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SEGA Master System
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Shanghai is one of the first video game adaptations of the tile-based game played with the Chinese mahjong stones - essentially a puzzle game that has little to do with real mahjong rules.

The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the centre. A tile can only be removed if it has no tile next to it on at least one side.

This computer implementation can generate a random board layout to take on and features five preset challenges, some of which have time limits of five or ten minutes, as well as a multiplayer mode.


Shanghai SEGA Master System Only a few to go
Shanghai SEGA Master System All clear
Shanghai Macintosh Starting a new game
Shanghai SEGA Master System Title screen

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The Press Says SEGA Master System Oct 19, 2004 9 out of 10 90
Power Play Lynx Feb, 1991 85 out of 100 85
Video Games Lynx Mar, 1991 85 out of 100 85
Computer and Video Games (CVG) Lynx Mar, 1991 84 out of 100 84
Happy Computer Commodore 64 Dec, 1986 83 out of 100 83
ACE (Advanced Computer Entertainment) SEGA Master System Nov, 1988 796 out of 1000 80
Le Geek Lynx Sep, 2007 4 out of 5 80
ATARImagazin Atari ST Mar, 1987 2 out of 6 80
Atari Gamer - XL-XE Game Review Edition Atari 8-bit Dec, 2013 7 out of 10 70
Commodore User Commodore 64 Mar, 1987 7 out of 10 70


Topic # Posts Last Post
Project Manager 2 Sciere (233636)
May 15, 2008



Some boxed games had a Shanghai postcard as bonus Front - original game cover artwork. Back - Game title and subtitle. Offer to a free demo disk for $3.00 at the specified address. Blank space for recipient’s address and stamp.


Apparently inspired by a Chinese game called "the Turtle" or "Destroy the Turtle", played with Mahjongg tiles, Brodie Lockhard implemented the first digital version of mahjongg solitaire in 1981 on the PLATO system (released for free, played via a CDC-721 touch screen terminal, according to Wikipedia), which in turn led to a commercial online version run by the Control Data Corporation in 1983 before this, Activision's 1986 home version, made the biggest splash yet.


  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #146 in the “150 Best Games of All Time” list
  • Happy Computer
    • 1986 - Runner-up as Best Game Idea of the Year
  • Power Play
    • Issue 02/1992 – Best Lynx Game in 1991
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