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Digital Extremes, Inc.

Also Known As +

  • Digital Extremes London (from 2002-11-15 to 2005)

Overview edit · view history

London, Ontario-based Digital Extremes was founded in 1993 by James Schmalz, who previously worked at Epic MegaGames on Solar Winds. Digital Extremes' first game was Epic Pinball, published as shareware by Epic MegaGames.

Epic Pinball proved to be a huge success in the shareware market, warranting two spin-offs by Digital Extremes. Silverball, released later in 1993, was a commercial version of Epic Pinball with all-new tables. Extreme Pinball, released in 1995, was an all-new pinball game with new features and a faster game engine.

All three of these games helped fund the development of Unreal, which started development in 1994 at Digital Extremes. Unreal was a first-person shooter that sported a true 3-D graphics engine, and spent four years in development limbo before it was finally released in 1998.

Unreal also proved to be a huge success in the gaming industry. The first three Unreal Tournament games and Unreal Championship were developed by Digital Extremes, but Epic MegaGames (who co-developed all of the Unreal games) has owned the rights to the Unreal franchise ever since.

Digital Extremes has moved away from the Unreal franchise to work on Dark Sector, a third-person stealth shooter released in 2008. In 2001, Digital Extremes formed a second studio in Toronto, Ontario to focus on developing console games. The new studio was named Brain Box Games, but this later became the name of a small division of the Toronto studio that focused on budget games. Since then, the Toronto studio was renamed to Digital Extremes Toronto, and the primary studio in London was renamed to Digital Extremes London.

The Toronto studio worked on their first-person shooter Pariah while the London studio was still working on Dark Sector. After Pariah finished development, the Toronto studio began working on Pariah: Shroud Wars. However, since Pariah was a commercial flop, Shroud Wars was renamed WarPath and took on a new life as a whole new game. It was released in 2006.

In 2005, the London and Toronto studios merged so that they could both work together on WarPath and Dark Sector.

149 Games Released (1993 - 2022)

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Warframe: Veilbreaker Warrior Pack (2022 on Xbox One, Xbox Series, Windows)
Warframe: Khora Prime Access - Accessories Pack (2022 on Xbox Series, Xbox One, Windows)
Warframe: TennoCon 2022 Digital Pack (2022 on PlayStation 4, Windows, Xbox One...)
Warframe: TennoCon 2021 Digital Pack (2021 on Xbox Series, Xbox One, Windows)
Warframe: Excalibur Jade Bundle (2021 on Xbox Series, Xbox One)
Warframe: PlayStation Plus Booster Pack V (2020 on PlayStation 4)
Warframe: Initiate Pack (2020 on Windows)
BioShock 2: Remastered (2020 on PlayStation 4, Nintendo Switch)
Warframe: Prime Vault - Nekros Prime Pack (2020 on Xbox One, PlayStation 4)
Warframe: Prime Vault - Oberon and Nekros Dual Pack (2020 on Xbox One, PlayStation 4)
Warframe: Prime Vault - Oberon Prime Pack (2020 on PlayStation 4, Xbox One)
Warframe: Ivara Prime Access - Accessories Pack (2019 on Windows, PlayStation 4, Xbox One)
Warframe: Ivara Prime Access - Quiver Pack (2019 on Windows)
Warframe: Origin Pack (2019 on PlayStation 4, Xbox One)
Warframe: PlayStation Plus Booster Pack IV (2019 on PlayStation 4)
Warframe: Prime Vault - Vauban Prime Pack (2019 on Xbox One)
Warframe: Atlas Prime Access - Accessories Pack (2019 on Windows, PlayStation 4, Xbox One)
Warframe: Atlas Prime Access - Landslide Pack (2019 on Windows)
Warframe: Prestige Collection II (2019 on Xbox One)
Warframe: Wukong Prime Access - Accessories Pack (2019 on Xbox One, Windows)

[ view all ]

History +

2005

Digital Extremes merges their London and Toronto studios together, so that both teams can work on WarPath and Dark Sector together.

November 15th, 2002

Opening of their London studio and offices. Company name changed to Digital Extremes London.

2001

Opening of their Toronto, Canada studio.

1993

Digital Extremes founded by James Schmalz

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