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50 Cent: Bulletproof

aka: 50 Meifen: Fangdan

[ All ] [ PlayStation 2 ] [ Xbox ]

Critic Reviews 51% add missing review

AceGamez (8 out of 10) (80%)

All in all there's plenty in 50 Cent: Bulletproof to keep fans of Fiddy and the rap game happy for many hours. There's enough killing to satiate even the sickest soul and the baddest gangster, and there's hours' worth of high quality music to listen to while you do it. There are music videos, interviews and a couple of short documentaries to watch between gun battles, and the storyline (written by The Sopranos' Terry Winter) is compelling enough to keep you playing. The levels look good enough to eat and the animations are as smooth as Carmen Electra's thigh. The best thing though is the atmosphere it creates; this game oozes hip hop grime and if that's your bag then you'll simply love this game.

2006 · Xbox · read review

AceGamez (8 out of 10) (80%)

All in all there's plenty in 50 Cent: Bulletproof to keep fans of Fiddy and the rap game happy for many hours. There's enough killing to satiate even the sickest soul and the baddest gangster, and there's hours' worth of high quality music to listen to while you do it. There are music videos, interviews and a couple of short documentaries to watch between gun battles, and the storyline (written by The Sopranos' Terry Winter) is compelling enough to keep you playing. The levels look good enough to eat and the animations are as smooth as Carmen Electra's thigh. The best thing though is the atmosphere it creates; this game oozes hip hop grime and if that's your bag then you'll simply love this game.

2005 · PlayStation 2 · read review

PSW (Playstation World Magazine UK) (7 out of 10) (70%)

It's a good all-round package of Fiddy gaming, Fiddy music and Fiddy videos, but let down a touch by some Fiddly gameplay.

Dec 17th, 2005 · PlayStation 2 · read review

Eurogamer.net (UK) (7 out of 10) (70%)

Interestingly Modern Combat doesn't feel like a 'keep your fxxkin head down!' type soldier sim, instead it's much closer to the less constricted deathmatch games we're all-too familiar with. (Lots of running, some jumping.) The pace is pretty fast, and although you can crawl or crouch, you're generally going to be legging it between bits of cover and squeezing out as many bullets as you can before death. The weapons too feel simple and solid. Better still, the ragdoll deaths are a delight, especially when someone gets shot up by two or three people at the same time. Bodies go flying, dead limbs whirling, it's beautiful in a hideously morbid way.

Nov 24th, 2005 · Xbox · read review

TeamXbox (6.8 out of 10) (68%)

Is 50 Cent: Bulletproof the sell-out so many gamers may be willing to write it off as? Not entirely. Yes, this game does “borrow” most of its gameplay elements from other titles, but its gang theme with 50 and his cast of hooligans is all its own. The core gameplay isn’t balanced or rewarding enough to warrant a purchase, but it will more than suffice for a weekend of mindless action. 50 fans, or rap fans in general, may warrant the coin needed to take this one home though, as the audio unlockables are extensive, and the overall theme is geared for that set.

Nov 23rd, 2005 · Xbox · read review

Cheat Code Central (3.3 out of 5) (66%)

50 Cent: Bulletproof is more style than substance. This package is little more than a collection of his tunes, a reprisal of the movie and some generic gaming fodder that we've all seen and played in other games such as Max Payne, Dead To Rights, True Crime - that do it much better. This game is made for serious fans of the half-dollar man, and as such is not likely to garner any new ones.

Nov 25th, 2005 · PlayStation 2 · read review

Cheat Code Central (3.3 out of 5) (66%)

50 Cent: Bulletproof is more style than substance. This package is little more than a collection of his tunes, a reprisal of the movie and some generic gaming fodder that we've all seen and played in other games such as Max Payne, Dead To Rights, True Crime - that do it much better. This game is made for serious fans of the half-dollar man, and as such is not likely to garner any new ones.

Nov 25th, 2005 · Xbox · read review

IGN (6.5 out of 10) (65%)

These days, the hot thing for artists of all sorts seems to be undertaking a hands-on role in their own videogame. Tony Hawk was probably the first person to nail this, with the likes of Vin Diesel coming through with the excellent Chronicles of Riddick: Escape from Butcher Bay in recent years. 50 Cent is the latest to undertake this sort of project with an alternate take on his life with 50 Cent: Bulletproof.

Nov 21st, 2005 · Xbox · read review

IGN (6.5 out of 10) (65%)

These days, the hot thing for artists of all sorts seems to be undertaking a hands-on role in their own videogame. Tony Hawk was probably the first person to nail this, with the likes of Vin Diesel coming through with the excellent Chronicles of Riddick: Escape from Butcher Bay in recent years. 50 Cent is the latest to undertake this sort of project with an alternate take on his life with 50 Cent: Bulletproof.

Nov 21st, 2005 · PlayStation 2 · read review

Gamers.at (61 out of 100) (61%)

Dass sich mit Videospielen eine Menge Geld verdienen lĂ€sst, dĂŒrfte mittlerweile hinlĂ€nglich bekannt sein. Nachdem Curtis „50 Cent“ Jackson im letzten Jahr bereits in seiner pathetischen Biografie „Get Rich or Die Tryin®“ im Kino zu bewundern war, können wir im entsprechenden Spiel nun virtuell mit ihm und seiner „G-Unit“ die Straßen von New York unsicher machen. Ob dieser Exkurs in die Welt der Videospiele Ă€hnlich gewinnbringend sein wird, wie die hauseigene Turnschuhkollektion und Mineralwasser-sorte, sei dahingestellt. Wieviel Spaß der Titel letztendlich jedoch macht, erfahren Sie im Gamers.at Test.

May 1st, 2006 · Xbox · read review

USA Today ( ) (60%)

Bulletproof could've been a lot worse for a game based on a rap star, but it could be much better as it borrows too heavily from other third-person action games without adding anything new to the genre. At best, it's a weekend rental for devoted 50 Cent fans.

Dec 8th, 2005 · PlayStation 2 · read review

USA Today ( ) (60%)

Bulletproof could've been a lot worse for a game based on a rap star, but it could be much better as it borrows too heavily from other third-person action games without adding anything new to the genre. At best, it's a weekend rental for devoted 50 Cent fans.

Dec 8th, 2005 · Xbox · read review

Game Informer Magazine (6 out of 10) (60%)

However, if you think of this as a soundtrack and video collection with a bonus game attached to it, it's not bad buy for fans. There are a ton of great tracks by all the members of G-Unit and over a dozen music videos. It's really impressive. Whether you can stand playing the game long enough to unlock them all, well, that's another question altogether.

Feb 2006 · Xbox · read review

Game Informer Magazine (6 out of 10) (60%)

However, if you think of this as a soundtrack and video collection with a bonus game attached to it, it's not bad buy for fans. There are a ton of great tracks by all the members of G-Unit and over a dozen music videos. It's really impressive. Whether you can stand playing the game long enough to unlock them all, well, that's another question altogether.

Feb 2006 · PlayStation 2

Pelit (58 out of 100) (58%)

50 Centista ei kannata maksaa edes nimensÀ vertaa.

Jan 2006 · Xbox · read review

Game Informer Magazine (5 out of 10) (50%)

Sluggish gunplay coupled with level designs that are assuredly in the running for the most generic of this generation make you want to sell this game to a friend for 50 cents within minutes of picking up the controller.

Feb 2006 · PlayStation 2

Game Informer Magazine (5 out of 10) (50%)

Sluggish gunplay coupled with level designs that are assuredly in the running for the most generic of this generation make you want to sell this game to a friend for 50 cents within minutes of picking up the controller.

Feb 2006 · Xbox · read review

X-Power (5 out of 10) (50%)

We zijn het ondertussen al gewend dat spellen die gebaseerd zijn op een bekende film dan wel persoon jammer genoeg vaak weinig om zich hebben. Ook hier is 50 Cent: Bulletproof een jammerlijk voorbeeld van. Het is zeker geen topper geworden die je avonden lang zal bezighouden. Daarvoor zijn er teveel aspecten aan het spel die teleurstellen. Het spel speelt niet eenvoudig en de vele extra’s konden beter worden uitgewerkt, want uiteindelijk gebruik je ze toch niet. Ben je echter een fan van de man dan is de aanschaf van dit spel misschien wel de moeite waard. Al doe je het enkel al voor de tientallen soundtracks die de game rijk zijn. Ben je geen fan dan zou ik je nieuwjaarscenten toch elders aan spenderen.

Jan 18th, 2006 · Xbox · read review

Softpedia (5 out of 10) (50%)

With the risk of getting popped full of lead I must say that 50 Cent: Bulletproof is a bad game, a boring one, with aiming problems, a horrible storyline and characters that are filled with clichés. If you're a Fiddy fan, you should buy an album or a DVD, maybe some clothes with the G Unit logo on them, but not this game. It would really ruin your day as it did to me. I'd rather be shot nine times like Mister "Half-a-dollar" than play this game on a regular basis.

Jan 29th, 2007 · PlayStation 2 · read review

GameSpot (4.8 out of 10) (48%)

Whether you're an action fan looking for a good shooter or a G-Unit fan in search of new material, Bulletproof disappoints across the board.

Nov 28th, 2005 · PlayStation 2 · read review

GameSpot (4.8 out of 10) (48%)

Love him or hate him, 50 Cent is like a force of nature these days. With music from 50 and his cohorts consistently burning up the pop charts, it seemed like it was only a matter of time before the G-Unit empire expanded beyond music and clothing and into other forms of media. 50 Cent's movie is in theaters, and now he's got a game to call his own, 50 Cent: Bulletproof. This third-person action game might sound like a great idea if you're a fan of 50, Yayo, Buck, and Banks, but with its poor gameplay and worse attention to the G-Unit license, Bulletproof disappoints on all fronts.

Nov 28th, 2005 · Xbox · read review

Deeko (4.5 out of 10) (45%)

Although his recent movie received critical acclaim, 50 Cent: Bulletproof goes in the opposite direction. Only the diehard 50 Cent fan would find reason to add this to their library. There are so many holes in the story and design that 50 seems to be wearing a vest made of Swiss cheese instead of kevlar. Bulletproof it is not.

Dec 5th, 2005 · PlayStation 2 · read review

Jeuxvideo.com (9 out of 20) (45%)

Si j'osais, je vous dirais que 50 Cent Bulletproof ne vaut pas un kopeck. Répétitif malgré un mode Histoire à la durée de vie faiblarde, un gameplay d'une lourdeur affligeante, une complaisance dans l'excÚs de violence, autant dire que les développeurs n'ont pas fait dans la dentelle en s'attardant davantage sur la devanture du magasin que sur ce qu'on trouve à l'intérieur. Pour la peine, ça me donnerait presque envie d'écouter en boucle le dernier Maxi-CD d'André Rieu...

Mar 1st, 2006 · Xbox · read review

Jeuxvideo.com (9 out of 20) (45%)

Si j'osais, je vous dirais que 50 Cent Bulletproof ne vaut pas un kopeck. Répétitif malgré un mode Histoire à la durée de vie faiblarde, un gameplay d'une lourdeur affligeante, une complaisance dans l'excÚs de violence, autant dire que les développeurs n'ont pas fait dans la dentelle en s'attardant davantage sur la devanture du magasin que sur ce qu'on trouve à l'intérieur. Pour la peine, ça me donnerait presque envie d'écouter en boucle le dernier Maxi-CD d'André Rieu...

Mar 1st, 2006 · PlayStation 2 · read review

XboxFrance (4.5 out of 10) (45%)

Au final, ce " 50 Cent Bulletproof " se rĂ©vĂšle ĂȘtre un jeu plutĂŽt fade, qui pĂȘche avant tout par son manque de profondeur. Un scĂ©nario au ras des pĂąquerettes, un gameplay qui ne nous propose pas grand-chose d'intĂ©ressant Ă  nous mettre sous la dent, une rĂ©alisation graphique assez foireuse : il n'en faut pas plus pour nous faire passer notre chemin. Seuls les fans invĂ©tĂ©rĂ©s du gros musclĂ© tenteront l'expĂ©rience, ne serait-ce que pour le plaisir de dĂ©bloquer les clips qui y sont prĂ©sents. Un titre Ă  Ă©viter


Feb 13th, 2009 · Xbox · read review

Eurogamer.net (UK) (4 out of 10) (40%)

One of the peculiar predicaments of the habitual gamer is that we become connoisseurs of simulated violence. Of course the same could be said of cinema-lovers, but videogames aren't eulogised purely on the basis of how the violence looks. Instead we are concerned with a process, the feedback of violent images to controlling hands and thinking minds. It is, in part, our own imaginations that need to be exercised when engaged in digital combat. If it is possible to kill inventively and stylishly, and for us to feel that we are responsible for that moment of visceral thrill, then the experience is vastly more interesting, and can be recommended with the connoisseur's expert nod.

Nov 12th, 2005 · PlayStation 2 · read review

GamePro (US) (2 out of 5) (40%)

50 Cent's buff figure looks super, his crew is similarly well represented, and even the plainer enemies are acceptable. Environments are a different story: linear to an anachronistic fault, their drearily muddled texturing and needlessly dark lighting mean you'll almost certainly need to bump up the brightness just to see where you're going. Not all that inconvenient, really, since you're regularly forced to pause just to discover what the next arbitrary objective is.

Dec 16th, 2005 · PlayStation 2 · read review

UOL Jogos ( ) (40%)

"50 Cent: Bulletproof", na verdade, Ă© um poço de promessas nĂŁo cumpridas. Dava a entender que teria o mecanismo de "GTA", mas nĂŁo passou nem perto. Declarar que o tĂ­tulo - que contĂ©m sexo, violĂȘncia e drogas - seria "seguro para crianças" Ă© uma verdadeira irresponsabilidade. E o que sobrou Ă© um raso produto com tiroteios imprecisos, um verdadeiro estorvo atĂ© para os fĂŁs, que precisam passar pelo tormento para ouvir as faixas e vĂ­deos bĂŽnus. Pelo preço do jogo, Ă© melhor comprar o CD e o DVD do artista, e ainda sair com um troco bem maior que 50 centavos.

Dec 20th, 2005 · PlayStation 2 · read review

HonestGamers (Staff reviews only) (4 out of 10) (40%)

Fans of the music can spend their money more wisely on any of the slew of DVDs and albums were they can appreciate their peculiar tastes in music until their ears finally implode. This is supposed to be an enjoyable video game, but it ends up just being another sub-par effort in an overcrowded genre that tries to siphon sales from its thuggin' and buggin' lead man. For us that don't care about 50 Cent at all, don't make the mistake I did; there is very little fun to be gleamed here. For those that do, grit your teeth and endure the flaws if you want. But don't say I didn't warn you! There's a reason he gets pelted with those jars of urine, you know. It's only a shame he's safe from this fate in the virtual world.

Dec 5th, 2005 · PlayStation 2 · read review

Electronic Gaming Monthly (EGM) (3.3 out of 10) (33%)

Your enemies, on the other hand, sense your presence from 100 yards away and run in erratic patterns as they spray bullets, a frustration compounded by sloppy aiming controls. Bulletproof is a blur of lazy design, pandering gore, and shame-less product placement.

Feb 2006 · Xbox

Electronic Gaming Monthly (EGM) (3.3 out of 10) (33%)

Your enemies, on the other hand, sense your presence from 100 yards away and run in erratic patterns as they spray bullets, a frustration compounded by sloppy aiming controls. Bulletproof is a blur of lazy design, pandering gore, and shame-less product placement.

Feb 2006 · PlayStation 2

GameSpy ( ) (30%)

Must be great to be an artist for whom cashing in is just part of the M.O. Take 50 Cent, who's already followed up a couple platinum records with clothes, licensed bling, and a lousy movie. Now a truly bad game follows in the movie's footsteps. With a few improvements, Bulletproof would be no-frills action, but as released by Vivendi it's just poor.

Dec 6th, 2005 · Xbox · read review

GameSpy ( ) (30%)

Must be great to be an artist for whom cashing in is just part of the M.O. Take 50 Cent, who's already followed up a couple platinum records with clothes, licensed bling, and a lousy movie. Now a truly bad game follows in the movie's footsteps. With a few improvements, Bulletproof would be no-frills action, but as released by Vivendi it's just poor.

Dec 6th, 2005 · PlayStation 2 · read review

GameDaily (3 out of 10) (30%)

So that's all that I really have to say. I contemplated making this entire review a single sentence long, just to be a real ass about things, but I wanted to rant a bit more. Kudos to Vivendi for packing Bulletproof full of music, videos, and acquiring the voice talents of a few notable hip hop stars such as Dr Dre, Eminem, and of course, 50 Cent. But it takes a lot more than a sparkling presentation to make a good videogame, and with that, I'm OUT!

Nov 30th, 2005 · PlayStation 2 · read review

PAL Gaming Network (PALGN) (2.5 out of 10) (25%)

50 Cent: Bulletproof is a title that isn't worth playing even if you're a fan of third person shooters or of the man himself. There are way better titles available. The OFLC may have actually been doing us a service.

Apr 20th, 2006 · PlayStation 2 · read review

Player Reviews

A standard shooter, special only because of the 50 Cent license

The Good
Love him or hate him, 50 Cent has bec--- wait, scrap that. If you don't like 50 Cent, forget about it. You won't like this game.

If you like 50 Cent, this game may or may not be for you. It does offer the continuation of everything 50 stands for in his music and his recent movie: He once again manages to sell himself as a hardcore thug from the streets of New York City, riding with his crew and plugging caps up people's asses who had it coming.

Unless you haven't played any shooters recently, this game doesn't offer you many surprises: You control the muscular protagonist in a 3rd-person view through dark, gritty streets, shooting hundreds of goons that appear from behind corners and doors.

You have a wide array of guns at your disposal, from the standard "gat" to the assault rifle. Some of them can be used akimbo (although the interface for that is awkward). Most of the weapons handle okay, but some of them - like the shotgun - simply feel much too weak.

Consistent with both his own name as well as the name of his first major album, money plays a big role here. Not only can you use it to purchase better weapons and health kits in-between missions when you're back in your hood, you can also buy music tracks and videos that you can play back in the menu and optionally use as the background track during gameplay. Additionally, you can buy more counter-kills, which are graphic ways to kill at close range in stylish slow-motion.

Apart from 50 Cent, whose virtual counterpart looks quite impressive, many missions include members of the G-Unit, namely Lloyd Banks, Tony Yayo, and Young Buck, each one of them having his own skills. They'll assist you in the missions, taking out enemies and performing tasks like blowing stuff up or picking locks.

The Bad
First of all, the story. The ad blurb makes a big deal out of the script having been written by executive producer of the Sopranos. Big deal, he's the EP, not the writer, and the script is a mess. Even though it is simple in its structure, I still had problems following this retarded conspiracy story which ended in some childish nonsense that involved the DEA and Afghan terrorists.

Of course, a big deal is made out of 50 Cent being shot nine times towards the end of the first level, because, hey, 50 Cent has been shot nine times in real life, so he's hardcore, yo. The problem is, this just doesn't work in a video game. Before I got to that point, 50 had already been shot several dozen times, and he shrugged it off and instantly healed himself by proceeding to the next checkpoint. Making a big deal out of getting shot seems overly convoluted after that.

I pointed out the detailed models of the protagonist and his sidekicks earlier. They rock. Unlike the rest of the graphics. Most of the settings try so hard to be dark and gray that it gets to a point where it's annoying. Neither the geometry nor the textures are particularly good. The environment simply looks boring and dull.

What's even worse is that the dark graphics often obscure the enemies. The later levels introduce some "masked assailants" who wear black, and they are standing in front of a black ship at night, 100 feet away. If that isn't bad enough for, check this out:

Shooting enemies (arguably the main element of the game) can be clumsy at times. Aiming can be a pain, especially when enemies get too close. You'll spend a lot time turning while the enemies run past you and shooting at you while you still have your muzzle nowhere close to them. There is no locking feature whatsoever, and this is pretty much what breaks the entire game. Think of the masked assailants mentioned above who represent just a few pixels on an already near-black screen. To shoot them, you have to ge-e-e-e-ntly aim at them with your right analog stick. If they move, you have to re-aim. Of course, they have no problems firing at you.

Seriously, the aiming system always finds new ways to mess with you. Hitting people who are somewhat far away can be next to impossible, especially when they move. Hitting people who are close is also impossible, because these people are more likely to run or strafe, forcing you to precisely match their movements with the analog stick.

The action button has been ridiculously overused. You use the square button to kill people up close, use buttons, reload, lean against a wall, and pick up a weapon. It happens often that you do something you didn't intend on doing, so instead of reloading your weapon, you pick up a weak weapon lying on the ground. Also, leaning against the wall looks cool and could have been useful, but it often turns out to be your downfall: If you lean too far, you get shot at. Because of the blind spot, you often don't see people coming. You can't shoot people who are out of your line of sight. Now if somebody snuck past you (or just spawned near you), you need to get away from the wall to get them. This, however, is done by moving away from the wall for one second, during which you will come under heavy fire. Then you have to move the camera until you find the person shooting at you. Usually, once you're being shot at while in wall mode, you're doomed.

The AI is a mixed bag. The enemies sometimes seem reasonably smart, hiding behind objects and running for cover. At other times, they simply stand around and do nothing. Sometimes I saw something in the background and wondered whether it was an enemy or not, since that thing was standing perfectly still for a prolonged time.

Your friends' AI is similar. Sometimes, they seem capable, but then again, they get stuck in pretty dumb places. However, they are apparently invincible, so sometimes you can sit back and relax and wait for the AI to clear out the area (hoping that they don't get stuck first). In fact, I found it amusingly ironic that the only G-Unit member who was not bullet-proof turned out to be 50 Cent himself.

The developers licensed the havok physics engine for this game, and as weird as it sounds, it seems like a mistake. There is simply no point in having a physics engine here, given that there are no complex physics going on. The entire scenery is very static, you can't even shoot windows. There are a few mobile objects that can be used as cover (like dumpsters on wheels), and those objects can be pushed, but this is usually so awkward that you'll barely ever use it. However, your AI can be trapped by those mobile objects. One time, I heard some noise to my right and turned to see a crew member walking next to me, pushing three large potted plants and two trashcans in front of him. Another time, a cut-scene played where an object was blasted away by an explosion. However, Lloyd Banks happened to be in its (straight) trajectory, so the object just stopped as it touched him. Havok sure was money well spent.

And the sound? It will probably not surprise you that the soundtrack features "4 CDs worth" of 50 Cent music. However, the implementation wasn't done very well. The game tries to be smart and has a dynamic music system that switches the background track depending on the mood, so when enemies appear, a more hectic track plays. However, the mood seems to change several times per minute, so the music switches back and forth. To make things worse, whenever a track switches, it rewinds back to the beginning, so even when you set up a playlist of your favorite tracks, you'll only hear the first 30 seconds of each song.

Pressing SELECT shows you the currently playing song. This would have been a useful feature to help you decide which of the songs to buy (for an exorbitant lump of money). However, the SELECT button only works for songs you already bought, which is pointless. So you'll end up buying lots of songs (there are over 20 songs just called "Ambient" and 30 called "Action") for nothing.

Speaking of the ambient tracks: You can buy pretty much the entire 50 Cent/G-Unit repertoire and all the ambient tracks made specifically for the game. If you don't buy them, the game will choose from them automatically, but it usually picks lousy songs - about 90% of the time you hear the ambient tracks which are generic and awful. It's feels kind of dumb to have a game with a big selection of music that you most probably enjoy but end up hearing some pathetic muzak.

The sound effects are standard fare, but they work. The voice-overs are surprisingly good, and man, are they ever profanity-laden. If you like hip-hop, you won't be disappointed. Some of the standard voice-overs get boring quickly (like the enemies dissing the G-Unit), but some other little phrases are still funny even after hearing them many times.

The Bottom Line
It's not a bad game. It's simply not a particularly great game. There is nothing that's really standing out, except for the 50 Cent license. If it wasn't for that, this game would probably be forgotten somewhere amidst a pool of other mediocre titles. In fact, the aiming system probably pushes it towards the bottom end of mediocrity.

So if you're a fan of 50 Cent and look for yet another shooter with solid M-rated content, you could check this out. Don't think about it if 50 Cent is not your thang.

by EboMike (3153) on Dec 31st, 2005 · PlayStation 2

Plus 16 player ratings without reviews

Contributors to this Entry

Critic reviews added by Alsy, Big John WV, nyccrg, Wizo, nullnullnull, Yearman, shphhd, Cantillon, beetle120, Jeanne, chirinea.