XCOM: Enemy Within
aka:
XCOM: Enemy Within - Commander Edition
Moby ID: 62782
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Windows credits (2013)
77 people with 86 credits.
Design Team |
|
---|---|
Designed By | Ananda Gupta |
Lead Level Designer | Liam Collins |
Level Designers | Brian Hess, Todd Broadwater, Orion Burcham |
Lead Writer | Scott Wittbecker |
Additional Writing | Liam Collins |
Production Team |
|
Lead Producer | Clint McCaul |
Producer | Garth DeAngelis |
Associate Producer | Griffin Funk |
Engineering Team |
|
Lead Engineer | Justin Boswell |
Lead Systems Engineer | Ryan McFall |
Systems Engineer | Ned Way |
Lead Graphics Engineer | Scott Boeckmann |
Graphics Engineer | Jeremy Shopf |
Lead User Interface Engineer | Brittany Steiner |
User Interface Engineers | Samuel Batista, David Burchanowski |
Lead Gameplay Engineer | Joshua Bouscher |
Gameplay/AI Engineer | Alex P. Cheng |
Gameplay Engineer | David Burchanowski |
Lead Multiplayer Engineer | Todd Smith |
Multiplayer Engineer | Timothy Talley |
Art Team |
|
Art Lead | David Black |
Lead Animator | Dennis Moellers |
Senior Animator | Justin Thomas |
Animators | Hector Antunez, Bryan Twomey, John Stewart |
Lead Cinematic Artist | Andrew Currie |
Cinematic Artist | John Heeter |
Lead Character Artist | Chris Sulzbach |
Character Aritsts | Andrew Kincaid, Stephanie Gitlin, Brian Theodore |
Lead Environment Artist | Matthew Demaray |
Environment Artists | Justin Rodriguez, David Pacanowsky, Brian Mahoney, Toby Franklin |
Lead Technical Artist | Zeljko Strkalj |
Lead Effects Artist | Stephen Jameson |
Effects Artists | John Heeter, Saulo Embuscado |
User Interface Artist | Jason Montgomery |
Concept Artists | Piero Macgowan, Aaron Yamada-Hanff, Bryce Homick |
Audio Team |
|
Lead Audio Designer / Additional Music | Roland J. Rizzo |
Audio Engineer | Dan Price |
Quality Assurance Team |
|
QA Supervisor | Sarah Lynn |
QA Lead | Beth Petrovich |
Quality Assurance | Kevin Schultz, Maria Chehade, Logan Blackwood |
Additional Quality Assurance | Patrick Glascoe, Carlton Harrison, Steffen Drees, Jennifer Kraft, Ashlee Rutherford, Daron Carlock |
Firaxis Management Team |
|
President & Studio Head | Steve Martin |
Creative Director | Sid Meier |
Executive Producer | Kelley Gilmore |
Director of Gameplay Development | Barry Caudill |
Director of Software Development | Steven E. Meyer |
Studio Art Director | Steve Ogden |
Marketing Director | Lindsay Riehl |
Marketing Associate | Peter Murray |
Human Resources Manager | Shawn Kohn |
Office Manager | Donna Milesky |
Accounting Assistant | Joanne Miller |
IT Manager | Josh Scanlan |
Systems / Network Technician | Matt Baros |
Special Projects Coordinator | Susan Meier |
Production Babies |
|
Hector Desmond Antunez | Hector Antunez |
Landon Boeckmann | Scott Boeckmann |
Avery Currie | Andrew Currie |
Nolan Shopf | Jeremy Shopf |
Kate Solomon | Jacob Solomon |
Mabel Sulzbach | Chris Sulzbach |
Ruby Thomas | Justin Thomas |
Additional Support |
|
Level Artist - Blind Squirrel Games | Anthony Buell |
Additional Music | Michael A. McCann |
Effects Artists | Carlos Florez |
Animator and Mocap Cleanup | Scott Dossett |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- XCOM 2, a group of 66 people
- XCOM: Enemy Unknown, a group of 65 people
- XCOM 2: War of the Chosen, a group of 51 people
- Marvel Midnight Suns, a group of 40 people
- Sid Meier's Civilization VI, a group of 33 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Sid Meier on 98 other games
- Josh Scanlan on 46 other games
- Barry Caudill on 45 other games
- Roland J. Rizzo on 44 other games
- Steven E. Meyer on 36 other games
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Credits contributed by wendigo.