James Goddard
aka:
DJames Goddard,
James
Moby ID: 187005
Credits (70 credits on 27 games)
- by Role
- by Date
- by Moby Score
- by Genre
Business | |
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Shred Nebula (2008, Xbox 360) | President & C.E.O. |
Production | |
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Killer Instinct (2023, Windows Apps) | Project Lead |
Shred Nebula (2008, Xbox 360) | Game Director |
WeaponLord (1995, SNES) | Producer |
WeaponLord (1995, Genesis) | Producer |
Design | |
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Killer Instinct (2023, Windows Apps) | Design Director (DJames) |
Killer Instinct (2023, Windows Apps) | Design Director (DJames) |
Killer Instinct (2023, Windows Apps) | Combat Designers (DJames) |
Tell Me Why (2020, Xbox One) | Principal Design Director |
Crackdown 3 (2019, Xbox One) | Design Director - Character Gameplay |
State of Decay 2 (2018, Windows Apps) | Design Directors |
Killer Instinct (2016, Windows Apps) | Design Director (DJames) |
Killer Instinct (2016, Windows Apps) | Design Director (DJames) |
Killer Instinct (2016, Windows Apps) | Combat Designers (DJames) |
Ryse: Son of Rome - Legendary Edition (2014, Windows) | Senior Game Designer |
Ryse: Son of Rome (2013, Xbox One) | Senior Game Designer |
Killer Instinct (2013, Xbox One) | Design Director (DJames) |
Killer Instinct (2013, Xbox One) | Combat Designers (DJames) |
Diablo III (2012, Windows) | Additional Design |
Diablo III (2012, Macintosh) | Additional Design |
Star Wars: The Old Republic (2011, Windows) | Additional Design |
Shred Nebula (2008, Xbox 360) | Level Scenario Design |
Shred Nebula (2008, Xbox 360) | Lead Designer |
Shred Nebula (2008, Xbox 360) | Chief Game Planner |
Shred Nebula (2008, Xbox 360) | Rak Engine Game System Planning (credited as DJames) |
Shred Nebula (2008, Xbox 360) | Level Planning & Implementation (credited as DJames) |
The Da Vinci Code (2006, Windows) | Script and Design |
The Da Vinci Code (2006, Xbox) | Designers |
Marc Ecko's Getting Up: Contents Under Pressure (2006, Windows) | Additional Game Design & Character Gameplay Scripting |
The Da Vinci Code (2006, PlayStation 2) | Designers |
Hyper Street Fighter II: The Anniversary Edition (2003, PlayStation 2) | Design Support (D. James) |
Buffy the Vampire Slayer (2002, Xbox) | Lead Design (DJAMES) |
Buffy the Vampire Slayer (2002, Xbox) | Character Combat Scripting (DJAMES) |
WeaponLord (1995, SNES) | Original Concept |
WeaponLord (1995, SNES) | Game Design |
WeaponLord (1995, Genesis) | Original Concept ("DJAMES") |
WeaponLord (1995, SNES) | Story Development and Direction |
WeaponLord (1995, Genesis) | Game Design |
WeaponLord (1995, Genesis) | Story Development and Direction |
Programming/Engineering | |
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Shred Nebula (2008, Xbox 360) | Event Scripting |
Shred Nebula (2008, Xbox 360) | Co-Lead Ship Programmers |
Marc Ecko's Getting Up: Contents Under Pressure (2006, PlayStation 2) | Additional Game Design & Character Gameplay Programming |
Writers | |
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Star Wars: The Old Republic (2011, Windows) | Additional Writing |
Shred Nebula (2008, Xbox 360) | Story (credited as DJames) |
The Da Vinci Code (2006, Xbox) | Script |
The Da Vinci Code (2006, PlayStation 2) | Script |
Art/Graphics | |
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Indiana Jones and the Emperor's Tomb (2004, Macintosh) | Additional Character Design/Scripting (as DJAMES) |
Buffy the Vampire Slayer (2002, Xbox) | Motion Capture Director (DJAMES) |
WeaponLord (1995, SNES) | Talazia (Character Concepts) |
WeaponLord (1995, SNES) | Bane (Character Concepts) |
WeaponLord (1995, SNES) | Zarak (Character Concepts) |
WeaponLord (1995, Genesis) | Character Concepts (Talazia) |
WeaponLord (1995, Genesis) | Character Concepts (Bane) |
WeaponLord (1995, Genesis) | Character Concepts (Zarak) |
Street Fighter II Turbo (1992, Arcade) | Design Support (D. James) |
Support | |
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Saturday Night Slam Masters (1993, Arcade) | and USA Support (DJames 'Mon') |
Cadillacs and Dinosaurs (1993, Arcade) | USA Support (DJames) |
Thanks | |
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Quantum Break (2016, Windows) | Microsoft Studios Thanks |
ReCore (2016, Xbox One) | Microsoft Studios Thanks |
Overwatch (2016, Windows) | The Overwatch team would like to thank the Project Titan team for their contributions |
Quantum Break (2016, Xbox One) | Microsoft Studios Thanks |
World of WarCraft (2004, Windows) | Thanks To |
Hyper Street Fighter II: The Anniversary Edition (2003, PlayStation 2) | Special Thanks (DJames.) |
Captain Commando (1998, PlayStation) | Special Thanks (as James) |
Warriors of Fate (1996, SEGA Saturn) | Special Thanks (as D. James) |
Street Fighter II: Champion Edition (1993, Sharp X68000) | Special Thanks (DJames) |
Street Fighter II: Champion Edition (1992, Arcade) | Special Thanks (DJames.) |
Warriors of Fate (1992, Arcade) | Special Thanks (as D. James) |
Captain Commando (1991, Arcade) | Special Thanks (James) |
Other | |
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Shred Nebula (2008, Xbox 360) | Digital Epicenter Productions LLC |