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Shanghai is one of the first video game adaptations of the tile-based game played with the Chinese mahjong stones - essentially a puzzle game that has little to do with real mahjong rules.

The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the centre. A tile can only be removed if it has no tile next to it on at least one side.

This computer implementation can generate a random board layout to take on and features five preset challenges, some of which have time limits of five or ten minutes, as well as a multiplayer mode.


Shanghai Sharp X1 Help menu
Shanghai DOS In-game shot
Shanghai Apple II or use the menu for more options.
Shanghai DOS Starting a game (Tandy/PCjr)

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Critic Reviews

Happy Computer Amiga 1987 94 out of 100 94
Power Play Lynx Feb, 1991 85 out of 100 85
Computer and Video Games (CVG) Lynx Mar, 1991 84 out of 100 84
Amiga Power Amiga May, 1991 5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars 83
ASM (Aktueller Software Markt) SEGA Master System Nov, 1988 10 out of 12 83
ATARImagazin Atari ST Mar, 1987 2 out of 6 80
Joker Verlag präsentiert: Sonderheft Commodore 64 1993 80 out of 100 80
Le Geek Lynx Sep, 2007 4 out of 5 80
ASM (Aktueller Software Markt) Lynx Mar, 1991 9.5 out of 12 79
Computer and Video Games (CVG) SEGA Master System Jan, 1989 48 out of 100 48


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Project Manager 2 Sciere (358002)
May 15, 2008



Some boxed games had a Shanghai postcard as bonus Front - original game cover artwork. Back - Game title and subtitle. Offer to a free demo disk for $3.00 at the specified address. Blank space for recipient’s address and stamp.


Apparently inspired by a Chinese game called "the Turtle" or "Destroy the Turtle", played with Mahjongg tiles, Brodie Lockhard implemented the first digital version of mahjongg solitaire in 1981 on the PLATO system (released for free, played via a CDC-721 touch screen terminal, according to Wikipedia), which in turn led to a commercial online version run by the Control Data Corporation in 1983 before this, Activision's 1986 home version, made the biggest splash yet.


  • Amiga Power
    • May 1991 (Issue #00) - #44 in the "All Time Top 100 Amiga Games"
  • ´
  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #146 in the “150 Best Games of All Time” list
  • Happy Computer
    • 1986 - Runner-up as Best Game Idea of the Year
  • Power Play
    • Issue 02/1992 – Best Lynx Game in 1991
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