Final Fantasy X

aka: FF10, FFX, Finalnaja Fantazija 10, Zui Zhong Huanxiang 10
Moby ID: 5673
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Description official descriptions

Tidus is a young athlete who lives in a futuristic city of Zanarkand - "the city that never sleeps". He plays blitzball, a ball game where players throw the ball while flying around. Suddenly, a terrible disaster happens. A huge dark wave engulfs the city, spawning monsters. Tidus comes in contact with the mysterious creature, and as a result finds himself in a different world, a thousand years into the future. The civilization he is used to doesn't exist any more. He learns that the world he knew was destroyed by Sin, a terrible being that is believed to be indestructible. Tidus meets a young summoner named Yuna, and joins her as a guardian on her quest to put an end to Sin.

Final Fantasy X is Japanese-style role-playing game set in a world somewhat similar to South Asia. Only individual locations can be physically explored; there is no "world map" in the game, and exploration is fairly linear. Enemy encounters are random; the game abandons the series' traditional ATB (active-time battle) combat in favor of a Conditional Turn-Based Battle system, in which the turns of the participants are determined by characters' stats and actions, with turn order displayed in the upper corner of the screen.

The game also departs from the usual leveling up system. There are no character levels in the game: instead, experience points received after battles can be allocated by the player directly to upgrade the characters' parameters. Each character has his or her special "sphere map", with straight or branching paths containing spots that increase the character's personal statistics, or teach him or her active and passive abilities. The characters are given distinct class attributes, and it is possible top switch between all the party members during the same battle. Monster summons (called aeons in the game) now behave like playable characters, have their own hit points (HP), and can fight for the party until defeated.

Conversations that occur during cutscenes have voice overs, for the first time in the series. The game features various mini-games, the most prominent of which are blitzball tournaments.

Spellings

  • Финальная Фантазия 10 - Russian spelling
  • ファイナルファンタジーX - Japanese spelling
  • 最终幻想10 - Chinese spelling (simplified)

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Credits (PlayStation 2 version)

561 People (537 developers, 24 thanks) · View all

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Image Illustrator
Program Supervisor
Battle Programmer
Menu Programmer
Character Designer
Chief VFX Programmer
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Art Directors
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Chief Sub-Character Designer
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3D Map Director
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[ full credits ]

Reviews

Critics

Average score: 92% (based on 53 ratings)

Players

Average score: 3.8 out of 5 (based on 241 ratings with 19 reviews)

After Megaman X we get... Final Fantasy X !

The Good
Well, it's Final Fantasy X. After having some very great experience with other Final Fantasy titles, I wanted to play this too. I buy my PS2 only for this game (I have a couple of other games now, but this is the main one). And yes, it was worth is.

Final Fantasy X is very innovative. Battle are no longer ATB, but CTB - That mean turn per turn system. Each attack consumes time, depend of the attack itself and of the speed of the characters. So a quick character's turn will come more often, like in ATB, but you have all your time to set your commands, like in the original turn per turn system. This new system add a lot of strategy, and make the game more enjoyable. It works very great. Also, the level up system is kinda particular. It take places on a sphere gird, and your character can move from sphere to sphere and activate them to rise their stats and learn new attacks. Each characters have its default sphere range, but can also overpass it with key spheres and overflow in the whole sphere gird. This system, while not the best system ever seen in the series, is great, and make levelup very addictive.

The overkill system was a particularly great innovation. When you kill a monster with a brutal hit (I don't know the exact requirements, but you have to use a weapon or spell that is it's weakness or do a critical hit), the icon "overkill" will appear, and you'll got more EXP and items after the battle. So you see the extra challenge that is to overkill bosses, that often leave rare items. One flaw is that you'll get more EXP from weaker monster that are easier to overkill, but often easier monsters doesn't give enough AP even when overkilled to compete again stronger monsters, so that doesn't ruin the game by allowing the player to rise its levels with weaker monsters.

Overall, the game is a lot about game play. It's not one of those RPGs with great story, great graphics and boring battles. It is FAR of it.

By the way, the story. It is definitely a bit below the average Final Fantasy plot, it is a bit too linear. But it is still interesting. Sin, an enormous monster, is attacking the town where Tidus lives. Then, he'll wake up at a totally different place. After a while, you'll be rescued by people that make you figure that you town was destroyed 1000 years ago, and that looks to have much more experiences with that Sin. They're all about praying a god called Yevon in the hope to banish Sin forever, but it doesn't really work. You have to travel to figure the truth out. Also, this is strongly related to aeons, the summons of FFX. I'll let you discover more in the game.

One thing that take a great place in FF10 is the graphics. Square did everything to use the PS2 are wisely as they could. While fighting, each character is so much detailed, they all have their own style, and so you'll never be bored to fight monsters again and again. The magical effects are also soo well done.

There isn't any longer difference between cutscenes and gameplay. Yes, there is a few pre-rendered cutscenes, but most cutscenes aren't prerendered, because they didn't need to, the graphics are detailed enough. Now there isn't only pre-rendered background like in FF7-9, but a mix between real 3D environments (large maps) and pre-rendered background (small maps). This works pretty well, and thank to the 2D plan on the upper right corner, you won't get lost.

The characters are all dressed up very strangely. But when you grow used to it, you'll eventually love them. They even talk while fighting ! This leads me to another stuff, the acting. It is welcome, while battling to have voice of the characters. Yuna and most NPC have horrible acting. Tidus and Rikku, while okay, could be a lot better. Auron, Wakka, Kimari and Lulu got perfect acting. I think the acting of characters is better in Japanese, so I don't really care to evaluate the game, that is from Japan.

Another thing I liked is seeing the spirit of the monster leaving its body when defeated through some light spheres. You'll see those "spirit light spheres" (not sure it's their official name) very often through the game. Overall, adding the fact that the save points are called "save spheres", and among the sphere gird, the game seems all about spheres (there is also spheres involved in puzzles you have to complete through the game). This is kind of strange.

FF10 have a wide choose of great music, especially the battle theme. I think it is one of the best battle theme over the whole FF series, it won't get on your nerves are battle themes did in older FFs. However, for the first time in the FF series, there is also a wide choose of horrible music. Not only Nobuo Uematsu (the traditional FF composer) did the music, but Junya Nakano and Masashi Hamauzu too (these already worked on Front Mission - Gun Hazard). The last two did a couple of great songs and a lot of horrible song each, while the first tend to keep his good old traditional style (well, he did some bad stuff too). The "Song of Prayer" (aka Hum of the Fayth) is quite amusing, it was a great idea to input a such song in a game, and let it take a place in the gameplay. (in the case of you doesn't know, this is a song related to aeons).

The game is pretty challenging. It isn't too hard, while it can get hot on some bosses. At the beginning, it will see really really easy (that is until you reach Mi'hen highroad). After that it will be hard, but not ridiculously. Any beginner in RPGs could beat the game without suffer its lack of overall experience. However, there is a lot of side-quests. I've heard half of the game is about side-quest, if you do them all. I completed the game with practically no side-quests myself, so don't be afraid, the game isn't that hard. But if you want challenge, you cannot miss this title. It has some optional bosses that looks really impossible to beat, killing your party in one single attack. You'll need a FAQ if you want to complete some of the side quests.

The Bad
While FFX has so called great graphics, I still have something to complain about. When fighting huge enemies in dark places, the camera will zoom in order to see the whole enemy, and you characters becomes so small, and adding to the fact that the screen is dark, you won't recognize them, and you'll mess up in your commands. That flaw is annoying.

The pseudo hardrock "Otherworld" steamed theme you'll hear at the beginning and during the final battle incredibly suck. The "Big Boss theme" is also a bunch of pseudo hardrock, but with no melody, only distortion guitar and bass chords, it also suck. And the normal boss theme isn't really bad, but too "dramatic". While the music is great, the theme isn't really appropriated to a boss theme. Overall, there is some unforgivable things about the soundtrack, considering its from Square.

And yeah, the characters have "real time facial sentiment" when talking. It sure is enjoyable a lot to see the character look close to real when talking, but a simple small mistake and they look totally ridiculous, and this happen several times through the game, especially to Tidus. Look at the beginning when he first got his sword, or latter he's fed by Rikku. Doesn't he looks absolutely ridiculous ? (those are just example I had in mind). Also, they will sometime move in a way that looks great, and then after repeating that exact movement 3 or 4 times, they'll appear ridiculous. Such things doesn't happen in battles, but on the field. I'll never repeat this enough, in battle, the characters looks perfect in all their movements, and also on most cutscenes on-field, that it is a shame that a little number of them are somewhat wrong.

Oh, yeah. It will sometimes happen to you to die after one hour of more of leveling up, and that is quite frustrating. Unlike in the Dragon Warrior games, you cannot keep your experience and items with half of money, and unlike Final Fantasy 4-9, save points are quite rare (because, if they weren't rare, it would allow you to always restore your health and mana, and then the game will become too much easy). If you played the 3 first FF on the NES, you'll be used to that, because it pretty much the same story. Fortunately, there is a save point right before almost every bosses, so you won't have to level up AND fight boss while not saving, as in the first 3 Final Fantasy games.

Finally, there is a last flaw. You'll way to often get weapons (or armors) after battle, and you'll have easily 30 weapons per characters, additionally you often got poor ones (or strong, but not interesting enough). The game allow you to modify your weapons to get your own effects, that is great, but each random encounter will frequently give you useless new weapons. They better give more rare items allowing to improve items (that would become less rare).

Those small flaws apart, there isn't really anything bad about FFX. And I could write much much more into "the good", but that wouldn't be very useful, since other people already did it.

The Bottom Line
YES, it's great ! You won't found anything bad except the few lines above, and you'll found much more fun that what I can say in some lines in "the good". It was one more great RPG experience to play this to me, and the game has all it has to be interesting : Originality, innovation, traditional stuff from older FFs, side-quests, challenge, great graphics, great music, nice storyline... What do you want better, after all ? Thank you, Square !!

PlayStation 2 · by Bregalad (937) · 2007

Unjustifiable as a game…this is an experience.

The Good
From the very beginning of Final Fantasy X, you can tell that this game is going to be much more than any other game you have ever played. It is so involved in every single way, that it can hardly even be classified as a traditional video game. Each character is attractive in their own unique ways, each minute of the story will leave you on the edge of your seat, each note of every song will move you in a way you never expected, and each second of every battle will leave you breathless.

As you would expect from any Final Fantasy, the story is once again gripping and unique, and it is once again completely different from all its predecessors. Starting in the futuristic world of Zanarkand, you take control of Tidus, a promising young blitzball athlete. Tidus is goofy, kind, and a little arrogant, but his troubles become apparent as he narrates the story by expressing his thoughts in a serious, insightful manner. In the opening FMV, Tidus's world is quickly turned upside down, as an unknown force obliterates Zanarkand and transports him to another place, in another time. Now, Tidus has to learn the ways of this new world, and try to figure out exactly what is going on. On his way, he uncovers a world of love, deceit, sorrow, and bravery in his epic attempt to save a world in which he doesn’t belong.

Of course, Tidus isn't alone in his heroic quest. Final Fantasy X has one of the most attractive supporting casts I've ever had the joy to play alongside. The first character you meet is Auron, a strict and introverted man who sets his sights on something and then sees nothing else. Next comes Rikku, a bubbly, cheerful, no-worries teenage girl that no one can dislike (go ahead and try, I dare you). Next you'll meet Wakka, a friendly, hard-working athlete who sort of presents a big brother feeling to Tidus. Then along comes Lulu, a no non-sense, yet insightful black mage, and Kimahri, the strong and silent Ronso. All of these characters have one thing in common...they are all Guardians, sworn to protect a certain summoner with their lives. The summoner is Yuna, a young girl who can only think of others, who does everything she can to protect others, and most of all, attempts to brighten up everyone's day with her mature kindness. I have played a lot of games where many of the characters were extremely likable, but never have they felt as real as the stars of Final Fantasy X.

With such a great story and wonderful characters, you can definitely expect to be completely sucked into the world of Final Fantasy X. Even the most apathetic of you out there won't be able to help feel some sort of emotion at some of the game's high points. For instance, Final Fantasy X has my all time favorite video game scene ever. The events that lead up to the scene, the emotion that is conveyed at the beginning of the scene, the utterly perfect background music, all of it is just simply unexplainable. To top it all off, the location where it takes place is simply beautiful, and the graphical detail is so impressive I couldn't believe my eyes. Many of the game's FMV's will bring out varied emotions, and in my case, at such a level I didn't think possible coming from a video game.

For those of you who have played previous Final Fantasies and love the ATB(Active Time Battle) System, you may be surprised at Square's turn towards the CTB (Conditional Turn- Based Battle) System. Basically this means that once it's your turn, you have as much time to choose an attack you want. But the option you choose changes the order of the turns for later. For instance, say you choose to cast Regen on someone instead of attacking, depending on the circumstances, you might get an extra turn in before the enemy's next turn. This allows for a more strategic battle system, and it really works well. In my opinion, that battles have never been more fun.

While still focusing on differences, let me explain how you will level up in Final Fantasy X. Scrapping the traditional experience points altogether, and forgetting the idea of actual levels, Square instituted the completely new and totally unique idea of the Sphere Grid. The Sphere Grid is a grid full of empty nodes containing different attributes. Some of them increase your HP, your strength, agility and so on, while others teach your characters abilities like offensive and supportive magic. To activate a node, you have to collect different spheres, and then place them in empty nodes. At first glance, the Sphere Grid can be very intimidating, making you think you’ll never understand it. But the reality is the Sphere Grid is really rather simple, and you’ll most likely have a lot of fun just experimenting with it.

Finally, let me clear something up that you may or may not still be wondering about...blitzball. I mentioned earlier that Tidus was a promising young blitzball athlete, but just what the heck is blitzball? Well, to put it simply, blitzball is Final Fantasy X's minigame, only it isn't so mini. Blitzball is a sport that takes place in a gigantic floating sphere of water. I'd like to explain to you exactly how it's played, and why you would want to spend any time on it, but truth be told, I never actually spent any more time on it than I had to; not to mention that the game is so complex, I don't think I'd be able to fit everything in here even if I was a blitzball master. Of course, after talking to other people about it, so far I'm the only one who didn't fall helplessly addicted to the strangely attractive sport. All I can tell you is that the FMV's containing blitzball sequences are quite exhilirating, and according to everyone else, you'll love playing it as much as I loved watching it.

The Bad
After having completed Final Fantasy X and looking back, I know there were times when I was a bit upset with it. But as hard as I try, I can’t remember what any of it was that bothered me, or why any of it even bothered me. My only explanation for this is that looking back at the game as a whole, every good thing about it completely shields me from remembering those little things that at one time bothered me.

The Bottom Line
Right now, I am having an incredibly difficult time summing up Final Fantasy X. All I can say is, no matter what you have read elsewhere, no matter what you think after reading this review, go get this game. There is nothing I can say that can give proper credit to this fine piece of work, and so the only way you can understand all of my babbling is to play the game for yourself. You’ll be doing yourself a huge favor if you do. And for those of you who have never played a Final Fantasy, and especially for those of you who have never played an RPG, Final Fantasy X would be the perfect place to start.

PlayStation 2 · by DarkDove (63) · 2003

Final Fantasy games should have never been created *gasp*

The Good
*Note: Reviewer has only played Final Fantasy 8 before playing this game.

Catchy title, eh? Must think, who in the hell is this egghead? Doh.

Well actually, I really don't have anything bad to say about Final Fantasy X, regardless of the one-line summary. What I DO have to say is that because games like Final Fantasy, other games out there become REALLY BAD in comparison, I mean really bad. I think it was the words of ol' Unicorn Lynx that said "with games like Final Fantasy, you'd wonder what all the other games are for?" True, so true. AND because of games like Final Fantasy, those crappy games out there, don't become "mediocre" or "all right", they become "dang that's an 'orrible game" or "didn't the developers who made this RPG ever played Final Fantasy?".

Don't you just love a good outlet before a getting into a review? Hahaha.

O.K. About Final Fantasy X. Considering the only other Final Fantasy game I've played was FF8, that's the only game I can compare it too. Final Fantasy is an odd exception. You can't compare it to other RPG's, because it CAN'T be compared. Even other hit games can be compared with other games of the same genre, but not Final Fantasy. It stands in its own league...its own legend.

First things first. The story was incredibly way better than FF8. At least that's what I think. More depth, more feel, more emotion. Which is probably why I love and hate it too (I'll explain the hate in the BAD section). Although I really wonder why all the FF movies suck, considering the games have such imaginative and visionary storylines. I won't get in the story, you can read other reviews for that.

The second is the combat system. I don't know about you, but I immensely enjoyed it. The fact that you can trade heroes at any point in battle makes a lot of new possibilities, as you try to get all the heroes to act in combat for experience purposes. It's nice that you don't have to get stuck with a certain type of combat possibilities because your heroes have different fighting styles.

The third. Acting. Egad, I know its eye candy but I do respect the level of detail they put in the body movements. Most of the dialogs are well put (underline most, not all...next, bad section). I really enjoy anything Waka the blitz player says in a dialog, that bloke cracks me up with his Polynesian style of speech and funny dialogs. Auron is always "mister serious", Lulu is...uh, don't quite notice the dialogs...you notice everything else though! Yuna is this nice conservative girl. The type you want to bring home and introduce to your parents. Basically "nearly" all the heroes have excellent balance in role and dialog, which makes you more acquainted and closer to the story.

Fourth. The music ahh...the music. Some shoot me because the music hit me through the heart and it never healed. More on the music in the bad section. And no, I'm not going to say the music's bad...it's something else.

Last but not least. B L I T Z B A L L!!! Go Aurochs. Dang it, I've never liked sport games. But half of the time I played Final Fantasy X, I was playing Blitzball! He shoots, he scores! Goal!! My personal record is 9-0. Dang my players are good and mostly all of them are original Aurochs. Even Waka is in my team. Though the blitzball section needed some major upgrades, especially in the configuration department, but considering it's just an "add-on" for fun (of which the fun part did very well), I ain't complaining.

The Bad
Hmm. There are several things that bothered me in the game. Not in any particular order, I'll start with Aeon, the Guardian Forces of FF8. As I recall, one of the "brands" of Final Fantasy were the summoned monsters that are really tough. In Final Fantasy X, the Aeons are wimps. Seriously, wimps. You know that because in the middle to the end game, you hardly use the Aeons as your heroes are powerful enough. At the end game (sorry, possible spoiler), you fight your Aeons. I defeat each of them with one hit. Even by my weakest hero, that is Rikku (Yuna can cast Holy). So much for the mighty summoning monsters. Wasn't surprised they got rid of it in FF X-2. The Aeons were much more like a spell than the title they rightly should deserve.

In regard to the Aeons, your heroes get too powerful too quickly. Which is probably why you don't use your Aeons. The reason why you use those Aeons is because usually they're the only ones that can reach the 9999 damage limit (or more). But when each of your heroes can do that in a single turn, plus they have more moves and abilities than your Aeons, the poor monsters don't have much use anymore. I would go as far to say that you can play Final Fantasy X without even using a single Aeon to win the game. Now something's wrong there.

A lot of the Aeon abilities were also useless, or I missed something. With spells like Life that can be taught to an Aeon, I though there were parts in the game where your heroes and the Aeon could fight together. Obviously, Life has no use as you can't use it to the Aeon (though I never tried it to a KO'd hero though). As I said, I could've missed something.

My harshest critic for the game refers to the fact that the games is incredibly EASY! Compared to FF8, this game is mother goose! The monsters are also quite unbalanced in the game. I was expecting Sin and all those bosses in the end game to be extremely difficult. They were child pickings! What gives? The monsters in the ARENA could kick Sin the behind easy! Now how can the monsters in the ARENA be tougher that Sin and the gang? I don't get it. I really don't.

Though the story is good, the story-line is somewhat bothersome. It's that quick to finish the game if you want to. After you control the airship, it ends pretty quickly unless you do something otherwise. The game is very short compared to FF8. I expected 30-40% of the game to be finished when I controlled the airship...not 60-70% of the game! (100 hours of game play is still short in my RPG book).

The Acting. The acting was good for MOST of the heroes/characters. Except of our leader (what's his name?) and Yuna. All the other characters were perfect. The leader is this adolescent kid that talks and acts too much. Probably because of the market, though some of his dialogs are quite "grown-up" most of them are really childish. Yuna is nice when she's being a not-so confident shy girl. She get's really corny and acts really bad when she tries to become the "hero" tough-girl. Though many of her body gestures were really good on her defense.

Lastly, the music. Dang I hate the composer, not because the music's bad. But because it's really good. Though they're weren't as many good tracks compared to FF8, the few that did were much better in "quality". Some of those songs really stabbed me in the heart and soul. They carried the essence of some of the truest forms pain and sorrow I've experienced in my pathetic form of existence. When I finished the game and listened to the song, I cried for hours. Like downpour crying...it is a true work of heart. But it touches closer to home, more than one would like it to. Maybe some people out there get my meaning...

But regardless...Final Fantasy says "IN YOUR FACE OTHER RPGS!"

The Bottom Line
The gameplay of Final Fantasy X is divided into 3 major sections:

  1. 35% Playing FF X the RPG.

  2. 35% Playing Blitzball

  3. 30% Drooling over Lulu.

PlayStation 2 · by Indra was here (20752) · 2006

[ View all 19 player reviews ]

Discussion

Subject By Date
Stealing from robots St. Martyne (3648) Sep 11, 2009
Favorite character Jacob Gens (1115) Feb 16, 2009
Favorite song of FFX Jacob Gens (1115) Oct 15, 2008
Mystery photographer Jacob Gens (1115) Mar 6, 2008
Thunder Plains Donatello (466) Dec 26, 2007

Trivia

1001 Video Games

Final Fantasy X appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Al Bhed language

During the course of the game you have to learn the "Al Bhed" language. The language in actuality is a simple substitution cipher. All the vowels equal other vowels (to make actual pronunciation easier), and the rest are the normal letters. Anyone that can do cryptograms can decipher the language right from the beginning of the game, without find all the Primer books. But finding the books makes it a lot easier to read the subtitles.

Cut content

There is an un-intended sequence at the beginning where you can defeat the monster that chases you into the ruins. Obviously they had a change of plans when developing the game. You can view this sequence by using a PS2 Gameshark and enabling high stats.

Music

Final Fantasy X is the first game in the (main) Final Fantasy series where the music is not exclusively composed by Nobuo Uematsu, only a modern remix of the prelude is present (not the actual prelude) and there is no trace of the traditional "a a a a a a g g" battle theme baseline. Although the battle theme of Final Fantasy VII & VIII does not start by this baseline, there is trace of it in songs herd during some important boss battles.

Also, it's the second game in the series where there is no presence of the Final Fantasy theme since Final Fantasy II.

References

While in the Besaid Village the first time, go to the Crusaders Tent. Talk to the first character in the door, and he'll tell you "I'm fixing a hole where the rain gets in". Obviously a few of the programmers were Beatles fans.

World map

As of 2002, Final Fantasy X is the only Final Fantasy game that doesn't have a world map with a character moving around. The world map is actually a menu with a locations to choose and a "search" option, that allows you to go to any location on the map.

Awards

  • GameSpy
    • 2002 – Z.Flo Award (for Yuna)

Information also contributed by Aaron A., Bregalad, Unicorn Lynx

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Contributors to this Entry

Game added by Syed GJ.

Additional contributors: Chris Martin, Unicorn Lynx, Exodia85, Bregalad, DreinIX, —-, Patrick Bregger, Thomas Thompson, FatherJack, A.J. Maciejewski.

Game added January 25, 2002. Last modified March 4, 2024.