Description
Star Wars: Knights of the Old Republic begins thousands of years before the events of the original Star Wars movies, and puts you in the role of an upcoming Jedi Knight. Will you choose the side of light and be kind, or choose the dark side, and be evil?
The game opens with two sides fighting each other; the Republic and the Sith, an imperial power that's trying to take over Republic space. As the game begins, your spaceship is attacked and destroyed. You manage to escape to the pod, but the pod lands on a planet that's under Sith control, so you must find a way to escape.
Throughout the game, you will visit many Star Wars locations that you'll recognize from the movies, such as Kashyyyk, the homeworld of the Wookiee, and the desert planet of Tatooine.
During your adventure, you will do various tasks. Some of these include investigating murders, taking up bounties, and find a cure for a vicious disease that is killing people left and right.
Eventually, you will have to train at the Jedi academy to earn your lightsaber and your force moves. Force powers at your disposal are your basic force stun, which stuns opponents, force pull, which pulls opponents or objects toward you, and the Jedi Mind Trick, which persuades people to see things as you do.
You will have various weapons at your disposal, from your lightsaber to a blaster to a grenade and all sorts of melee weapons. Your character (and your enemies for that) have the ability to duck and dodge and block your attacks, presenting with more of a challenge.
Knights of the Old Republic uses the Star Wars D20 rule system which is similar to the 3rd Edition Dungeons & Dragons rules.
Alternate Titles
- "星際大戰:舊共和武士" -- Chinese title (Traditional)
- "星际大战:旧共和武士" -- Chinese Title (Simplified)
- "Xingji Dazhan: Jiu Gonghe Wushi" -- Chinese Title
- "Star Wars: Caballeros de la Antigua República " -- Spanish Title
- "KotOR" -- Common abbreviation
Part of the Following Groups
User Reviews
The Press Says
| Thunderbolt Games |
Jul 05, 2004 |
10 out of 10 |
100 |
| Worth Playing |
Dec 12, 2003 |
9.8 out of 10 |
98 |
| Game Over Online |
Jan 05, 2004 |
93 out of 100 |
93 |
| PC Games (Germany) |
Dec 21, 2003 |
92 out of 100 |
92 |
| PC Action |
Nov 21, 2003 |
92 out of 100 |
92 |
| PC Format (UK) |
Jan, 2004 |
92 out of 100 |
92 |
| PC Gameplay (Benelux) |
Dec, 2003 |
91 out of 100 |
91 |
| Absolute Games (AG.ru) |
Dec 08, 2003 |
87 out of 100 |
87 |
| Jolt (UK) |
Jan 06, 2004 |
87 out of 100 |
87 |
| Gamekult |
Nov 26, 2003 |
8 out of 10 |
80 |
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Trivia
Darth Malak was modeled in part after Darth Vader from the original "Star Wars" trilogy. The game programmers wanted to create a Dark Lord of the Sith who would instill images of Vader's character without being a near-complete carbon copy; thus, Malak was given a cybernetic vocal implant, and the rest of his body was left alone.