Grandia III

Moby ID: 21529
PlayStation 2 Specs
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Description official description

In Grandia III, you play Yuki, a young boy who has a passion for constructing and piloting airplanes. Finally he manages to build a model that is powerful enough to take him away from the secluded island he lives on with his mother. Unfortunately, the mother won't let him go away so easily, and her weight makes the airplane crash... That would have been half the trouble if Yuki hadn't also encountered a young girl named Alfina, who has mysterious powers and needs his protection. The adventure Yuki has always dreamed of begins.

Grandia III is not connected to its predecessors story-wise, but it utilizes a nearly identical combat system. Once again, there is an IP gauge in battles which allows you to time your attacks precisely and to cancel enemies' moves upon exact execution. The skill books and the mana eggs from the previous game return, allowing you to customize your characters.

Spellings

  • 格兰蒂亚III - Chinese spelling (simplified)

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Promos

Credits (PlayStation 2 version)

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Director
Director (Game Design)
Program Directors
Graphics Directors
Storyboard and Movie Directors
Movie Director
Character Director
Scenario Director
Main Scenario
Cinematics & Scenario Co-produced by
  • Robot
Producer
Director
Technical Supervisor
Sound Director
Composer
Localization Programming Director
Producer
Theme Song
  • In The Sky
Vocal
Words & Music
Arrangement
[ full credits ]

Reviews

Critics

Average score: 76% (based on 15 ratings)

Players

Average score: 3.1 out of 5 (based on 12 ratings with 1 reviews)

Graphically superior...inferior everything else.

The Good
You know, after playing a couple of hours of this game I actually thought about adding to game of the week. It seems I spoke too soon.

Anyway, the game wins all awards when it comes to previews and stuff, but after playing more than 5-7 hours it really see the game for what it is (I could be mistaken) - See Bad Section.

Well, the good? Lots actually the first time around. This is the most graphically superior RPG I've seen yet. If this is called eye candy, then I'll be damned...I'll buy me some eye candy at the candy shop! The graphics ARE amazing, very soft and realistic in an anime kind of way.

What was even more amazing was the graphics of the interface (inventory, etc.), it was amazingly user-friendly and I might say, the taste of coloring is state-of-the-art. All thumbs and toes up for the graphical department (especially the dude who chose the coloring).

The Bad
I must admit, I don't think I've played the game long enough to come to a final assessment on this game (10 hours or so still isn't long enough for me to properly asses an RPG...or was it 2 days?).

I played the game until this area called Dragon Village or something. Eventually, I got bored with the game. Why? Because the game lacked 2 major criteria that makes an RPG - a good RPG game:

(you may disagree, but in my experience, story has nothing to do with what makes an RPG a good RPG...eg. DOS First Person RPG games)

  1. RPG Combat
  2. Character Development
  • RPG Combat
    Graphically, again it's outstanding. The game has little matrix-like moves (there seems to be a lot of that going on) and the real-time yet turn-based strategies seem fun...at first. The thing is, after one too many battles, it gets boring. There doesn't seem to be much reason to fight. I've often faced the same problem with Final Fantasy games, but they managed to find a way to make you want to fight. All the combat is eventually just attack-attack-attack, no matter how great it looks, it again sums back to pressing the X button when it's your turn. When your bored, you can use the AI setting and let the computer fight for you (unless its a boss). You usually win with the AI and often the AI fights better than you. This kinda means there isn't much reason for you to play manually, really...and since combat usually takes more than 2-3 minutes per session, you do get irritated that there are a lot of monsters and you find out you want to avoid entering combat sequences as often as possible.
  • Character Development
    Well, there isn't any. Leveling up is automatic, so that kinda kills your personal involvement with the characters. Some other RPGs games where automatic leveling up usually have skill or items requirements involved, so you want to level up to try out that new sword or armor. Here, the only requirement is skills but it's not that much of a necessity. I had really high hopes for this game, I was surprised on how shallow the game play eventually became (haven't found any side quests either...quite odd for a console RPG). I still think I'm wrong about the game, but I really don't know since I've RARELY get bored with an RPG game (except slash-and-hack wannabe RPGs).

    **The Bottom Line**
    I hope this isn't my final assessment for this game...I really hope not. I'll pick up this game again in the near future and see if my perspective changes.
  • PlayStation 2 · by Indra was here (20768) · 2006

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    • MobyGames ID: 21529
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    Contributors to this Entry

    Game added by Unicorn Lynx.

    PlayStation 3 added by Charly2.0.

    Additional contributors: DarkDante, DreinIX.

    Game added March 4, 2006. Last modified June 18, 2023.