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Paul Wesberry

Moby ID: 1942

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Paul Wesberry started work in the game industry in 1995 at Westwood Studios. He ended up in Seattle in 1998 working at Cavedog then later Humongous Entertainment.

Now Paul is working on game art for various companies through his company Spunray, Inc. in Seattle, WA.

Credited on 19 games

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Command & Conquer: Remastered Collection (2020, Windows) Graphics / Artwork
Unit 13 (2012, PS Vita) Art Team
SOCOM 4: U.S. Navy SEALs (2011, PlayStation 3) Art Team
MAG (2010, PlayStation 3) Additional Art
Spore Creatures (2008, Nintendo DS) Technical Artist
Scooby-Doo!: Who's Watching Who (2006, PSP) Additional Animation (Rigging)
Backyard Skateboarding (2004, Windows) Environment Artists
Backyard Basketball (2004, Game Boy Advance) Model & Animation Artists
Backyard Basketball (2003, PlayStation 2) Maya Tools Development
Backyard Basketball 2004 (2003, Windows) Maya Tools Development
Backyard Football 2004 (2003, Windows) Artists
Backyard Baseball (2003, GameCube) Technical Art Lead
Backyard Hockey (2002, Windows) 3D Character Animation
Backyard Football (2002, GameCube) Additional Support
Backyard Basketball (2001, Macintosh) 3D Character Animation
Total Annihilation: Kingdoms (1999, Windows) Unit Art
Lands of Lore: Guardians of Destiny (1997, DOS) Graphics / Artwork
Command & Conquer: Red Alert (1996, Windows) Artists
Command & Conquer: The Covert Operations (1996, DOS) Graphics / Artwork

[ full credits ]

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