79
MobyRank
100 point score based on reviews from various critics.
3.6
MobyScore
5 point score based on user ratings.

Description

Quake 4 is the true sequel to Quake II, continuing the Strogg vs. Humans storyline from the point where Quake II ended. The Strogg is an alien cyborg race which, much like the Star Trek Borg race from which they seem to be partly inspired, wander the galaxy conquering planets and wiping civilizations. Their sole purpose is to collect organic body parts with which to swell their ranks. After a prolonged war, the united armed forces of Earth decided to launch a desperate counter attack on the home planet of the invaders, Stroggos. By some twist of fate a sole marine was able to disable the Strogg main planetary defense (aka The Big Gun) and kill Makron, their leader. That was the end of Quake II. The second wave of attack is meant to land on Stroggos and take advantage of the brief disorder, ending the threat of the Strogg forever. Of course it will not be that easy...

This time the lone soldier theme (of Quake I, II and the Doom series) is replaced by a war. Not as large scale as a military FPS or even Halo, but close enough. There are squad mates, some of which are important to protect, some vehicles (a hovertank and a mech) and frequently changing objectives to achieve. The arsenal contains elements from all Quake games (nailgun, rail gun, lightning gun) and the classic BFG has been replaced by the Dark Matter Gun. Weapons can be improved later in the game, making them much more effective. The game uses a somewhat improved version of the Doom 3 engine to good effect. Multiplayer options are rather limited, offering only the standard Deathmatch modes and CTF.

Quake 4 was developed by Raven under the guidance of id Software.

Alternate Titles

  • "雷神之锤4" -- Chinese Title (Simplified)
  • "Q4" -- Informal Abbreviation

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User Reviews

Did we even need a sequel to Quake 2? Steve . (129) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars
This game puts the “whore” in “war-gasm”, because you can't spell “stupid” without “id” lasttoblame (392) 2.57 Stars2.57 Stars2.57 Stars2.57 Stars2.57 Stars
Can we say "$hit" in mobygames? MichaelPalin Bronze Star Contributing Member (836) 1.57 Stars1.57 Stars1.57 Stars1.57 Stars1.57 Stars
It just grows old very fast phorque (142) 1.14 Stars1.14 Stars1.14 Stars1.14 Stars1.14 Stars
Meh. The Best is the Enemy of the Good. null-geodesic Bronze Star Contributing Member (228) 3.71 Stars3.71 Stars3.71 Stars3.71 Stars3.71 Stars
This game gives the Quake Series a bad name..Multi-player wasn't too bad.... DudeOfMonson (108) 2 Stars2 Stars2 Stars2 Stars2 Stars
Does nothing new, but does it good. Dakota Bob (71) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars

The Press Says

Game Informer Magazine Nov, 2005 8.75 out of 10 88
PC Action Dec 16, 2005 88 out of 100 88
Softpedia Oct 20, 2005 8.6 out of 10 86
Gamigo Oct 23, 2005 8.6 out of 10 86
PC Gameplay (Benelux) Nov, 2005 86 out of 100 86
Play Magazine 2005 8.5 out of 10 85
Gameguru Mania Oct 28, 2005 81 out of 100 81
UOL Jogos Oct 28, 2005 4 Stars4 Stars4 Stars4 Stars4 Stars 80
3DAvenue Oct 21, 2005 4 Stars4 Stars4 Stars4 Stars4 Stars 80
GameSpot (Belgium/Netherlands) Oct 23, 2005 79 out of 100 79

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Trivia

Kevin Long, the lead artist for Quake 4, was a longtime staff member at Palladium Books and was one of the original artists for the Rifts roleplaying game. Many of the designs in Quake 4 resemble his earlier work with Palladium. Some examples include Quake 4's Blaster, which resembles the early Coalition energy pistols from the Rifts rulebook and Quake 4's machinegun, which resembles the Triax Railgun from Rifts Sourcebook 1.


This entry was contributed by Sciere Bronze Star Contributing Member (117901), Kabushi (48039), Iggi Bronze Star Contributing Member (1961) and Silverblade (1430)
 

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