The Getaway: Black Monday

aka: The Getaway 2
Moby ID: 18189
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Description official description

It's going to be a day to remember for Sgt Mitchell. His first shift back on the MET's Organised Crime Squad begins with a dawn raid on a council estate that turns nasty. The next 48 hours will put him against the suspicions of his team mates, a new ruthless wave of crime and the most powerful man in London.

Meanwhile on the other side of the city, amateur boxer Eddie O'Conner is in severe trouble. The bank job went horribly wrong, his small-time crew has been wiped out and his only ally in this whole mess is Sam, a teenage thief more comfortable with nicking laptops than gang violence. Eddie knows he's way out of his depth, now his friends are dead and somebody is going to pay...

The game is split into sections. Once you complete Sgt Mitchell's part, you get to play as Eddie. You play the same story, but view it from two different angles. Some events that look vague when played from Mitchell's side get explained when controlling Eddie. Some portions of the game are played as Sam, providing yet another piece of the puzzle.

The gameplay is divided into driving and shooting/sneaking parts. Usually you receive a mission, drive to a certain destination, and then shoot (or sometimes sneak) your way to the goal. London has been digitally recreated for this game, and you can drive through it freely. As Eddie, you'll have to avoid police and rival gangs chasing you. You can hijack cars and even buses. You can also leave a car at any time and run through London on foot. For the shooting parts, there is a variety of moves you can perform: sneaking, hiding, crouching, rolling to the sides, etc. You can knock your enemies down by using your gun's butt as a melee weapon or take pedestrians hostage to prevent the policemen from killing you. Eddie also has unarmed boxing moves to help you fight your way out of trouble, and Sam has the ability to get out of trouble by climbing out of the way, or sneaking under objects to hide.


  • The Getaway: Чёрный понедельник - Russian spelling

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Credits (PlayStation 2 version)

309 People (247 developers, 62 thanks) · View all



Average score: 61% (based on 18 ratings)


Average score: 3.8 out of 5 (based on 20 ratings with 1 reviews)

This game is a great mix of driving and shooting

The Good
Many people who haven't played this one or the first one, try to compare it with the GTA series. Set in London, there are many different gameplay types like free roam and racing. What I liked about these types, is that you can play them whenever you want, and that they are very addicting. Moving on to the graphics, I think that they were on of the best ever on the PS2 system. The graphics look very realistic and there's a massive amount of detail in this game. On the other hand, the gameplay is very different compared to similar games. The game focuses on two characters, an ex-criminal and an vigilante cop, which is a great idea. Both can steal cars and shoot people, and can be played in free roam.

The Bad
The only thing which I didn't like is that there is never a hud or display information in the game, which is rather confusing. Someone times you will get lost when chasing someone, and you have to do it all over again.

The Bottom Line
Overall, I think that the sequel of the game has to be one of the best plot driven games i have played in all time. I am pleased with the overall performance.

PlayStation 2 · by Deleted (381) · 2010



The fictional headquarters of the Skobel Group in the game is modelled after a real building, 30 St Mary Axe or known by its nickname The Gherkin. It is a large, cone-shaped building in City of London (UK), London's financial district. The same building can also be spotted in the skyline of the Xbox Live Arcade title Boom Boom Rocket.


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  • MobyGames ID: 18189
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Contributors to this Entry

Game added by Alex Carlyle.

Additional contributors: Sciere, Mr Almond, DreinIX, Patrick Bregger, Victor Vance, Bart Smith, Ivan Kireev.

Game added June 22, 2005. Last modified December 23, 2023.