Description official descriptions
This point-and-click adventure game is the successor to Dark Fall: The Journal but is not a sequel as such, since Lights Out! has completely different locations, story and characters.
Take on the role of Benjamin Parker, a cartographer, who has been commissioned to map the treacherous shores and waters of Trewarthen, England. Over the centuries, many ships and fishing vessels have gone down there, claiming countless lives beneath the Fetch Rock Lighthouse. It is hoped that his maps will help navigation through the fog in that area.
Upon arriving, Parker is given little to go on by his employer except that the light from the lighthouse has suddenly gone out without explanation and he should go investigate. Why him? Why now .. in the middle of the night?
Making his way to the dark Fetch Rock Lighthouse, he soon discovers that the 3 lighthouse keepers have disappeared without a trace! Sifting through information left behind, Parker finds evidence of another presence - something (or someone) else is here! Is the lighthouse haunted? What happened to the three men? Why did the lights go out? And, what is the real reason he was asked to come here?
To find those answers, Parker will be mystically transported to different periods in the lighthouse's time-line. Exploring in first person "Myst-like" style, interact with objects, reading materials and puzzles. Ambient sound effects, moody shadows and eerie music add to the immersion factor.
- Обитель Тьмы 2 - Russian spelling
Credits (Windows version)
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|Sound Design by
|Excerpt Dark Fall IV Composed and Performed by
|Ghost Whispers, Groans and Grunts
|President & CEO
|Graphics Department Manager
|Graphics Design and Layout
|[ full credits ]
Average score: 69% (based on 40 ratings)
Average score: 3.4 out of 5 (based on 15 ratings with 1 reviews)
Lights Out is the story of one man who has been called to do a job in a distant location, only to find out, in the midst of everything, that his purpose there is completely different.
The plot develops gradually and has all of the elements of a great adventure - an apparent murder in 1912 in an old lighthouse; spirits who still inhabit the lighthouse in 2004; and time travel to the ancient past, present, and future. If the "hero" is successful in discovering the secret behind the apparitions, he can change history - his fate and the fate of others.
This is a ghost story. It stands to reason, then, that the atmosphere will be "dark", as the title implies. But, unlike the first game (Dark Fall: The Journal), you'll be exploring many places in the bright sunlight in addition to the gloomy nighttime. All of the locations are rendered realistically, in my opinion.
Also because it is a ghost story, a haunting musical score and ambient spooky sounds are absolute necessities. Again this game carries off these requirements quite well. You'll hear creaks, groans, echoing footsteps, whispers and an occasional shriek. In fact, you may find yourself gripped in suspense because of those elements, especially if playing the game in a darkened room at night (my preference).
The game's mechanics are pretty straightforward. As a point-and-click game, arrow cursors and a magnifying glass are the only navigation needed. Finding tiny directional arrows can be frustratingly tedious at times, though. Sometimes, changing your viewpoint by moving around a room is the only way to "click" on the proper item or scene. This, I think, was a way to make the atmosphere seem like 3D even though it isn't.
Save files are tiny text files and can be saved anywhere on your computer. You play in a "letter box" shaped screen with inventory locked at the bottom and the Save, Load, Exit functions at the top. Objects are easy to see and find, so "pixel-hunting" is not a problem. Within inventory, they can be viewed only slightly larger by highlighting them, but they have no titles and cannot be combined, turned around or otherwise manipulated.
The game's puzzles are Easy. Most are dependent upon information you find while exploring, while a few are based on the use of inventory objects.
Lights Out is the work of a solitary designer (Jonathan Boakes), and that accomplishment is quite remarkable. However, several irritations and frustrations need to be noted.
Installation Hang-Ups: One huge file can take up to 30 minutes to unpack.
Engine Glitches may prevent some from seeing the introductory and ending videos (this happened to me). Luckily they're both Windows Media Player files and installed on your hard drive with the game files. Therefore they're viewable outside of the game.
Slow, and boring, Start: The game starts out kind of slow and players can get stuck early on simply by not clicking on an unimportant piece of scenery! This first impression made me think the game was dull and uninteresting, and I almost uninstalled at that point.
What did he say?: There's no option for subtitles. It is hard to understand what is being said, either because the speech is intentionally garbled or the voice is too soft.
Without A Clue: A mix of linear and non-linear, you can wander and explore for hours, but still not know what's going on - or, more importantly, how to progress farther. Reading materials can be viewed where they are located, but not picked up to take along for future reference. While you'll find a camera, it cannot be added to inventory. In fact, there are dozens of objects that can be picked up and merely looked at. (Taking notes and making drawings is a must while playing this game!)
Inconclusive Finale: In the end, I still didn't completely understand what I had accomplished. Did I reverse history and save everyone, including myself? Who knows?
The Bottom Line
If you're looking for a spooky first-person adventure, this is it! Dark Fall 2: Lights Out has all the ambiance you'll want - dark and moody atmosphere, creepy sound effects to increase your heart rate, bits of the old world, current day and futuristic science fiction - all rolled into one.
Still, this game is not for everyone. Fans of "Myst-like" games will be prone to liking it the most. Even then, the frustration factor may dissuade some, even with a walkthrough or hint file handy.
Windows · by Jeanne (75973) · 2005
The game is based on a real incident that took place on the Flannan Isles in 1900, when three lighthouse keepers vanished without a trace. It also quotes the poem Flannan Isle by Wilfred Wilson Gibson, which is based on the same incident.
Related Sites +
Hints for Lights Out
Universal Hint System hints give you nudges before the final solutions are revealed, so you can try to solve it yourself.
Interview with the Author
Becky Waxman of AdventureGamers.com interviews Jonathan Boakes about Lights Out
Walkthrough by Graham
Walkthrough by MaGtRo
A review of Lights Out by Andrew Plotkin (September, 2004).
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Contributors to this Entry
Game added by Jeanne.
Game added September 1, 2004. Last modified January 19, 2024.