Nick Cook
Moby ID: 1543
Credits (36 credits on 19 games)
- by Role
- by Date
- by Moby Score
- by Genre
2008 | |
---|---|
Conflict: Denied Ops (Xbox 360) | Special Thanks |
2005 | |
---|---|
Conflict: Global Terror (PlayStation 2) | Development Director |
The Movies (Premiere Edition) (Windows) | Test Work Experience for The Movies |
2004 | |
---|---|
Conflict: Vietnam (PlayStation 2) | Development Director |
2003 | |
---|---|
The Great Escape (PlayStation 2) | Director of Development |
Conflict: Desert Storm II - Back to Baghdad (PlayStation 2) | Director of Development |
2002 | |
---|---|
Conflict: Desert Storm (Xbox) | Director of Development |
1999 | |
---|---|
Warzone 2100 (Windows) | Director of Development |
1997 | |
---|---|
X-COM: Apocalypse (DOS) | Graphics / Artwork |
1996 | |
---|---|
X-COM: Terror from the Deep (PlayStation) | Thanks To |
Grand Prix II (DOS) | Special Thanks To |
1995 | |
---|---|
X-COM: Terror from the Deep (DOS) | Assistant Producer |
1994 | |
---|---|
Pirates! Gold (Amiga CD32) | Intro Sequence Artwork |
1993 | |
---|---|
Gunship 2000 (Amiga) | Artistic Design |
1992 | |
---|---|
Indiana Jones and the Fate of Atlantis: The Action Game (DOS) | Cartoon Sequence |
The Legacy: Realm of Terror (DOS) | 3D Modelling |
Predator 2 (Genesis) | Artwork |
1991 | |
---|---|
Night Shift (ZX Spectrum) | Graphics |
1990 | |
---|---|
Dragon Breed (ZX Spectrum) | Grafx by |
Night Shift (Commodore 64) | Graphics |
S.C.I.: Special Criminal Investigation (Commodore 64) | Intermission Graphics |