Company of Heroes

aka: CoH, Company of Heroes (DirectX 10 Edition), Company of Heroes (Legacy Edition), Company of Heroes (New Steam Version), Company of Heroes: Game of the Year, Company of Heroes: Kompania Braci
Moby ID: 24117
Windows Specs
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Description official descriptions

Company of Heroes, from the developers of Warhammer 40K: Dawn of War, is a real-time strategy game that drops you into the fray of World War II Europe. From the bloody beaches of Omaha to the deadly firefights of the Bocage, you attempt to lead your troops to victory one battle at a time. The game comes with three modes of play -- single-player campaign, single-player skirmish and online multiplayer. All the missions in the single-player campaign take place during the Battle of Normandy (codename Operation Overlord) and are played from the perspective of the American Able Company (part of the 29th Infantry Division) and Fox Company (101st Airborne Division). More varied maps are available in the skirmish and multiplayer modes, including many added through patches.

What really sets Company of Heroes apart from other real-time strategy games, much like Relic Entertainment's previous entry, is that you no longer train and control individual troops. Instead you deploy squads of soldiers. Players must train a balanced assortment of units in order to obtain victory over their adversaries. Most units can be upgraded and equipped with special accessories that are either more powerful or suited for specific tasks. For example, the M4 "Crocodile" Sherman can smash through hedgerows when equipped with the Bulldozer upgrade. This is normally impossible for tanks in the game. Allied units can also advance through a progression system that awards XP for killing enemies and destroying hostile structures, while Axis units gain veterancy at the Kampfkraft Center through research. In both cases they become more effective in combat.

There's also a progression system for the players themselves, called Company Commander. It rewards XP for successful attacks and controlling territory sectors, which can then be invested in a two-branched ability tree. Each faction has three ability trees. The Allied forces trees include Infantry Company, Airborne Company and Armor Company, while the Axis has the Defensive Doctrine, Blitzkrieg Doctrine and Terror Doctrine. The nature of the abilities are diverse. Some may be used to call airborne support, including bombardment, while others can call in special units such as paratroopers, the King Tiger or the Calliope Rocket Launcher. At the same time, there are others which can give temporary bonuses to existing troops or capabilities to units that normally can't perform them. This way, riflemen can be used to construct defensive structures (tank traps, sandbags etc.), for example.

Resource gathering has gone in a different direction from that of other RTS games. Players must attempt to capture and control strategic points which bring in the much needed resources of manpower, munitions and fuel to build and train new units. At the same time it's necessary to have the right base buildings to deploy units on the battlefield, such as a tank depot to create tanks, barracks for riflemen, and motor pools for light armored vehicles. Only the Allied engineers and the Axis pioneers can raise new buildings, but some missions may start with a full or partial base already up and running. The Allies and the Axis generally have different types of base structures and combat units.

The game's Essence engine brings a level of depth to RTS games with deformable terrain and completely destructible environments. Units will take cover in burnt out craters and tanks can decimate buildings suspected of containing snipers.


  • 英雄連隊 - Traditional Chinese spelling

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Credits (Windows version)

373 People (369 developers, 4 thanks) · View all

Art Director
Lead Programmer
Lead Designer
Cinematic & Story Director
Audio Director
Associate Producers
Lead Programmer
Associate Producer
Senior Programmers
SVP European Publishing
Director, Global Brand Management
Global Brand Manager
Assistant Global Brand Manager
Online Manager
UK Marketing Manager
[ full credits ]



Average score: 93% (based on 90 ratings)


Average score: 4.0 out of 5 (based on 67 ratings with 4 reviews)

Company of Heroes is no RTS Relic

The Good
The graphics in Company of Heroes are cutting edge for the Real-Time Strategy genre and it's so good that Relic use it for their in-game cutscenes with even up-close-and-personal shots of the game's protagonists. Along with fitting era music by acclaimed game composer Jeremy Soule and the yells and cursing of the troops while in firefights, the game is a truly immersive WWII experience and is heavily reminiscent of Saving Private Ryan and Band of Brothers.

The gameplay in Company of Heroes is similar to most RTSes except for a few key differences. Firstly you do not harvest resources, instead you gain them by capturing and controlling resource sectors across the map. An open supply route back to your HQ is crucial in this since if any of your sectors get cut off then it will no longer contribute any resources. Secondly the game is more tactical and takes into account line of fire. Sometimes units will miss due to terrain. Sometimes a tank shell will just deflect off armour (and you are rewarded in this game for targeting the rear or sides of tanks where just like in real-life, the armour is generally weakest). Taking advantage of terrain and also learning how to use your troops and tanks effectively will be decisive in your ability to secure a victory.

You are also given the ability to follow down three skill trees which will offer you special abilities like artillery strikes and bombing runs, quite similar to the system employed in Command and Conquer Generals. You gain these abilities by earning experience points on the battlefield, either through killing enemies or building new structures.

Multiplayer is good fun too and gives you an opportunity to play with your friends as an allied company or against them. I was unable to test on Relic Online however, but that's discussed in "The Bad" section.

The Bad
Even though the graphics are great in Company of Heroes this means lower end systems may suffer in performance (so a mid to high-end system is recommended!). Framerates were passable on my machine except whenever a Tiger tank was on the screen, the framerate would plummet to single digits (have no idea why that is the case, but there you go).

As mentioned, multiplayer is a blast but unfortunately I was unable to play online and had to resort to playing over a LAN with friends. This is because it seems the pings Australians get on Relic Online's servers are so high that they don't allow players to connect if they exceed a certain threshold. This problem may be rectified in the future but at the time of this review this is a major hindrance to Australians as there'd only those with fast connections could possibly play (and I have a 1.5Mb connection).

The Bottom Line
Company of Heroes shows the world that even though there are speculations that the RTS genre is dying, it's not, it's just evolving into something new and the proof lies in this game. With an immersive 16-mission single player campaign (that rewards you for getting bonus objectives) and lots of fun to be had on multiplayer, this game offers good replayability and is a must have for WWII fans. It's a bit like Day of Defeat: The RTS.

Windows · by Rambutaan (2782) · 2007

Not so realistic as it claims, but brilliant fun nevertheless!

The Good
It's not every day that we come across a good real time strategy game nowadays. That being because the game concepts and scenarios are well explored and implemented into games that have been already released. And WWII is a setting which has been well explored in most of it's many theaters. The last good releases which I can think of are the Blitzkrieg series and the superb Panzers: Phase One. Looking at Company of Heroes Screenshots prior to buying the game, it wasn't promising anything but good graphics. I kinda like the odd strategy game from time to time, especially when large tanks and other humongous destruction machinery is involved, so I decided to give this title a try. Being stuck on it for most of my weekend I can say that I haven't played such a good WWII real time strategy game since the days of Panzers: Phase One.

Company of Heroes really takes over where the first Panzers left in terms of gameplay, since you are now able to build a base camp (and as many small operation fronts as you wish / are able), seek and conquer resources for building your army, buildings and vehicles. Much like most other strategy games the same concept applies here as well: build a base with what you have, explore the surrounding areas for resources and then build your assault force to clear the area. In comparison to the scenario of the game which is based on true historical facts this is highly unrealistic but nevertheless it offers an enjoying strategy gaming experience.

Talking of the scenario on which Company Of Heroes was based upon, it is about the D-Day invasion of Normandy in northern France. The game will have you fighting to conquer real cities (at least their names are real) based on authentic historical events. The player commands a number of different squads in order to complete missions, not only personnel squads but armored divisions as well. Basically you have 3 types of war dogs: Infantry squads, Airborne units and Armored units. Each of these have their own special abilities and upgrades, for example the airborne units can be equipped with bazookas, the tanks can have mine destroying chains etc. Also all units begin as a base rank unit and progress in ranks according to their battling experience, a task which is not that difficult since the enemy comes in plenty. Finally when a squad has lost some of it's members in action, you can reinforce the squad back to full strength instead of waiting for them to perish. Of course there's a limit of personnel and vehicles the player can deploy, so tactical thinking is needed.

The game field is divided into sectors, so victory comes when the player has conquered all the sectors of the field. Usually one resource point takes up a sector. In order to conquer the sector you have to raise your flag on the resource point's pole, which basically means that you will have to fight for it first. Even after securing a resource point, the Germans can come and invade it again for their benefit. There are three types of resources: Manpower which is constantly generated by your HQ and barracks, Fuel and Munitions. Fuel is the most scarce and the most needed if you're into tank building. So good things come hard in this game and if you want some armor you better get fighting smart. Mind you there are a lot of sectors to conquer on each mission field and the Germans are not known to be easy going chaps! Especially when they wear the iron cross emblem on their suit :)

One of the highlights of the game are the field combat tactics; In order not to send your squad to suicide, you have to use cover from enemy fire by hiding behind walls, rocks, trees, car wrecks etc. That way you stand a fair chance of surviving even when being slightly outgunned. Also the option to retreat is vital, as when retreating the squad sprints back to the HQ, where you can reinforce the lost members and send them back to battle. This is also good for armored units as they can race back to the HQ for repairs, although this is not necessary as engineer teams can be deployed and repair vehicles anywhere on the field, this will prove useful if you are just one step from exploding to metal parts. Also, heavy machine guns come in two flavors, either as a manned mobile squad or as stationary and more robust bunker.

The graphics are superb! If you found Panzers: Phase one to be a graphical masterpiece, then wait to see this one. The buildings, soldiers, vehicles and surroundings all modeled masterfully giving wonderful visuals. The special effects and explosions are simply unbelievable! You should watch the mayhem from artillery cannons strike which combined with the excellent sounds will have you stunned at first and then when the smoke clears leaving only rampaged debris, it only makes you think of the devastation of a true war. Shocking really, but I guess some lessons are best to be learned from games rather than reality. The view camera can be adjusted to any angle that you desire; you can even lower it and have your squad in about 4 meters in front of you. However that is largely impractical in combat, but it is a rather nice gimmick when you have cleared the enemy and only a few routine tasks are left for you to complete the mission. You can actually watch the action very closely. Finally the cut scenes are a real beauty! Not all of them very detailed, as they are being rendered in real time using the game's 3D engine, but they fit very well within the graphic pace of the game.

The Bad
Talking about the superb graphics and detailed modeling of this game reminds me of the old saying "you can't have everything without a cost". And that cost is going to be paid by your graphics card, as this game drains a hell of a lot resources from your system. I'm playing Company Of Heroes on a Core Duo 6600 at 2.4, with 2GB RAM and a Geforce 7950 GX2 and it still gives me average frame rates, which is especially annoying when you try to scroll your view field from one hotspot to another in order to have things under control. There are a lot of options for cycling through your squads, but in the heat of the battle it's really confusing to seek the right button to reach the right squad and you're going the old way 'click on the map to get there', or by scrolling which proves a hard task for your machine with all this 3D detailed population in the game's terrain.

Maybe it is my idea, but I really think that the developers are trying to take the mickey out of the (then) Germans. First of all, the word Germans is never heard in the game, nor the word Americans. Instead of Germans, they are being called "Axxis Forces" on the formal cut scenes (as they were mostly called in WWI) and in game they are being called 'Jerrys' or 'Krauts'. Is this some kind of a joke or another American propaganda? Most serious strategists know a basic rule in war and that is never underestimate your enemy. And hell, Germans were definitely not to be underestimated back then, as they gave the world a real hard time, whether you like it or not. So what is this Kraut and Jerry rubbish for?

Talking about the game's Germans, I'd rather be playing on their side, as they have the coolest looking panzers and base buildings. But the game offers no option to play the campaign on the German side of things. At least so far it doesn't, I haven't completed the game yet.

The Bottom Line
Overall this is a superb real time strategy game. Although it offers an authentic sequence of historical facts, the game mechanics core is like any other 'build your army and conquer' game you've played, with some more neatly thought about combat tactics, which can work at your benefit after all.

Graphically exceptional you should invest on this game only if you've got enough firepower on your machine, otherwise I suspect that it would be a rather annoying gaming experience.

Judging from the length of the first 4 missions which I have completed during the weekend, taking me about 3-4 hours on average to complete each mission, and considering the skirmish scenarios, it surely promises to be a long lasting venture on my HDD.

Windows · by SifouNaS (1309) · 2007

Deep and engaging, but not flawless

The Good
In case you haven't heard, Company of Heroes (here on out referred to as CoH), is a real-time strategy game of the WW2 flavor. Having played every major release RTS game from Warcraft to Rise of Nations and beyond, and also having experience with WW2 games like Call of Duty, Metal of Honor, and countless others, I figured I had seen it all. Wow was I mistaken!

Starting off with the tutorial because I refuse to even look at a manual, I was very well pleased with how straightforward the game controls are. Moving units around, having them take cover, perform special attacks, garrison buildings, and do everything else they are capable of is surprisingly easy and simple. Units confirm when they are selected, and confirm the orders you give them. Learning the game controls is as easy as RTS gaming gets, but using your units effectively and efficiently is another matter.

I noticed that the graphics even at middle of the road settings looks beautiful, and the game runs very nice for a modest system. Zooming in on your units reveals an unprecedented level of detail. Before I knew anything about the game and just looked at some random screenshots, I thought that this was a first person shooter (if that's any indication to the level of detail present).

Realism seems spot on. Physics are amazingly genuine, and the environment is almost entirely destructible. Blow up a big building with some artillery and watch as the structure falls apart like a real building would, all the while garrisoned troops go tumbling out of the windows. This level of realism puts you right into the battle. I even found myself feeling bad for a rifleman squad that got cut off and fell to German tanks because I couldn't back them up.

The sound is amazing and if you have a good speaker system, crank up the noise and make the neighborhood think that WW3 is upon us.

Your units have real personality and tell you what's going on when they're fighting. Infantry units can get pinned down and when they are, they'll usually say so and then be unable to fight. The option here is to have your men retreat back to base. I especially like some of the sayings your men voice, such as, "let them f** krauts eat a god grenade", or "eat s* you 'mf'" You get the idea. Quite profane at times but it only adds to the realism. I'm surprised that there was no language warning on the box, but not in any way disappointed at its presence. It is rated M+ if that's of any clue.

While there is not a gigantic variety of units to the game, there is a wide range of unit uses. Most units can be upgraded and may perform several functions. For example, engineers can be used to build structures, use flamethrowers on infantry, destroy buildings and bridges, salvage wrecked vehicles, deploy antitank guns, cut through barbed wire, the list goes on. For every type of unit there are several functions the unit may be capable of. Infantry can use grenades, sticky bombs, satchel charges, machine guns, upgraded weapons, the works. Furthermore, if a mortar or machine gun team is killed, the opponent can pick up and use the weapons left behind. VERY detailed.

When fighting, there are many factors that can determine whether or not an assault is successful. Outnumbering an enemy with superior weapons doesn't guarantee victory as is the case with almost every other RTS game out there. Let's say you attacked with 2 squads of infantry against 1 squad (you control squads, not individual soldiers) and lost. You must then examine contributing factors such as types of weapons used, veteran status (surviving many fights has units promoted making them more effective), cover (with there being 3 types, no cover, semi-cover, and cover), position, the works. It's not enough to just throw troops or tanks against an enemy with the odds in your favor and expect to win by brute strength, rather you must micromanage all of these things mentioned in order to provide for the most effective attack. In other words, you don't just order units, you control the very minute details of HOW they fight. Truly remarkable design.

Improving and acquiring new units is based upon resource acquisition. There are three types which are manpower, munitions, and fuel. Manpower is the most basic and abundance resource which is needed to make a new unit. You start with a good supply of manpower. Munitions are used to create some units but also to upgrade others or perform special actions. Want your infantry unit to grenade a building? It costs munitions. No munitions no special attacks, grenades, satchel charges and the like. Finally, fuel is used mostly for armored vehicles and tends to be the least available. This is balanced by the fact that armored vehicles can be very difficult to dispose of.

Vehicles are very detailed and interesting. Shooting a tank in the back is much more effective than in the front. Furthermore, certain parts of a tank can be damaged or destroyed. If the engine is damaged the tank moves slowly, if it's destroyed it's a sitting duck. Of course engineers can repair it over time, but this is provided that the tank survives the attack that damaged it to begin with. The vehicle's gun can be damaged, or if moving at high speed and running over a mine the tank can be out of control for a few seconds.

Early in the campaign I was directed to set up an ambush for an incoming German convoy. I set up some mines in the road, strategically positioned some machine gunners on the side of the road in bunkers, and then watched as the convoy came through, running into mines, spinning out of control, while the drivers and passengers bailed out only to be subject to unforgiving machine gun fire. Awesome!

The AI is excellent. The computer opponents do not mindlessly attack you, and instead makes what seem to be coordinated and intelligent moves against you. I deployed some engineers to repair a building that was being attacked by two tanks, and the computer responded by diverting one tank's fire to the engineers while the other continued to attack the building. The game responds intelligently to what you do, and is good at making common sense decisions along with attacking you in your weak spots. Countless other RTS games seem to just build massive armies and then try to overrun you. CoH expects you to play a smart game, and it's nice that in return it provides you with one.

Multiplayer is a load of fun, and the games can go on for a very long period of time. It takes awhile to be able to mount a strong enough attack to overrun your enemy, but usually the road to victory is traveled by those that mount multiple, simultaneous attacks at various areas. Players vie for control of various strategic and resource points to gather more munitions and fuel. Much of the game is spent fighting at various hot spots around the map, not laying siege to your opponents HQ. The game requires a high level of attentiveness over a long period of time during multiplayer. My first multiplayer game ever was against a guy that had played over 50 games and even though he destroyed me it took him a good two hours to do so. Time well spent though.

Multiplayer is done via an in game program that will allow you to connect and play without much effort at all. Ranked games exist and a record of your victories and losses are present for others to see. Good stuff.

The Bad
I wasn't looking to find the bad in this game, but I didn't need to. Although I have not read another review of this game, I did notice that many game sites gave it a perfect score. I find it hard to believe that there are those that found this game to be perfect.

If I had to rate on how exciting and good the gameplay is alone, of course I would give it the maximum rating possible, however in reviewing the whole package, there are a few things that strike a nerve with me.

For one there is no way to remap controls. Not a big deal until you find that the default (and mandatory) control setup is totally backwards. The game is best experienced with multiple camera angles, but to change the camera angle you must hold down Alt while you move the mouse around. To make matters worse, resetting the camera involves hitting backspace twice. While you're doing all of this it is near impossible to control your troops or progress the gameplay, so I've found that many have resigned trying to use the various camera angles because of the awkward, unalterable controls.

There are not enough options, of any kind. There is an awful lot of horizontal tearing, but no option in the game to sync the frames. Reviewing the readme file explains that you must use third party software to force a vsync, but the problem with doing that in such a manner is that it tends to be cpu intensive, thereby reducing the speed of gameplay. Either bog down or deal with the tearing, it's up to you.

There aren't enough game options. You can win by annihilation (destroying all of your enemy) or points acquired by holding strategic positions. That's it. Furthermore, the skirmish mode is lacking in that you cannot have woefully uneven teams. Not a big deal, but there are also only two teams. A four man free for all? Forget it. You are either Axis or Allies and there is only ever one side fighting the other. This was a disappointment for me.

The system requirements are very high, which means that the majority of gamers will not be able to experience the very high detail graphics at speed which is playable. Even still the requirements are high enough that other groups of gamers may not be able to play the game at all, while others will be so bogged down that they may choose not to play.

Press any key? After a scenario is loaded you get this message. You can't just hit the mouse, you must actually press a key on the keyboard or click directly on the message. Is this DOS or something?

Upgrades and special actions require too many resources. On smaller maps and especially in single player mode, even controlling half or better of the map has you starving for resources. I had to back off of a building and wait almost a full two minutes until I had enough munitions to throw in a grenade, all the while not making any new units. You do get upgrades to your command giving you further special abilities as we've seen in C&C Generals, but often times they require so many resources that you can find yourself earning rank only to gain special abilities that you can't afford to use.

In very long multiplayer games, this is not as big of an issue. But in skirmish games with small or medium maps it is a constant pain in the ass.

It's rarely possible to come back from a heavy defeat. Once you've had a decisive battle mid-game and lost a resource point or two, it's extremely difficult to recover. You are starved for resources while your opponent gets wealthy. The alternative you have is to generate more units rather than spending on unit upgrades or special moves, but the problem this generates is that your opponent will gain more and more veteran units while you're throwing fresh meat at him. There is too much of a snowball effect once you've taken a big lump. As a result, it is often clearly visible who the winner is going to be, even hours before the game can be ended. That's a real drag.

UPDATE! There has been some patching going on and the dynamics of the game have seriously changed. Most notably, online game matching is more buggy than ever. It often takes a very long time to have a ranked game begin, even with several people in queue, all waiting. Furthermore, the statistics system is not working properly. Some people aren't having any of their wins counted, others aren't having their losses counted. This results in the rank which is displayed being completely inaccurate. You might go up against a rank 1 player that is a professional CoH player, or you might go against a rank 6 player that can't play worth squat. Furthermore, most of the match making is based on rank, which means that if your losses aren't being counted, you will consistently be paired with high ranking players (which may, or may not have earned it).

I personally have 63 wins that haven't been counted, so my official record is 21-20 for 2v2 games, when it should be 84-20. Huge difference. This was brought up on the official forums, and the response from the public relations people was, "the ranking system is far from flawless, don't expect there to be a fix anytime soon."

For others, the ranking system means nothing. However, in the latest patch they made the allies so strong that the game is horribly unbalanced. It takes an exceptional axis player to beat a humble, casual allied player now. Whereas the axis had their strength in armor previously, with allies having powerful infantry squadrons, the allied tanks are now superior, leaving axis players at a disadvantage on all fronts. Couple this with the ranking issues and poor speed with game match making, and CoH's multiplayer online option has become an almost complete disaster. I must change the rating for the game in light of this.

The Bottom Line
Despite some minor flaws this is simultaneously the best RTS and WW2 game ever made in my opinion. It's truly amazing that the developers could take two of the most tired genres in the industry and make a game that will impress even the most jaded gamers. I look forward to more games like this!

Windows · by D Michael (222) · 2007

[ View all 4 player reviews ]


1001 Video Games

Company of Heroes appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Copy protection

As of September 2006, Company of Heroes is fairly unusual for a retail game of its kind. Unlike hundreds of other games on the store shelves, Company of Heroes does not require the CD-ROM to be present in the drive while playing.

Online servers

The game's online servers which were hosted on Quazal's infrastructure were to shut down in December 2013. They were since moved to Steamworks, in a separate build called the New Steam Version which was granted for free to all previous and future owners of the game.

Retail versions of the game can be redeemed on Steam by entering the serial key.


  • 4Players
    • 2006 – #2 Best Strategy Game of the Year
  • Computer Games Magazine
    • March 2007 - Game of the Year 2006
  • Games for Windows Magazine
    • March 2007 - #2 Game of the Year 2006
  • GameSpy
    • 2006 – #2 Game of the Year
    • 2006 – PC Game of the Year
    • 2006 – #2 Online Multiplayer Game of the Year
    • 2006 – PC Multiplayer Game of the Year
    • 2006 – PC Real-Time Strategy Game of the Year
    • 2006 – PC Real-Time Strategy Game of the Year (Gamers' Vote)
    • 2006 – Best Sound of the Year (PC)
    • 2011 – #4 Top PC Game of the 2000s
  • PC Powerplay (Germany)
    • Issue 02/2007 – #3 Best Strategy Game in 2006

Information also contributed by PCGamer77.


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Contributors to this Entry

Game added by Anonymous Gamer.

iPad, iPhone added by Cantillon. Android added by Evolyzer.

Additional contributors: UV, Dave Mednick, Paulus18950, Patrick Bregger, Plok, FatherJack.

Game added September 20, 2006. Last modified July 19, 2024.