ben Geisler, Joe Koberstein, Nathan McKenzie, Jason Smith, Everyone at Raven, Carlo Vogelsang (Creative Labs), Splash Damage |
id Software |
Executive Producer |
Tim Willits |
Sound Design |
Christian Antkow |
Programming |
Jan Paul van Waveren, Timothee Besset, Robert A. Duffy |
Design |
Mal Blackwell, Jerry Keehan |
Quake II Xbox Programming |
Brian Harris |
Art |
Kenneth Scott |
Published by Activision |
Executive Producer |
Graham Fuchs |
Producer |
Doug Pearson |
Associate Producers |
Glenn Ige, Kekoa Lee-Creel |
Production Coordinators |
Eain Bankins, Daniel Taylor |
VP North American Studios |
Mark Lamia |
Global Brand Manager |
Tabitha Hayes |
Associate Brand Manager |
Ed Lin |
VP of Marketing |
Dusty Welch |
PR Manager |
Michael Mantarro |
Publicist |
MacLean Marshall |
Jr. Publicist |
Megan Korns Russell |
Senior Manager |
Edward Clune |
Installer Programmer |
Kimberly Carrasco |
Project Leads |
Matthew Nelson |
Localizations |
Vincent Fennel, Jeffry Moxley |
Senior Project Leads |
Glenn Vistante |
QA Senior Manager |
Marilena Morini |
Localizations Manager |
Adam Hartsfield |
Test Team |
Floor Lead |
Vince Sinatra |
Localizations |
Tom Chua |
Single Player Coordinator |
Soukha Phimpasouk |
Multiplayer Coordinator |
Michael H. Cook |
Testers |
Pedro Aguilar, Ray Avila, Rommel Brigaudit, Jeff Burda, Jarrod Catlett, Travis Catlett, Nikiyah Clemmons, Randy Coffman, John DeShazer, John Donikian, Brandon Gilbrech, Jakub Graniczka, Jeff Grant, Bryant Hunter, Brian Jackson, Francis James Jimenez, David Lee, Luis Levy, Ian MacIntyre, Allan Manangan, Josh Martin, Josh Maxman, Tomer Mor, Chris Morrell, Christopher Neal, Chris Osberg, Naomi Palermo, Kimberly Park, Christof Pearson, Bharathram Pitchumani, Alfredo Plascencia, Christopher Puente, Manuel Rojas, Jason Sa, Dan Saffron, Eric Stanzione, Michael Salwet, Steffen Schlachtenhaufen, Chad Schmidt, Todd Swerdloff, Steve Theantanoo, Keith Weber, Charlie Wang, Nicholas Westfield, Marc Williams, Walter Williams, Gus Amador, Ivan Cornejo, Nick Drossos, Don Johnson, Timothy Linderman, Rick Lucha, Nelson Ngo, Chris Norman, Juan A. Noyola, Mark Vazquez, Justin Walker |
External Test Coordinator |
Chad Siedhoff |
Sr. Manager, Code Release Group |
Tim Vanlaw |
Lead, Code Release Group |
Jefrey Sedivy |
A very special thanks to |
The Activision Visioneers |
Activision UK |
Senior VP |
Tricia Bertero |
VP UK, Emerging Markets & European Markets |
Roger Walkden |
UK Marketing Director |
Scott Morrison |
Marketing Manager |
Tim Woodley |
Brand Manager |
Gary Sims |
Senior Localisation Manager |
Tamsin Lucas |
Senior Localisation Project Manager |
Mark Nutt |
Localisation Project Manager |
Corinne Callois |
Creative Services Manager |
Jackie Sutton |
Creative Services Co-ordinator |
Nathalie Clarke |
Head of European Corporate Communications |
Tim Ponting |
European Operations Manager |
Heather Clarke |
Production Planners |
Victoria Fisher, Lynne Moss |
Other |
Quake 4 theme produced by |
Chris Vrenna |
Quake 4 theme composed by |
Clint Walsh |
Voiceover |
Peter Stormare (Strauss), Charles Napier (Harper), Michael Gannon (Voss), David Vincent (Rhodes), Khary Payton (Bidwell/Announcer), Danny Cooksey (Anderson), André Sogliuzzo (Cortez), Dimitriy Dyachenko (Sledge), Greg Eagles (Morris), Kat Cressida (Computer/Pilot VO), Phil LaMarr (Marine), Steven Jay Blum (Marine), Wally Wingert (Marine), Andre Ware (Marine) |
Casting and Voice Direction |
Margaret Tang, Womb Music |
Voiceover Recording, Editing and Post |
Rik Schaffer, Womb Music |
Packaging Design |
Hamagami Carroll Associates |
Manual Layout |
Ignited Minds LLC |
Uses BINK Video by |
RAD Game Tools Inc. |
Uses Miles Sound System by |
RAD Game Tools Inc. |
Miles 3D Realistic Sound Experience (RSX) by |
Intel Corporation, RAD Game Tools Inc. |