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Final Fantasy X

aka: FF10, FFX, Finalnaja Fantazija 10, Zui Zhong Huanxiang 10
Moby ID: 5673
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Description official descriptions

Tidus is a young athlete who lives in a futuristic city of Zanarkand - "the city that never sleeps". He plays blitzball, a ball game where players throw the ball while flying around. Suddenly, a terrible disaster happens. A huge dark wave engulfs the city, spawning monsters. Tidus comes in contact with the mysterious creature, and as a result finds himself in a different world, a thousand years into the future. The civilization he is used to doesn't exist any more. He learns that the world he knew was destroyed by Sin, a terrible being that is believed to be indestructible. Tidus meets a young summoner named Yuna, and joins her as a guardian on her quest to put an end to Sin.

Final Fantasy X is Japanese-style role-playing game set in a world somewhat similar to South Asia. Only individual locations can be physically explored; there is no "world map" in the game, and exploration is fairly linear. Enemy encounters are random; the game abandons the series' traditional ATB (active-time battle) combat in favor of a Conditional Turn-Based Battle system, in which the turns of the participants are determined by characters' stats and actions, with turn order displayed in the upper corner of the screen.

The game also departs from the usual leveling up system. There are no character levels in the game: instead, experience points received after battles can be allocated by the player directly to upgrade the characters' parameters. Each character has his or her special "sphere map", with straight or branching paths containing spots that increase the character's personal statistics, or teach him or her active and passive abilities. The characters are given distinct class attributes, and it is possible top switch between all the party members during the same battle. Monster summons (called aeons in the game) now behave like playable characters, have their own hit points (HP), and can fight for the party until defeated.

Conversations that occur during cutscenes have voice overs, for the first time in the series. The game features various mini-games, the most prominent of which are blitzball tournaments.

Spellings

  • Финальная Фантазия 10 - Russian spelling
  • ファイナルファンタジーX - Japanese spelling
  • 最终幻想10 - Chinese spelling (simplified)

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Credits (PlayStation 2 version)

561 People (537 developers, 24 thanks) · View all

Producer
Directors
Sound Producer & Music
Main Programmers
Image Illustrator
Program Supervisor
Battle Programmer
Menu Programmer
Character Designer
Chief VFX Programmer
Real-Time Graphics Director
Art Directors
Monster Designer
Chief Sub-Character Designer
Battle Motion Director
Field Motion Director
Scenario
Chief Art Designer
3D Map Director
Field Programmers
[ full credits ]

Reviews

Critics

Average score: 92% (based on 53 ratings)

Players

Average score: 3.8 out of 5 (based on 239 ratings with 19 reviews)

Disappointment or perfection? ... Actually both.

The Good
As the 7th from the series (only those series that have numbers, though) changed the world of Final Fantasy into fully 3D land, the 10th one changed not one big thing but many smaller ones bringing variety of teh same to the fans and an enjoyable experience to the newcomers. This game is without a doubt one of really-expected up to date of its release, so it was only logical to expect a lot from such a game. But guess Square didn't learn on mistakes made by some other company (Westwood with their Tiberian Sun, which ended up with game being loved almost only by the loyal fans of the series, yeah, like me, but in this case, I am no fan of neither Square nor Final Fantasy in general, but can't say I don't enjoy in moments of time).

The thing which I probably like the most in this game is the fact that you don't need senseless straying from the storyline to upgrade your characters, playing along the story is more than enough to upgrade your characters to needed strength for every incoming battle, and that includes raising your bahamut's strength to 99999 points of damage (yes, you heard it right, without training aside the main plot). Some battles are tricky but neat. It is all made to enjoy, so even newcomers to the series shouldn't have too much of the problem even with the toughest bosses (I suck at FF battles and I passed them all, so go figure the easyness :)

The upgrading scheme is completely new and consists of several types of spheres which upgrade your agility, strength, magic, and other stuff accordingly as you use them. This way there is no character level mentioned, but you will alone know how much did you upgrade someone by activating certain sphere slots.

The entire game shines gameplay-wise!

From the nice character movements, to the wonderful pre-rendered cinemtics that many of you probably loved (shame on me they didn't affect me as some of other games did, including Final Fantasy 8). For the first time, Square introduced voice-acting in the FF series which resulted in such a nice assemble with the characters, accents and tones marked them unique undoubtedly. On the contrary to all those dark-moody characters from previous FF series (I guess 9th one has exception, too), main character in this game, Tidus, is lively and funny as could possibly be, making the entire atmosphere rise in laugh whenever you may consider it boring ot too dramatic. He alone will never allow you to get bored, I assure you.

It is an overall nice addition that PAL version of Final Fantasy X comes as a Special Edition and includes an extra "Behind the Final Fantasy" DVD. There you can find comments by many Square's developers, and actors for the two main characters in the game. Plus some more nice additions, like music video of "Suteki da ne".

The Bad
Here comes something I never expected I will be writing for this game. In fact, I never expected to write anything against this game in general, and no matter I like its gameplay and wouldn't want Square to change it back to difficulty hard as the previous ones had, some things are still in the lack zone.

Ingame graphics are nice, but not something you would expect to see from SquareSoft, quality-wise. Having in thought this game came out almost simultaneously as Metal Gear Solid 2, and the fact that much more people are familiar with the Square than Konami title, it would be nice that Square prevailed with their game over MGS2 with the quality level, and not with their name. Well, that's their drawbacks, and although many players probably didn't play MGS2, the graphic of MGS2 beats the heck out of FFX's any effects used in the game. And for those who think that MGS2 has pre-rendered vides, you're wrong. That game doesn't have a single pre-rendered cinematic at all, everything is real-time and using ingame engine. However, it matches even the quality of Square's pre-rendered CG in FFX. But we just have to keep in mind that Final Fantasy does have the wider area of players hence must be playable even by little children, so the contents and graphic must use colorful scheme and not so realistic things, but hey, it has the fantasy word in its title, doesn't it?

The biggest disappointment, however, and don't hang me for this when I say it, is the story. Can't believe that I say it, but really, even story of obnoxious (by me, that is) FF7 is much better and more promising. But story as a story might pass for a short fairytale, but it has simply too many gaps and holes that are left unexplained and empty that it simply starts bothering. Maybe that's why Square's making FFX-2, maybe they got some objections so they're trying to fulfill the story, heh. Anyway, Final Fantasies are known to have touching story with many nice moments to encounter, yet this one simply lacks them. Maybe that's one of the changes too, but they just didn't manage to achieve the level FF8 or FF6 had to touch a player. What, a war against Sin, with heavy casualties on both sides, and now you go cry 'cos it's sad when everybody dies. Well, that's a crap. But I still like this game a lot more than most other Final Fantasies so I guess that gives me the right to criticize it a bit, too.

As for the music, well, fans, I understand you like Nobuo Uematsu, I like his music too, and I too have some favorite composers of mine. But still, don't you think there should be time to quit listening to the same stuff over and over again? I mean, themes are so similar and same-fashioned as those in previous of the series that it can't stop striking you that you heard it in some of the other FF games already. Exception goes to "Suteki da ne" which is really wonderful song, but hey, such themes usually differs. Maybe it would be time to finally change the battle theme and others, huh? Music as a music is perfect, but too similar to what we used to hear. I mean, take other game series, Gabriel Knight, WarCraft, Command & Conquer, they all have almost entirely different music score from each game in the series. Final Fantasy on the other hand, starts creating a powerful universe almost as powerful as Star Trek and Star Wars which also can't accept to change some of the songs that we all probably heard zillions of times, and will continu hearing them. Sure, soundtracks exist for that purpose, but let different games have different music. For sake, FF games aren't even sequels to each other. Why treating them as such.

Cinematics in FFX are most of time useless as graphic ingame doesn't differ that much. Well, for Tidus it does, but for most of others, not that much. Square should rather make the cinematics a bit longer than 2sec and use them at right needed moments, and not having them all over game you don't even know what's what.

This game isn't something that I expected it with so much joy to be - unique. (sigh)

The Bottom Line
Not the finest game that came out of Square, but could be considered finest in the Final Fantasy series up to date quite easily. It brought so much more to the FF titles, many differences and kept most of stuff still the same (enemy types which probably drag their way from the early FFs, like that giant tomato from hell... hmm, did Id took it from Square or was it vice-versa). On the contrary to prequels, this one is much more linear and even gives you the mini-map that constantly points your needed direction. Hardcore fans might not like that change, but many of you probably will. I know I do. The truth is that you cannot find too big of a choice for PS2 games as you can for PC, so this one can be considered among the top of PS2 games so far. If you would exclude some really creative PS2 achievements like Metal Gear Solid 2, Silent Hill 2, or a few more rare, this one would be on top of it all. And you probably should have it in your collection no matter whether you like Square or not. Personally, I ain't so attached to them, but they made one of my all-time fav games, Parasite Eve. Gotta love 'em for that matter.

PlayStation 2 · by MAT (240968) · 2012

Cho mon, where deh world map, yah?..

The Good
Ever since Final Fantasy series reached the "mainstream", its creators have been paying much attention to visuals and cinematic presentation.

Final Fantasy X is no exception: the first thing you notice when you fire it up are graphics and cutscenes. From a technical viewpoint, the game does to Playstation 2 what Final Fantasy VII did to Playstation - pushes the console to its limits. Not only are the character graphics fabulous - the backgrounds match them fully. Part of them are still pre-rendered, but there are also some very impressive real-time 3D visuals.

CG movies are absolutely gorgeous; while many of them are simply technical "eye candy", some are really memorable thanks to their usage of camera work, visuals, and music. Yuna's wedding, for example, is truly a great piece of CG animation. In short, expect the usual Square artistry and cinematic talent: if you play their games just to see beautiful cutscenes, Final Fantasy X would be perfect for you.

Dramatic storytelling has always been an important component in Final Fantasy games, and Final Fantasy X certainly does not disappoint in this aspect. It delivers a personal, romantic tale with a touch of melancholy and sadness that I'm always ready to appreciate.

The story is told entirely from Tidus' perspective, taking the shape of his memories about the past, with his reflexions and thoughts about what has happened to him. Unlike other Final Fantasies, where heroes come from different parts and join together despite having different motives, Final Fantasy X is fully concentrated on Tidus' personal experience. He is the only stranger, the only outsider, the one who has lost his home forever. There are many plot elements here we've seen many times in previous installments of the series: romantic love, family matters, psychological conflicts, and so on. The narrative also tries to deal with deeper issues, such as religion and its influence on people's lives - though, like most games, it hardly convinces in that aspect.

Spira, the world of Final Fantasy X, has an interesting Asian flavor, superficially resembling South China, or Thailand with a bit of India. The melancholic, "sleepy" and exotic atmosphere of the game is complemented by a lovely musical score, with the piano introduction standing out as one of Nobuo Uematsu's most nostalgically characteristic creations.

The new character growth system is pretty interesting - that is, until you realize that it's just a fancy version of abilities that have been present in the series for a long time. Still, from time to time (actually only near the end of the game) Final Fantasy X does manage to convey a bit of that magical RPG-ing feeling that comes when you train a summoned monster to inflict obscene amount of damage by your own choice.

The Bad
For years, Final Fantasy series has been trying to set itself apart from the formulaic, linear structures of its genre brethren. Optional companions, jobs, abilities, hidden areas and monsters - all that distinguished those games from generic Japanese RPGs that told you exactly how they should be played. Alas, Final Fantasy X seems to be the first one in the series that neglects precisely those aspects that made it refreshingly and appealingly different.

Final Fantasy X is too linear. There is no way around it, and it really hurts. It is by far the game's most serious flaw, and it sucks the fun out of it. Lack of a world map and narrow hostile areas means that exploration in the style of earlier Final Fantasies is no longer possible. You follow a pre-determined path for almost the entire game; only before the last dungeon you finally acquire an airship. But you can't physically navigate it; all you can do is select a location from a menu.

Granted, there are still a few optional locations with side quests and optional bosses the series is famous for. But the sensation of exploring the world on your own is sorely missed. Remember how fun it was to drive vehicles and even breed chocobos to uncover more and more of the world map in Final Fantasy VII? Unfortunately, you won't have any of that here. You'll travel from one small town to another in a straight line. Hostile areas connecting those settlements often consist of plain roads without any branches. The only interesting locations are temples where you'll have to solve puzzles to proceed.

Customization is lacking as well. Gone are the rich equipment possibilities of earlier Final Fantasies: all you can do now is have a generic class representative equip one single type of weapon and armor. There is still the relatively free-form character development the series has become known for (i.e. you can eventually have your tank cast black magic or whatever), but this is achieved only through the needlessly complicated ability grid. It feels more artificial - and certainly less expansive - than the convoluted system of Final Fantasy VIII.

The series' trademark active-time combat has been replaced by a vanilla turn-based system. Apparently it was done to make battles more tactical; in reality, they only became more predictable and devoid of challenge. The possibility to replace a character at any time during the battle simply means that you have an overpowered party with a fully healed "bench" preventing you from ever coming close to danger.

The Bottom Line
Some people play Final Fantasy games for their melodramatic stories and artistically appealing cinematic direction. I certainly do not oppose those; but to me, Final Fantasy is also (and primarily) about traveling, finding little secrets, and having different ways to build up your characters - that is, all things pertaining to gameplay. And that is, sadly, precisely where Final Fantasy X falls behind its more entertaining, longer-lasting predecessors.

PlayStation 2 · by Unicorn Lynx (181775) · 2016

A game that never ends (like we want it to)

The Good
1. Graphics, I nearly fainted when I saw this, a world away from the cartoon style of FF IX (9).
2. Side quests, in all Final Fantasy games it would not be complete without free roam of the map to explore and find hidden treasures.
3. Battle tutorials, I like to make the characters argue by dong the wrong thing. Lulu gets miffed easily.
4. The sphere grid system, this way you can power up your characters any way you want, it's great. (tip: send all through Auron's bit, there are more strength increase spheres than you can shake a stick at)
5. They talk, yay no more reading though loads of text, that's what put me off FF8, though they do go on a bit.
6. Changing characters in the middle of battle, I love this feature, it allows nearly dead characters to be replaced with fresh characters, or to put a weak one out first, replace with stronger one but they still get experience points.

The Bad
1. Hours and hours of gameplay, but when you save and come back and can't remember where you are there are few hints.
2. They play a ball game underwater, I hate it with vengeance, It's called Blitzball. But it's the only way to get secret items, you only need to play one match in the storyline though. The control is horrible to get to grips with.
3. Nothing else.

The Bottom Line
Classic RPG adventure thrills, spills, laughs and a bit of romance. Battling is fun. Collecting translations orbs is great so by the end of the game you understand Al Bhed, the funny in-game language.

PlayStation 2 · by Gemmalah (6) · 2003

[ View all 19 player reviews ]

Discussion

Subject By Date
Stealing from robots St. Martyne (3648) Sep 11, 2009
Favorite character Jacob Gens (1115) Feb 16, 2009
Favorite song of FFX Jacob Gens (1115) Oct 15, 2008
Mystery photographer Jacob Gens (1115) Mar 6, 2008
Thunder Plains Donatello (466) Dec 26, 2007

Trivia

1001 Video Games

Final Fantasy X appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Al Bhed language

During the course of the game you have to learn the "Al Bhed" language. The language in actuality is a simple substitution cipher. All the vowels equal other vowels (to make actual pronunciation easier), and the rest are the normal letters. Anyone that can do cryptograms can decipher the language right from the beginning of the game, without find all the Primer books. But finding the books makes it a lot easier to read the subtitles.

Cut content

There is an un-intended sequence at the beginning where you can defeat the monster that chases you into the ruins. Obviously they had a change of plans when developing the game. You can view this sequence by using a PS2 Gameshark and enabling high stats.

Music

Final Fantasy X is the first game in the (main) Final Fantasy series where the music is not exclusively composed by Nobuo Uematsu, only a modern remix of the prelude is present (not the actual prelude) and there is no trace of the traditional "a a a a a a g g" battle theme baseline. Although the battle theme of Final Fantasy VII & VIII does not start by this baseline, there is trace of it in songs herd during some important boss battles.

Also, it's the second game in the series where there is no presence of the Final Fantasy theme since Final Fantasy II.

References

While in the Besaid Village the first time, go to the Crusaders Tent. Talk to the first character in the door, and he'll tell you "I'm fixing a hole where the rain gets in". Obviously a few of the programmers were Beatles fans.

World map

As of 2002, Final Fantasy X is the only Final Fantasy game that doesn't have a world map with a character moving around. The world map is actually a menu with a locations to choose and a "search" option, that allows you to go to any location on the map.

Awards

  • GameSpy
    • 2002 – Z.Flo Award (for Yuna)

Information also contributed by Aaron A., Bregalad, Unicorn Lynx

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Contributors to this Entry

Game added by Syed GJ.

Additional contributors: Chris Martin, Unicorn Lynx, Exodia85, Bregalad, DreinIX, —-, Patrick Bregger, Thomas Thompson, FatherJack, A.J. Maciejewski.

Game added January 25, 2002. Last modified March 4, 2024.