DescriptionRollercoaster Tycoon is a real-time isometric amusement park simulation, in which the player takes the role of a theme park manager, creating rides and attractions to amuse his guests, as well as shops and stalls in case the guests are hungry.
Ride stats differ, with some being gentle and meant for "waking up" tired guests, and others being rather intense. Each and every guest has his own excitement and nausea tolerance, which will reflect on the rides' popularity and the park's tidiness. Hence, handymen are employed. Rides can also break down, and some of them can even crash, leading to a tragic ending. Mechanics can be employed to inspect rides for possible errors and to fix already broken rides. Security guards prevent vandalism in their line of sight, and entertainers keep guests happy while waiting in a long queue line.
Guests are also impressed if there is some wonderful scenery scattered around the park, leading to an increase in the park rating. They all have their opinion on the park, so it is a good idea to check their thoughts every now and then, as the park rating depends on the guests' satisfaction.
All these features require money. Loan can be raised from a bank, but the more one borrows, the more the bank asks in return. Certain rides, or even the park itself, can also be advertised, while vouchers are also available for discounts or free rides or food.
- "过山车大亨" -- Chinese spelling (simplified)
- "White Knuckle" -- Working title
- "RCT" -- Common abbreviation
- "Guoshanche Daheng" -- Chinese title
Part of the Following Groups
- Covermount: Fullgames
- Games made into books
- Microprose Tycoon series
- RollerCoaster Tycoon series
- Theme: Amusement park
- Video games turned into board / card games
|Game industry News (GiN)||2000||100|
|Bravo Screenfun||Mar, 1999||1 out of 6||100|
|Game Revolution||Mar 01, 1999||A||100|
|Svenska PC Gamer||Apr, 1999||91 out of 100||91|
|PC Player (Denmark)||1999||9 out of 10||90|
|Player One||May, 1999||85 out of 100||85|
|Power Unlimited||Apr, 1999||8.1 out of 10||81|
|Gamesmania.de||1999||80 out of 100||80|
|Gry OnLine||Dec 22, 2000||7 out of 10||70|
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Development"It's 99% written in x86 assembler/machine code (yes, really!), with a small amount of C code used to interface to MS Windows and DirectX." - Chris Sawyer.
g-forceThe top g-force a roller coaster can get in the game is about 6 gees.
InteractivityThe background of the game is slightly interactive. In scenarios that have lakes, click on the ducks that wade in the ponds. In any scenario, try clicking on the balloons that float away. If a guest is freely rowing around a lake, lower the land where the person is rowing and they will appear to be rowing in midair.
ProgrammingChris Sawyer did all (or almost all) of the actual game programming himself, without assistance.
Sandbox modeRollerCoaster Tycoon's format is to give you five possible scenarios to play. Each time you successfully complete a scenario, a new scenario becomes available. Interestingly, there is no "sandbox mode" (i.e a blank landscape where you can simply build an amusement park without having to worry about meeting scenario requirements) until you complete all the scenarios. Once you complete all the scenarios, a "Megapark" scenario becomes available.
- Issue 03/2000 - received a special award as "Most Surprising Hit in 1999"
- PCGamer Magazine
- April 2000 issue - voted #31 overall in a Readers All-Time Top 50 Games Poll
Related Web Sites
- RollerCoaster Tycoon | Wikipedia (Information about the game at Wikipedia.)