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Alex P. Cheng

aka: Alex Cheng

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Alex Cheng has been a programmer in the gaming industry since 2001, having worked at PopTop Software and Inevitable Entertainment (now known as Midway Austin), before joining Firaxis in February 2006 as software engineer.

After receiving his Bachelor’s degree in Mathematics from Carnegie Mellon University, he went on to earn an AS in Game Design from Full Sail University.

In his spare time, Alex enjoys Texas Hold ‘em (which makes him fit right in!), speed chess, and, naturally, video games! He also plays a variety of sports including tennis, bowling, shooting pool, and racquetball. He has been known to feel a little too comfortable behind the wheel of a big-rig, so are hoping we won’t lose him to a life of truck drivin’!

Alex’s Game History:

Tribes: Aerial Assault, The Hobbit, Medal of Honor: Rising Sun, Shattered Union

Credited on 10 games

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XCOM 2: War of the Chosen (2017 on Windows) Gameplay Engineers
XCOM 2 (2016 on Windows) Gameplay Engineers
XCOM: Enemy Within (2013 on Windows) Gameplay/AI Engineer
XCOM: Enemy Unknown (2012 on Xbox 360) Gameplay Engineers
Sid Meier's Civilization: Revolution (2008 on Xbox 360) Programmers
Sid Meier's Railroads! (2006 on Windows) Programming
Shattered Union (2005 on Windows) AI Programming
Medal of Honor: Rising Sun (2003 on GameCube) Engineering Team
The Hobbit (2003 on PlayStation 2) Additional Tools and Technology
Tribes: Aerial Assault (2002 on PlayStation 2) Programmers

[ full credits ]

developer photo

at Firaxis (2006)

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