Big Huge Games |
Design |
Ike Ellis (Lead), John Hawkins, Mark Sobota, Douglas Kaufman, Peter Janaros, Kevin Chulski, Andrew Auseon, Justin Perez |
Creative Lead |
Brian Reynolds |
Balance |
Joshua Kermond, Randy Solberg, Mike Wagner, Michael Engle |
Programming |
Jhon Restrepo (Lead), Zack Smith, Christopher Nemcosky, Brian Stoker, Jay Stocker, Pranas Pauliukonis, Ilya Kreymer, Jason S. Coleman, Jason Bestimt, Jason Jurecka, Matthew Westhoff, Michael LeGrand, Philipp Teschner, Philip Cunningham, Richard Jose, Shawn Harris, Stuart Jeff, Timothy Ford |
Artists |
Bill Podurgiel (Lead), Shaun Martin, Mondul Kao, Colin Campbell, Aaron Yamada-Hanff, Zeljko Strkalj, Dan Halka, Sang Han, Louis Ferina, Tom Stackpole, David Truong, Joel Byington, Jessica Hara Campbell, Charles Calixto, Jeremy Enecio, Barry Nardone, Joshua Hardy, Ted Terranova, Jay Gillen, Roland Womack, Scott Kramer, Todd Broadwater, Blake Seow, Michael D. M. Smith, Brent Kim, John FitzGerald, Benjamin Harris, Jack Snyder, Matt Smith, Sean Li, Jainai Jefferies |
Sound |
Devin Hurd (Lead), Hong-Wei David Liu |
Production |
Kerry Wilkinson (Director), Timothy Train (Director), Erin Krell, Matthew L. Dickenson, Stephanie Kinnear, Benjamin Walsh, Dwight Smith, Justin Bird, Sean Bean |
Quality Assurance |
Chris Coleman (Manager), Daniel Roman, Brendan Martin, Cem Schemel, Joe Kennedy, Mike Munk, Patrick McNeely, Shawn Rioux, James Proimos, Scott Driessen |
IT |
Mike Payne (Manager), John Kuhn, Jason Cain |
Coordination |
Marla Kanefsky, Rebecca Stout, Monica Zamora, Jen Coenen |
Web-Support |
Joseph Pishgar, Paul Elliot |
Ensemble Studios |
Programming |
Tommy Bean (Lead), Shawn Lohstroh, Michael W. Capps, Randall Woodman, Doug Marien |
Design |
Greg Street (Lead), Bruce Campbell Shelley |
Artists |
Don Gagen (Lead), Lance Hoke, Paul Slusser |
Balance |
Brian Dellinger (Lead), Donnie Thompson, Kevin Holme, Zeke Marks, Nicolas Currie |
Soundconsulting |
Stephen Rippy |
Live Team |
Oscar Santos (Producer), Graham Somers, Ben Donges, Michael L. McGlumphy, Paul LaSalle, Michael Brown, Robert Anderson |
IT |
Roy Charles Rabey Jr. (Lead), Jake Dotson, Dwayne Gravitt |
Production |
Patrick Hudson (Director), Brian Lemon (Lead), Timothy R. Ruessler |
Testers |
The entire team of Ensemble Studios |
MGS |
Artists |
Kevin A. Brown |
Design |
Thomas Zuccotti |
Development |
Jason Major (Lead), Matt Haigh |
Localisation |
Ireland |
Declan MacHugh (Product Manager), Ben Cahill, Bruno Boer Silva, Jacques Fernandez, Jean-Phillippe Chassagne, Julien Chergui, Kevin Cook, Manuel Gonzalez, Mario Tommadich, Michael Ivory, Paul Vigneron, Sandra Röthig, Steve Belton |
Japan |
Kazuyuki Kumai (Product Manager), Kaoru Ito (Product Manager), Fujiko Okabe, Ken Yaguchi, Masaki Kokubun, Mihoko Yamazawa, Naoki Shigemori, Sachiko Nagasawa, Takayuki Tsuchiya, Yutaka Hasegawa |
Korea |
Jae Youn Kim, Jun Kim, Jee Hoon Oh, Kyoung Han Yoon |
Taiwan |
Cheng-Te Tony Lin (Manager), Kay Wang (Product Manager), Lilla Lee, Wen-Chin Deng |
Marketing |
Jim Ying (Manager), Christopher Lee, Justin Kirby, Nancy Ramsey, Erica Zelaya |
PR |
Jim Ying (Manager), Christopher Lee, Justin Kirby, Nancy Ramsey, Erica Zelaya |
Print Design |
Jeannie Voirin-Gerde, Doug Startzel |
Production |
Tim Znamenacek |
Testers |
Fred L. Norton II (Manager), Jeff Nelson (Lead), Ryan Spanton (Lead), Joe Djorgee (Lead), Adam Aly, Adam Dare, Amber Melena, Bex Bradley, Brian Trevethan, Chris Chappell, Christopher Guthrie, Dave Unger, David Gerrard, David Lau, Isaac Hunt, Jamal Shareef, Jeff Stanislawski, Katya Mirochnik, Mallory McCorkle, Maurice Campbell, Nell Ozzie, Nick Rivera, Shiv Bijlani, Stacey Kaneta, Trayce Luxtrum, Vinh Nguyen |
User Experience |
Beth Demetrescu, Brent Metcalfe, Brian Hunt (Lead), Jeyen Barham-Kaiel |
User Research |
John Hopson, Randy Pagulayan, Philip Hove |