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Steve Duckworth

Moby ID: 11232

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Steve is the Staff composer and Audio Manager for UK based developer Eurocom.

Steve has worked in the industry for over 15 years and has wide musical performance experience, classical training and Tonmeister degree.

Credited on 40 games

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40 Winks (2019, Nintendo 64) Sound
Ghostbusters: Slime City (2016, Android) Developed by EightPixelsSquare
Harry Potter for Kinect (2012, Xbox 360) Music & Sound Design
007: Legends (2012, Windows) Audio
GoldenEye 007: Reloaded (2011, PlayStation 3) Audio
GoldenEye 007: Reloaded (2011, Xbox 360) Audio
Rio (2011, Wii) Audio
Dead Space: Extraction (2011, PlayStation 3) Audio
GoldenEye 007 (2010, Wii) Audio
Vancouver 2010 (2010, Xbox 360) Audio
Disney G-Force (2009, PlayStation 2) Music
Ice Age: Dawn of the Dinosaurs (2009, PlayStation 2) Audio
Beijing 2008 (2008, Xbox 360) Audio
007: Quantum of Solace (2008, PlayStation 2) Audio
The Mummy: Tomb of the Dragon Emperor (2008, PlayStation 2) Audio
Disney Pirates of the Caribbean: At World's End (2007, Windows) Original and re-recorded in-game music composed by
Disney Pirates of the Caribbean: At World's End (2007, PlayStation 3) Original and re-recorded in-game music composed by
Ice Age 2: The Meltdown (2006, PlayStation 2) Audio Production
Batman Begins (2005, GameCube) Audio
Robots (2005, Windows) Music

[ full credits ]

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