Mark Jackson
Game Credits
Business | ||||
Resident Evil 4 (2021) | (C.E.O.) | |||
Fast & Furious: Crossroads (2020) | (CEO) | |||
Programming/Engineering | ||||
Resident Evil 4 (2021) | (Technical Director) | |||
007: Legends (2012) | (Core Technology) | |||
Harry Potter for Kinect (2012) | (Core Tech) | |||
GoldenEye 007: Reloaded (2011) | (Core Technology) | |||
GoldenEye 007: Reloaded (2011) | (Core Technology) | |||
Rio (2011) | (Core Technology) | |||
GoldenEye 007 (2010) | (Core Technology) | |||
Dead Space: Extraction (2009) | (Core Technology) | |||
Ice Age: Dawn of the Dinosaurs (2009) | (Core Tech) | |||
Disney Pirates of the Caribbean: At World's End (2007) | (Graphical Research) | |||
Art/Graphics | ||||
Homefront: The Revolution (2016) | (Technical Animation Lead) | |||
The Mummy: Tomb of the Dragon Emperor (2008) | (Additional Art & Animation) | |||
Athens 2004 (2004) | (Animation) | |||
Spyro: A Hero's Tail (2004) | (Animation) | |||
007: Nightfire (2002) | (Cinematics) | |||
Vanishing Point (2000) | (Animation (uncredited)) | |||
Rush Hour (1997) | (Clockwork Games Animation) | |||
Video/Cinematics | ||||
007: Nightfire (2002) | (Cinematic) | |||
Technology | ||||
Ice Age 2: The Meltdown (2006) | (Tools Team) | |||
Thanks | ||||
Predator: Concrete Jungle (2005) | (Eurocom Special Thanks) | |||
Other | ||||
Ryse: Son of Rome - Legendary Edition (2014) | (Crytek Nottingham Developers) | |||
Crysis 3 (2013) | (Nottingham Developers) | |||
Ryse: Son of Rome (2013) | (Crytek Nottingham Developers) | |||
Disney Pirates of the Caribbean: At World's End (2007) | (Graphical Research) | |||
Developer Biography
- TVG Post Production / Graffiti Post: FX Animator and Compositor (1990 - 1995)
- Clockwork Games: Cut-scene Animator (1996 - September 2001)
- Eurocom Developments: Lead Technical Supervisor (October 2001 - October 2012)
- Crytek: Technical Animation Director (October 2012 - August 2014)
- Red9Consultancy: CEO & Technical Director (since August 2014)
- Deep Silver Dambuster Studios: Technical Animator Director (since August 2014)
Last updated: Jan 02, 2016
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Portrait

Technical Animation Director at Deep Silver Dambuster Studios
circa 2015
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