Robert Toone

aka: Bob Toone, Rob Toone, Robert J. Toone
Moby ID: 41679

Credits (78 credits on 46 games)

Design
Aceball (2008, Xbox 360) Game Design
Shrek: Super Party (2003, GameCube) Mini-Game Concepts
Pac-Man Fever (2002, PlayStation 2) Design Team
Saban's Power Rangers: Lightspeed Rescue (2000, Nintendo 64) Game Design
StarCraft 64 (2000, Nintendo 64) Level & Trigger Design
Curse of Enchantia (1992, DOS) Game Design and Puzzles
Curse of Enchantia (1992, Amiga) Game Design
Wonder Dog (1992, SEGA CD) Game Help
Bionic Ninja (1989, Amstrad CPC) Game Design
Bionic Ninja (1989, ZX Spectrum) Game Design
Masters of the Universe: The Movie (1988, Atari ST) Game design
Krakout (1987, Commodore 64) Design
Krakout (1987, MSX) Design
Bulldog (1987, Commodore 64) Game design by
Masters of the Universe: The Movie (1987, Commodore 64) Design by
Krakout (1987, ZX Spectrum) Design
Re-Bounder (1987, Commodore 64) Designed by (Rob Toone)
Krakout (1987, Amstrad CPC) Design
Future Knight (1986, Commodore 64) Game Designed by
Wimbledon (1986, Commodore 16, Plus/4) Game Design by
Bounder (1985, Commodore 64) Created by
Programming/Engineering
LEGO 2K Drive (2023, Nintendo Switch) Technology Team - Lead Software Engineers (as Rob Toone)
New Tales from the Borderlands (2022, PlayStation 5) Lead Software Engineers
New Tales from the Borderlands (2022, PlayStation 5) Additional Engineering
PGA Tour 2K23 (2022, Windows) Additional Engineering
WWE 2K22 (2022, Windows) Additional Engineering
WWE 2K20 (2019, Windows) Programmers
XCOM 2: War of the Chosen (2017, Windows) Lead Programmer
Marvel Super Hero Squad (2009, PlayStation 2) Engineering
Aceball (2008, Xbox 360) Programming
Tetris Evolution (2007, Xbox 360) Programmers
The Bible Game (2006, Xbox) Lead Programmer
Full Spectrum Warrior: Ten Hammers (2006, PlayStation 2) Additional Programming
The Bible Game (2005, PlayStation 2) Lead Programmer
Full Spectrum Warrior (2005, PlayStation 2) Additional Programming
Shrek: Super Party (2003, GameCube) User Interface
Namco Museum (2002, Xbox) Conversion Programmers
Namco Museum (2002, GameCube) Conversion Programmers
Pac-Man Fever (2002, GameCube) Programmers
Pac-Man Collection (2001, Game Boy Advance) Programming
Namco Museum (2001, Game Boy Advance) Lead Programmer
Star Trek: Deep Space Nine - Dominion Wars (2001, Windows) Mass Media Engineers
StarCraft 64 (2000, Nintendo 64) Code Slayers
The Smurfs (1995, SEGA CD) Conversion to MCD by
Time Trax (1994, SNES) Game Programmer
Curse of Enchantia (1992, DOS) Amiga Programming
Curse of Enchantia (1992, Amiga) Programming
Frenetic (1991, Amiga) Programmed by
Frenetic (1991, Atari ST) Programmed by
Thunderhawk (1991, DOS) Additional Coding
Thunderhawk (1991, Amiga) Additional Coding
CarVup (1990, Amiga) Program
Prince Clumsy (1990, Commodore 64) Conversion by
Rick Dangerous (1989, DOS) Map Tool
Rick Dangerous (1989, Atari ST) Map Tool
Rick Dangerous (1989, ZX Spectrum) Map Tool
Rick Dangerous (1989, Amstrad CPC) Map Tool
Rick Dangerous (1989, Commodore 64) Map Tool
Rick Dangerous (1989, Amiga) Map Tool
Bionic Ninja (1989, Commodore 64) Program (Rob Toone)
Skate Crazy (1988, Commodore 64) By
Rally Simulator (1988, Commodore 64) Conversion from Spectrum by
Footballer of the Year (1986, Commodore 64) Programming by
Footballer of the Year (1986, Commodore 16, Plus/4) Programmed by
Art/Graphics
StarCraft 64 (2000, Nintendo 64) Artists
Re-Bounder (1987, Commodore 64) Graphics by (Rob Toone)
Wimbledon (1986, Commodore 16, Plus/4) Graphics by
Audio
Aceball (2008, Xbox 360) Audio Design
Creative Services
Curse of Enchantia (1992, DOS) Documentation
Curse of Enchantia (1992, Amiga) Manual
Thanks
Prince Clumsy (1990, Amiga) Lots of help from
Switchblade (1989, Atari ST) Special thanks
Switchblade (1989, Amiga) Special Thanks To
Other
Mafia III (2016, Windows) Mass Media
Evolve (2015, Windows) Mass Media
Torvak the Warrior (1990, Amiga) Staff (Bob Goth)
Jack the Nipper... II in Coconut Capers (1987, ZX Spectrum) Odds & Ends
Trailblazer (1986, Amstrad CPC) More credits now