aka: Heroes of Telara, Rift: Planes of Telara
Moby ID: 50822
Special Edition


RIFT is a 3D MMORPG set in the fantasy world Telara and requires a monthly subscription to play next to the initial purchase. The player can choose from different shards (servers) with the same quests and content, but with slightly different rules: Player vs. Environment (attacking other players is restricted to faction clashes and warfronts), Player vs. Player (other players can be attacked anywhere in the world), and Roleplaying (subset of PvE and PvP shards with a focus on remaining in character and stricter naming rules). Characters created by the player are bound to a specific shard. When creating a new character, the player chooses between two factions (Guardian or Defiant), with three races each; Mathosian, High Elf and Dwarf for Guardian, and Eth, Kelari and Bahmi for Defiant. Next to the character appearance, the character can further be defined through a Calling, which influences gameplay mechanics: Warrior, Cleric, Rogue, or Mage. The starting equipment can also be selected.

Telara is surrounded by a large barrier known as the Ward. It was created by mages and native gods to hold back the gods of the six elemental planes (Life, Death, Air, Fire, Water, and Earth) when they attempted to invade Telara. Lately however, massive rifts have appeared. These are cracks in the barrier that allow monsters of the elemental planes to invade Telara. They are after Telara's large deposits of sourcestone, an important resource, and attempt to conquer part of the lands. The main story focus of the game is on closing these rifts. The spawn location of these rifts is dynamic and the players can attempt to tackle them alone or in groups. Rifts of opposing elemental planes will also attempt to thwart each other. The two factions have a different approach to saving Telara. Guardians are resurrected by the gods from a past life to defend the world, while Defiants are sent back through machines from a future where the dragons were victorious. Players are urged to work together on closing the rifts, as they can affect the environment permanently. When the monsters establish a foothold, the attacks evolve into a full-fledged invasion and finally total war. While the rifts are open, all regular quests get more dangerous and save cities get overrun. That way, players all need to chip in to return the regular order, or live with the increased difficulty. Each player can contribute in some way, regardless of their level.

An important part of character building is done through Souls. These are spirits of legendary figures from Telara's past and come with a specific fighting style, healing and spells. Earned points can be invested into a specific ability of a soul, choosing the defensive abilities of one soul and the healing of another for instance. The chosen investments can afterwards be rearranged and saved as separate configurations (roles) to adapt quickly to a different situation. The player can only bond with souls that match their chosen Calling and these provide an unique Soul skill tree. Each Calling has eight possible soul paths. To progress, the player needs to invest soul points into a specific path and these points are provided through levelling. The soul tree has two options for levelling; either branches (specific abilities or bonuses) or roots (base abilities). Roots are generally unlocked after investing in specific branches.

The GUI is typical for an MMORPG. It shows the character from a third-person perspective, along with standard elements such as a character display, panel buttons, a chat window, an action and inventory bar, quest stickies, a mini-map, and icons for buff and debuff. Character statistics are defined through 20 categories such as strength, intelligence, valor, block, and attack power. Specific perks and quests only become available through a separate guild panel. Players can group into raids, from six to twenty people, and appoint a leader. The player also has access to pets, companions and mounts, and there is a separate skill to craft items through recipes. Items can be sold through auctions or traded with another player. Quests are generally provided through NPCs or objects with a green exclamation mark.

Next to the basic story, players can access Warfronts through a separate panel. These are instances of Player vs. Player combat based on four game modes: Martyrdom (hold an item as long as possible, but you receive damage while it is in your possession), Capture the Flag, Domination, and Conquest.

Groups +


Credits (Windows version)

380 People (342 developers, 38 thanks) · View all

Executive Producer
Vice President of Development
Art Director
Senior Director of Development, Art
Audio Director
Design Director
Senior Director of Development, Engineering
Director of Development, Engineering
Project Manager
Lead Engineer
Lead Gameplay Engineer
Technical Director
Rendering Lead
Server Leads
[ full credits ]



Average score: 84% (based on 52 ratings)


Average score: 3.6 out of 5 (based on 2 ratings with 1 reviews)

Move Over Warcraft, Rift has arrived

The Good
Although similar in nature to Warcraft due to the leveling, quests and faction elements of the game, what sets Rift apart is the unpredictability created by the Rifts themselves, thereby giving a unique game-playing experience for each and every player

The Bad
Probably the fact that it will take a long time to stand on its own without forever being compared to Warcraft, which even I have done with my previous comments

The Bottom Line
Due to it's complexities I can only give a hint to what the game is truly like but hopefully this goes a little way to creating the interest that this M.M.O.R.P.G. certainly deserves. Rift Walkthrough – An introduction

What is RIFT, Planes of Telara?

In recent months the daddy of all M.M.O.R.P.Gs. World of Warcraft was presented with a new contender to its crown. This upstart goes by the name of RIFT, Planes of Telara. Although, bearing a lot of similarities to WOW it is a fully fledged R.P.G. in its own right having some very unique game play features of its own that make for a varied game playing experience that has created a great deal of interest and excitement for devotees of this genre.

The name RIFT is the biggest clue as to what sets this game apart from its erstwhile counterpart. The title comes from the Rifts that violently rip into reality across the land and the ensuing openings that are created release powerful forces that can threaten the very existence of Telara. These rifts brings with them new characters, events, and treasures, while the world itself changes dynamically around you.

Rift gives you the opportunity to play with your friends across vast, lavishly detailed environments, or go head-to-head in challenging Player versus Player (PvP) combat as you battle to uncover the secrets of the planes. Build and advance your character using an innovative new class system with limitless possibilities.

Another way the rifts enhance game play is by giving the player the choice of either fighting to seal them for ever or harnessing their power to be used in the adventures ahead. As previously mentioned the rifts result in every player experiencing a different adventure in the ever changing world of Telara. Even within what are considered to be familiar terrains, new dangers and opportunities can still be presented. Whether it’s a previously peaceful farm being ravaged by demons, a tranquil forest glen suddenly ripped apart by a violent rift, or merely an unassuming traveling merchant with astounding wares, spontaneous events are taking place all across Telara for you to discover and take part in. This means that even if you revisit places that you have trod a weary path previously there is a strong possibility that subtle or even major changes have occurred, thereby opening up a whole raft of new opportunities (rafts from rifts? Hmm!)


The history behind Rift relates to a “Death God” known as Regulos who has apparently made Telara the focus for different planes (worlds) which are then creating rifts to enable them to invade the landscape. Two distinct groups (or factions) known as the Guardians and Defiants have set themselves up to oppose Regulos, although they are additionally in conflict with each other. This just adds yet another twist to the ever changing world that is Telara.


Guaradians are what could be best described as the fantasy faction who follow the ways of the gods of Telara, The Vigil. The Guardians come from among the three races most devoted to the gods: the fearless Mathosians, the wise High Elves, and the uncompromising Dwarfs.


Defiants, on the other hand follow the way of technology in their attempts to defeat the devotees of Regulos. The Defiants are far more attack minded in their approach to defeating the forces of Regulos, something that the Guardians steer clear off due to putting their faith in their gods. Thus the expected tension between the two is never too far away throughout the game. The Defiants are split between the curious but reclusive Bahmi, the human masters of survival and magic Eth and the elven Kelari.

Callings and Souls

At the start of the game regardless of whether you choose to be Guardian or Defiant you create your calling which is a base archetype of either Warrior, Rogue, Cleric or Mage. Each has their own strengths be they combat, stealth, wisdom or master of the elements. Within each calling is a soul which utilizes the strengths of his particular calling but provides his own related abilities and limitations to the table. This can also been seen as a class system where your character that can be shaped and progressed as you see fit with the possibility of hundreds of possible combinations.

Time for a breather

In many ways this particular m.m.o. can be seen as a reflection of our own lives as we all experience unpredictability on a daily basis and as a result have to make instant choices on what to do with the resultant changes that we are presented with. Those decisions can have far reaching effects on how our life may pan out in the future but we maintain an internal road-map that keeps us on the basic path we choose for ourselves. In other words we have our own type of Rift walkthrough Strategy Guide available to assist us in our decision making process. Therefore it should make sense that utilizing a strategy guide for a game as massive and complex as this is an infinitely sensible decision to make.

Windows · by Dave Purchase (3) · 2011


German version

When playing the game with German language settings, all blood is green.


  • GameStar (Germany)
    • 2011 - #2 Online RPG of the Year (Readers' Vote)


MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Zero Critical
Released 1998 on Windows, Macintosh
Far Gate
Released 2001 on Windows
Quake Mission Pack No. I: Scourge of Armagon
Released 1997 on DOS, 2005 on Windows Mobile, Windows
Released 1983 on ZX Spectrum, BBC Micro, Electron
The Planes of Airbus
Released 1998 on Windows
Pocket Planes
Released 2012 on iPad, iPhone, Macintosh
Company of Heroes: Gold Edition
Released 2007 on Windows
Company of Heroes: Anthology
Released 2009 on Windows, 2012 on Macintosh, 2023 on Nintendo Switch
Goddess: Primal Chaos
Released 2016 on Android, iPad, iPhone

Related Sites +

Identifiers +

  • MobyGames ID: 50822
  • [ Please login / register to view all identifiers ]


Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Sciere.

Additional contributors: Patrick Bregger.

Game added March 24, 2011. Last modified December 19, 2023.