Riven: The Sequel to Myst
Description official descriptions
After the Stranger has rescued Atrus, the master of "linking books", from the imprisonment caused by his sons, a new task awaits the hero. Atrus's wife, Catherine, has been taken by Gehn, his own father. Gehn has appointed himself as the one to rule the Age of Riven, and has driven his world to collapse. Now he holds Catherine hostage on Riven, hoping that his son will restore the book link to the Age and free him from there. The Stranger is requested by Atrus to travel to Riven and find a way to rescue Catherine.
Riven is a sequel to Myst, and is very similar to its predecessor in gameplay style, controls, and visual presentation. The game world is presented as a series of computer-generated still screens; the player explores it in a point-and-click fashion. Interaction with the environment is possible only when said environment is highlighted as a "hot spot", and is also performed by simple clicking. Like its predecessor, Riven is heavy on puzzles, which rarely include using inventory items, but usually involve understanding and manipulating the complex environments and machinery of the game world.
Spellings
- リヴン ザ シークェル トゥー ミスト - Japanese spelling
- 神秘岛II - 星空断层 - Chinese spelling (simplified)
- 迷霧之島II - Chinese spelling (traditional)
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Credits (Windows version)
243 People (174 developers, 69 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 83% (based on 42 ratings)
Players
Average score: 4.0 out of 5 (based on 153 ratings with 10 reviews)
The most difficult game of the trilogy... But oh, so rewarding!
The Good
First, the generic graphics-and-sound review:
Riven, as is to be expected, featured stunning graphics and sound effects for its time. But even by today's standards, exploring the islands of Riven is still a very pleasant experience. For the most part, the video sequences integrate with the pre-rendered backgrounds nearly seamlessly, with only minimal choppiness. I have a few problems with the graphics, however, which I'll outline in the next section.
Alright. With that standard stuff out of the way, lemme tell you a story.
I first played Riven back in '97 or '98, around when it was released. The game world was a blast to explore, but I quickly became frustrated by all of the puzzles. Very few of them seemed to make any sense; they were even worse than Myst's arbitrary puzzles.
I solved a number of puzzles, but none of the "major" ones. I didn't even know where to begin figuring out the Fire Marble puzzle (which, in fact, I stumbled upon by accident long before I was supposed to), and I had no clue whatsoever about the wooden eyeballs.
I shelved the game in frustration. Many years passed, bringing us to present day.
A couple of weeks ago, I re-installed Riven. I wandered about exploring, as I did before, solving the occasional puzzle. Then I started finding things I must have overlooked before. A notebook here, some symbolic images there, and entire areas I've never explored before. Then, suddenly, everything clicked. Everything started to make sense!
So this time around, I took copious notes. If I saw something that looked like a symbolic image, I sketched it out, whereas before I just thought "Neat graphic!" and moved on. Being older and wiser now, I had realised that it probably took hours to painstakingly arrange and render each individual screen in the game; the developers wouldn't put more textured polygons in the camera's field of view if the object didn't mean something. Armed with this new perspective, I proceeded to look at my surroundings with a lot more care, and proceed to bulldoze my way through the game's puzzles, many of which I never grasped before. I then went on to complete the game in short order.
Lemme tell ya, as I walked up to the Fire Marble puzzle again, knowing precisely what to do this time, I had a great feeling of accomplishment and satisfaction. BOOYAH!
The Bad
As you've gathered by now, the puzzles in this game are HARD, much more so than Myst, or Myst III. Single puzzles are sometimes spread out all over the landscape too, which makes things even more frustrating. Take the wooden-eyeball puzzle, for example: you'll see these things all over the place, but unless you look around them very, very carefully you'll never figure out what to do with them. I practically figured them out by accident, when I accidently turned around and saw... The Symbol. "Oh, hey, so that's how this works! Neat!"
Additionally, as I've mentioned earlier, while the video usually integrates well with the backgrounds, it fails spectacularly when there's any large animation going on. For example, a switch or a lever moving won't cause any noticeable display artifacts. But when you're riding around in the inter-island transport system, your screen will turn into a washed-out, pixellated mess. You can sortof tell where you're moving, but the quality goes way down. Still, this is a very minor part of the game, since you don't really see video sequences of that size very often.
And finally, puzzles and video aside, my biggest gripe with this game is:
Please insert disc 2. Please insert disc 1. Please insert disc 3. Please insert disc 2. Please insert disc 4. Please insert disc 3. Please insert disc 2.
The game ships on five CDs, one for each island in Riven. However, since you tend to move around from island to island, you end up swapping CDs fairly often. There is no way to install the entire game to your hard drive, either - it's explicitly designed to look for actual CDs. However, there is... or perhaps, there was a DVD-ROM version of this game. I'd recommend tracking it down instead of the CD version, if anyone wants to play this old game on a modern system.
The Bottom Line
This game requires an enormous amount of patience. The way the puzzles are structured, you don't just need to know how to put two and two together to get four -- you need the ability to put one and two and five and negative three and six together, and get eleven.
Along your journey, you'll need to learn an alien numbering system, an alien system of color representation, learn the meanings of sounds, and analytically observe everything you come across.
Now that I've completed this game, everything in it makes sense (in its own way). The workings of the world are explained through notebooks you find as you progress. But it certainly doesn't start out that way; nothing in Riven is readily explained until you find your first notebook, which doesn't happen until some time into the game.
To summarise: die-hard puzzle-lovers will undoubtedly love this game, but I wouldn't really recommend it for the casual gamer. It's a brain-breaker, to be sure.
Windows · by Dave Schenet (134) · 2003
RIVEN / I'm sure, this is the place were I came from! RIVEN IS HOME!
The Good
With a walk-through in hand, Riven took only about 6 hours. Without it, I'd still be at it, doing a lot of wandering, mapping, and recording of my observations. And just like Myst, that's what Riven is all about: exploring a new world full of unique beings, organic machines, and family intrigue. There is no inventory, no need to combine mysterious potions, and no board game puzzles with little connection to Riven's world. Rather, it's a leisurely paced, all-encompassing, mentally challenging experience. If you enjoyed Myst, you'll thoroughly enjoy Riven.
The Bad
nothing!
The Bottom Line
Prepare to enter a world "torn asunder" by timeless, unresolved conflicts--a world of incomparable beauty, intrigue, and betrayal. Prepare to go to Riven. Journey through vast, awe-inspiring landscapes, where clouds sit nestled in a deep blue sky and the rolling sea waters shimmer from bright morning sunlight. But be forewarned: nothing is quite as it seems. Reclusive beings and mysterious creatures populate the land. Deep, dark secrets lay hidden at every turn. Your utmost powers of observation and reason are required to complete a most elusive task. You must let Riven become your world. Only then may the truth be discovered and a world saved. Riven stands as a story for all time, a story that evokes a sense of awe, wonder, and profound purpose. Prepare to go to Riven--a world unlike any you've ever known.
PlayStation · by Dani Mittler-Coe (2) · 2003
Belongs in any adventure gamer's permanent library
The Good
I liked this game because of the depth of the story. Every object in the game has a purpose, and the Myst series make you think (something I enjoy doing) instead of blowing away aliens. The game makes you feel so alone, you're afraid to see someone around the corner. The ten (count 'em) different endings to the game were also really cool. One of the best stories and scores I've ever seen and heard respectively in a game.
The Bad
Nothing, other than having to quit, changing discs, and playing during the day.
The Bottom Line
Riven is one of the best games to come to the adventure front, and will keep you occupied for weeks. Make sure to play with headphones and in the dark.
Windows · by jo h. (5) · 2001
Trivia
Saturn version
While the Mac, Windows and Playstation versions were released on five CDs, the Sega Saturn version was released on only four. The layout is as follows:
Disc 1: Intro, Temple Island
Disc 2: Jungle Island, Tay
Disc 3: Book Assembly Island, Survey Island
Disc 4: Prison Island, 233rd Age
The bad endings originally on Disc 5 are now on every disc.
Soundtrack
The soundtrack for this game was composed and performed by Robyn Miller. Also, this soundtrack contains recently recovered d'ni archaeological information. Release date is 1998.
Tracklist: 1. Link 2. Atrus Theme 3. Gateroom 4. Jungle Totem 5. Survey Island Theme 6. Temple 7. Village Entrance Theme 8. Moeity Caves 9. Moeity Theme 10. Boat Ride 11. Moeity Prison 12. The Red Cave 13. Wahrk Room 14. Catherine's Prelude 15. Catherine's Theme 16. Catherine's Freedom 17. Gehn Speaks 18. Gehn's Theme 19. Fissure 20. Bonus Track
Awards
- Computer Gaming World
- November 1996 (15th anniversary issue) – #12 Top Vaporware Title in Computer Game History
Information also contributed by MAT and Techademus
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Related Sites +
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Acclaim website
Official Acclaim site for Riven. -
GameFAQs
Walkthroughs and tips for Riven. -
Riven EPK (archived)
Electronic press kit for the game featuring in game footage, behind the scenes look and more. -
Riven UHS Hints
A collection of hints for the game provided by the Universal Hint System (UHS). UHS hints are structured in such a way as not to give away the answer immediately but, instead, to provide the player with increasingly more revealing hints before finally providing a complete solution. -
Riven X (archived)
An open source project that allows Macintosh users to run both the CD and DVD versions of Riven on their modern operating systems. -
The Myst Guidebook
The Riven subsection of the Guidebook fansite that provides information about the game and a brief background on the game's production in addition to game hints and a walkthrough. -
The Starry Expanse Project
A fan-organized project attempting re-create Riven as a realtime 3D game in a fashion similar to realMYST. The project is currently still active. -
Zarf's Review
An unscored review of the Macintosh version of Riven by IF-creator Andrew Plotkin (November, 1997)."
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Contributors to this Entry
Game added by MAT.
iPhone added by Techademus. SEGA Saturn added by Kohler 86. Windows Mobile added by Kabushi. Macintosh added by Xoleras. PlayStation added by Grant McLellan. iPad added by me3D31337.
Additional contributors: Swordmaster, Jeanne, Apogee IV, chirinea, Zeppin, Paulus18950, Patrick Bregger, Nightson Blaze, Techademus, HelloMrKearns.
Game added April 2, 2000. Last modified May 1, 2024.