Disney's The Lion King

aka: Disney's Der König der Löwen, Disney's Le Roi Lion, The Lion King
Moby ID: 66516
Game Boy Specs
See Also


The 1994 Disney film The Lion King received a unique adaptation on Nintendo 8-bit systems. While based on the 16-bit version, it adapts only a few of that game's levels directly, while others are completely new or just based on the general concept.

Players control the young lion Simba through nine levels (the NES version includes only the first six), most of which are side-scrolling platform affairs. At the beginning of the game, where Simba is a cub, he can jump and roar. Roaring stuns some enemies, jumping on top of them defeats them. Cub Simba can also roll along the ground, which allows him to destroy some barriers. Starting in level seven (i.e. not in the NES version), Simba has grown into an adult and gains the ability to scratch enemies with his paws to defeat them, but loses the rolling ability. Enemies to be destroyed or avoided include lizards, porcupines (which must be stunned to turn them over because they can't be jumped on), bugs, and spiders. The film's hyena lackeys also appear and are tougher to destroy than most other enemies. The final boss in the game is of course Simba's uncle Scar. Powerups to be picked up are bug icons that partially or fully restore health, one-ups, and lion icons that create a savepoint in the level.

There is some variation from the standard platforming: the film's stampede scene is recreated in a level where Simba is seen from the top and runs automatically to the right. He must be moved up and down to avoid being trampled by water buffaloes. Another level is seen in the standard platforming view, but consists of a number of interconnected rooms in which hyenas wait for Simba. He must defeat them before the entrance to the next room opens up. Picking up a special bug icon found in some of the levels activates the mini-game "Bug Patrol". In this game, the player controls Pumbaa who must catch bugs thrown from the top of the screen, avoiding big spiders. Catching enough bugs lets life and continue icons drop.

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Credits (Game Boy version)

35 People (34 developers, 1 thanks) · View all

Product Producer
Support Graphics
Music & Sound
Sound Driver (uncredited)
Graphics Utilities
Play Testing
Game Manual
Creative / Technical Consultant
Production Coordinator
Assistant to the Producer
Special Thanks to
  • All animation consultants from Feature Animation
Executive Producer
Product Coordinator
Quality Assurance Team Manager
Quality Assurance Team Group Head
Quality Assurance Team Lead Analyst
Quality Assurance Team Analysts
[ full credits ]



Average score: 46% (based on 9 ratings)


Average score: 2.9 out of 5 (based on 9 ratings with 0 reviews)

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The game uses David Whittaker's sound engine although he never gave the developers permission to use it.


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Identifiers +

  • MobyGames ID: 66516
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Contributors to this Entry

Game added by Terok Nor.

Additional contributors: Alaka, Cantillon, Charly2.0, MusicFox, Bart Smith.

Game added June 28, 2014. Last modified March 31, 2024.