Alex P. Cheng
aka: Alex Cheng
Biography edit · view history
Alex Cheng has been a programmer in the gaming industry since 2001, having worked at PopTop Software and Inevitable Entertainment (now known as Midway Austin), before joining Firaxis in February 2006 as software engineer.
After receiving his Bachelor’s degree in Mathematics from Carnegie Mellon University, he went on to earn an AS in Game Design from Full Sail University.
In his spare time, Alex enjoys Texas Hold ‘em (which makes him fit right in!), speed chess, and, naturally, video games! He also plays a variety of sports including tennis, bowling, shooting pool, and racquetball. He has been known to feel a little too comfortable behind the wheel of a big-rig, so are hoping we won’t lose him to a life of truck drivin’!
Alex’s Game History:
Tribes: Aerial Assault, The Hobbit, Medal of Honor: Rising Sun, Shattered Union
Credited on 10 games
Displaying most recent · View all
XCOM 2: War of the Chosen (2017 on Windows) | Gameplay Engineers |
XCOM 2 (2016 on Windows) | Gameplay Engineers |
XCOM: Enemy Within (2013 on Windows) | Gameplay/AI Engineer |
XCOM: Enemy Unknown (2012 on Xbox 360) | Gameplay Engineers |
Sid Meier's Civilization: Revolution (2008 on Xbox 360) | Programmers |
Sid Meier's Railroads! (2006 on Windows) | Programming |
Shattered Union (2005 on Windows) | AI Programming |
Medal of Honor: Rising Sun (2003 on GameCube) | Engineering Team |
The Hobbit (2003 on PlayStation 2) | Additional Tools and Technology |
Tribes: Aerial Assault (2002 on PlayStation 2) | Programmers |
[ full credits ]
Frequent Collaborators
- 6 games with Susan Meier
- 6 games with Josh Scanlan
- 6 games with Barry Caudill
- 6 games with Daniel Einzig
- 6 games with David Ismailer
- 6 games with Donna Milesky
- 6 games with Scott Wittbecker
- 6 games with David Boutry
- 6 games with Gabriel Abarcar
- 6 games with David Black
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