Funhouse Design
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This development house was assembled in 1991 when producer Sarina Simon approached puzzle game designer Cliff Johnson, whose Hypercard prototypes were green-lit to produce three multimedia titles for the Philips CD-I platform with a $4 million budget. Only problem -- no staff!In addition to Cliff, its eight core members ("FunHeads") included Gordon Brooks, Paul Mithra, Brian Allgeier, Doran Fish, Brad Parker, Kelly Holthaus, and Clayton Wishoff, with all musical duties for all three games falling to Jim Andron. At its peak Funhouse employed "over 30 artists, animators, and programmers."Then by 1995 it was all over.
7 Games Released (1993 - 1997)
Labyrinth of Crete (1995 on Windows 3.x, CD-i, Macintosh) |
Merlin's Apprentice (1995 on Windows 3.x, CD-i, Macintosh) |
The Lion King (1994 on Linux, DOS, Windows...) |
Fables & Fiends: Hand of Fate (1993 on DOS, Windows, Macintosh...) |
Goal! (1993 on DOS, Amiga, Atari ST) |
Hanna-Barbera's Cartoon Carnival (1993 on Windows 3.x, CD-i, Macintosh) |
Lands of Lore: The Throne of Chaos (1993 on DOS, PC-98, FM Towns) |
Frequent Collaborators
- 4 games with Avalon Interactive
- 3 games with Philips Interactive Media, Inc.
- 3 games with Westwood Studios, Inc.
- 2 games with Virgin Interactive Entertainment SARL
- 2 games with Virgin Interactive Entertainment (Deutschland) GmbH
- 1 game with Dini & Dini Productions
- 1 game with Virgin Interactive Entertainment, Inc.
- 1 game with Design Systems
- 1 game with Walt Disney Computer Software, Inc.
- 1 game with Chris Sawyer Productions
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