XCOM: Enemy Within

aka: XCOM: Enemy Within - Commander Edition
Moby ID: 62782

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Windows credits (2013)

77 people with 86 credits.

Design Team

Designed By Ananda Gupta
Lead Level Designer Liam Collins
Level Designers Brian Hess, Todd Broadwater, Orion Burcham
Lead Writer Scott Wittbecker
Additional Writing Liam Collins

Production Team

Lead Producer Clint McCaul
Producer Garth DeAngelis
Associate Producer Griffin Funk

Engineering Team

Lead Engineer Justin Boswell
Lead Systems Engineer Ryan McFall
Systems Engineer Ned Way
Lead Graphics Engineer Scott Boeckmann
Graphics Engineer Jeremy Shopf
Lead User Interface Engineer Brittany Steiner
User Interface Engineers Samuel Batista, David Burchanowski
Lead Gameplay Engineer Joshua Bouscher
Gameplay/AI Engineer Alex P. Cheng
Gameplay Engineer David Burchanowski
Lead Multiplayer Engineer Todd Smith
Multiplayer Engineer Timothy Talley

Art Team

Art Lead David Black
Lead Animator Dennis Moellers
Senior Animator Justin Thomas
Animators Hector Antunez, Bryan Twomey, John Stewart
Lead Cinematic Artist Andrew Currie
Cinematic Artist John Heeter
Lead Character Artist Chris Sulzbach
Character Aritsts Andrew Kincaid, Stephanie Gitlin, Brian Theodore
Lead Environment Artist Matthew Demaray
Environment Artists Justin Rodriguez, David Pacanowsky, Brian Mahoney, Toby Franklin
Lead Technical Artist Zeljko Strkalj
Lead Effects Artist Stephen Jameson
Effects Artists John Heeter, Saulo Embuscado
User Interface Artist Jason Montgomery
Concept Artists Piero Macgowan, Aaron Yamada-Hanff, Bryce Homick

Audio Team

Lead Audio Designer / Additional Music Roland J. Rizzo
Audio Engineer Dan Price

Quality Assurance Team

QA Supervisor Sarah Lynn
QA Lead Beth Petrovich
Quality Assurance Kevin Schultz, Maria Chehade, Logan Blackwood
Additional Quality Assurance Patrick Glascoe, Carlton Harrison, Steffen Drees, Jennifer Kraft, Ashlee Rutherford, Daron Carlock

Firaxis Management Team

President & Studio Head Steve Martin
Creative Director Sid Meier
Executive Producer Kelley Gilmore
Director of Gameplay Development Barry Caudill
Director of Software Development Steven E. Meyer
Studio Art Director Steve Ogden
Marketing Director Lindsay Riehl
Marketing Associate Peter Murray
Human Resources Manager Shawn Kohn
Office Manager Donna Milesky
Accounting Assistant Joanne Miller
IT Manager Josh Scanlan
Systems / Network Technician Matt Baros
Special Projects Coordinator Susan Meier

Production Babies

Hector Desmond Antunez Hector Antunez
Landon Boeckmann Scott Boeckmann
Avery Currie Andrew Currie
Nolan Shopf Jeremy Shopf
Kate Solomon Jacob Solomon
Mabel Sulzbach Chris Sulzbach
Ruby Thomas Justin Thomas

Additional Support

Level Artist - Blind Squirrel Games Anthony Buell
Additional Music Michael A. McCann
Effects Artists Carlos Florez
Animator and Mocap Cleanup Scott Dossett
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Collaborations

MobyPro Early Access

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Other Games

MobyPro Early Access

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Credits contributed by wendigo.