Tale of Tales BVBA
Overview edit · view history
Tale of Tales is a Belgian game development company founded by Auriea Harvey and Michaël Samyn in December 2003. They create interactive projects that often take place in virtual spaces, with an artistic motivation. The developers regularly write about their views and design concepts on the company site's blog and try to adhere the game design to a manifesto.
The first game 8 was never completed due to a lack of funds. The second game, The Endless Forest is a curious and meditative 3D multiplayer deer simulation game. It was launched in December 2005.
The team made a game for the music album Min & Meer by Eva De Roovere and Gerry De Mol. In November 2007 The Kiss Incorporator was released, a remake of a project originally created in 2001 for an art exhibition. Players explore a surreal environment based on the 3D body scans of the two developers kissing.
In March 2008 the short game The Graveyard was released and it marker a shift to the Unity game engine. It was nominated and became a finalist for the Innovation Award at the 2009 Independent Games Festival. Before that, the short horror game The Path was announced. Loosely based on the fairy tale of Little Red Riding Hood but with a much darker twist, it was released in March 2009 and it was also a visual art finalist at the 2008 Independent Games Festival. The Path was the last game by the developers to use the Quest3D engine.
The Path was the studio's first truly commercial game, not only self-published digitally, but also available on digital platforms such as Direct2Drive and Steam, and published in retail in Poland. The studio's first title was free (The Endless Forest) or offered a bit more content to paying players (The Graveyard).
In October 2009, the studio released another shorter game, dubbed a vignette, similar to The Graveyard, called Fatale. It is based on the original biblical story of Salome as well as the more modern play by Oscar Wilde.
The studio released its first mobile title for the iPhone in February 2010: Vanitas. It was created for The Art History of Games symposium in Atlanta. In 2012 the studio released Bientôt l'été and in 2013 Luxuria Superbia. The latter won the nuovo award at the 2014 Independent Games Festival. In June 2014 the studio launched a Kickstarter project to crowdfund a new title Sunset. The $25,000 goal was reached quickly and the game was released in May 2015.
In June 2015 the studio announced to retire from commercial games. One month after the release only 4,000 copies of Sunset were sold, including Kickstarter copies. The developers have since focused on art installations, often incorporation VR, such as Cathedral-in-the-Clouds, marking a shift to the Unreal Engine 4 engine.
In 2016 a new crowdfunding campaign was launched to fund a remake of The Endless Forest (called a Second Decade for the game). It ended in December 2016 with 86% of its €40.000 target using a flexible goal. The developers have been working on the game since, next to other, non-game related projects.
Credited on 15 Games from 2005 to 2016
|Triennale Game Collection (2016 on Windows, Macintosh, Linux...)|
|Sunset (2015 on Windows, Macintosh, Linux)|
|A Day in San Bavón (2015 on Browser)|
|The Tale of Tales Experience (2015 on Macintosh, Windows)|
|Luxuria Superbia (2013 on Windows, iPhone, Android...)|
|Bientôt l'été (2012 on Windows, Macintosh)|
|Vanitas (2010 on Android, iPhone, Browser...)|
|Fatale (2009 on Windows, Macintosh, Linux)|
|The Path: Prologue (2009 on Windows, Macintosh)|
|The Path (2009 on Windows, Macintosh)|
|The Tale of Tales Collection (2009 on Macintosh, Windows)|
|The Graveyard (2008 on Windows, Macintosh, Android...)|
|The Kiss Incorporator (2007 on Windows)|
|The Endless Forest (2005 on Windows)|
|Min & Meer (2005 on Windows, Macintosh)|