The Sims

aka: Die Sims, Dollhouse, Home Tactics, Les Sims, Los Sims, Project X, Sim Dollhouse, SimPeople, Tactical Domestic Simulator, The Dollhouse Simulator
Moby ID: 860
Windows Specs
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Description official descriptions

The Sims is a real-time simulation game where you simulate the lives of one or more people in a family and their social activities in their immediate neighborhood.

Characters of the family may be custom created (including physical features) or simply chosen from pre-generated families. All the characters also have two age groups, children and adults. Each age group has different lifestyles, priorities and interests.

Game play in the Sims may be classified as the following:

[1] Life Simulation

This revolves around simulating their day-to-day lives. From eating, sleeping, entertainment, socializing and romance, you are in complete control of their actions if you choose to. Each Sim has a statistics that may be developed. Some of which identify certain desires the Sim in mention may require. Your role in simulating their lives is primarily to keep them happy by fulfilling their desires.

Controlling the Sims people is optional, as they follow their own Artificial Intelligence unless commanded otherwise by the player.

[2] The Architect

Designing and furnishing your home is an integral part of the game play. Pre-generated houses may be purchased at the beginning of the game, or you can design and build your future home from scratch. Furnishing consists of acquiring various items that may be manipulated by your Sims to fulfill their needs. Designing houses and furnishing costs money, which may be obtained through jobs.

[3] Character Development and Careers

Adult Sims may acquire jobs to pay for the many necessities of living a simulated life. There are several different job track available, from Entertainment, Law Enforcement, Politics and even a life of crime! Promotion in a job requires the Sim to advance in certain statistics (e.g. Charisma, Strength) which may be done so by manipulating the various items available for purchase.

Spellings

  • 模拟人生 - Simplified Chinese spelling

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Credits (Windows version)

208 People (150 developers, 58 thanks) · View all

Product Marketing Lead
Marketing
Public Relations
Localisation Lead
Localisation
Voice Test Lead
Testing
Quality Assurance
Documentation Layout
Product Manager
Public Relations UK
Project Manager Localisation
Documentation Editing
Package & Documentation Layout
Pack Co-ordinator
Localisation Coordination
Localisation Coordination Export & Web
Material Planning
Studio Operations
Quality Assurance
[ full credits ]

Reviews

Critics

Average score: 89% (based on 52 ratings)

Players

Average score: 3.6 out of 5 (based on 205 ratings with 20 reviews)

Simalicious

The Good
I remember playing Sim City 2000 a long time ago and thinking 'you know, wouldn't it be cool if I could zoom in far enough to see the people in those houses?'. Little did I know that Maxis had that idea too, though on a far grander scale.

The Sims came out at the same time as Sim City 3000, and I picked both up in a bundle pack. At first I was more interested in reliving my city building days, but soon I picked up the idea of watching a Sim go about its every day life while having control of certain aspects.

It soon became obvious to me why so many people had become addicted to the game. The combination of having the chance to live out a life exactly as you want it to through the eyes of a digital character, and at the same time creating an addictive puzzle/strategy hybrid was hard to put down. Every day I'd come back and play out another few days of my characters life, building up the home and creating a family atmosphere.

The level of freedom to do as you please was, at the time, unheard of. Even Sim City had its limitations, but here you could live out an entire life for as long as you could stand your character. Even the house building mode was just as entertaining.

The Bad
Since the Sim craze has faded just a little bit from the original magic, that addictive like nature does tend to fade with it. You can make as many lives, houses and families as you like, but in the end it all works out similarly to before. Expansion packs and downloads help to starve complete boredom, but it will set in eventually.

The other thing that I did think brought the game down just a tad was in the characters themselves. They moved well, performed just about all you ask them to, but once in a while they go off on you and doing strange, if not disturbing, things. Put it down to a lack of true AI development, perhaps.

Maxis hasn't always been known for its best musical scores either. The Sims had some nice shiney tunes, the kind of tunes that would grate on your mind and you'd whistle constantly long after putting down the keyboard. Catchy, yes, but annoying, definitely. A little more variety (as seen in The Sims 2, for example) would have been an advantage.

The Bottom Line
The Sims was, put simply, a brilliant concept that was developed into an entertaining game. All problems aside, it's probably the most addictive game out there.

Forgetting the fact that there have been probably a few too many short lived expansion packs and the rushed out Sims Online, Maxis moved itself out of the shadow of Sim City, so much so that The Sims is the new flagship title in the arsenal.

The question is, will it be remembered for its uniqueness, or for being so addictive that people were living out their lives almost the same as the characters themselves...

Windows · by Kartanym (12418) · 2006

A cult-favorite People Simulator fun for an entire family.

The Good
Like most Will Wright 'games', the Sims is a construction kit; a toy. You're given a set of basics and told to play make believe. Anyone who played with building blocks, chemistry sets, or even created complex stories for their toys will instantly love this game. There's no defined goals, no ending.

Part of the addictive nature of the Sims is the fact that it's open ended. When my co-workers caught the Sims bug, one played a number of very straight laced familes, while another created a house only a drugged-out artist could love and proceeded to be the town bum, eventually having his wife leave him and his kids sent to military academy. A third created an Austin Powers Sim who lived with seven women...and tried to keep relationships going with all of them without causing a fight. On the web come stories of everything from militia type compounds to insane asylums to one demented soul who kept his neighbors in glass rooms. What other game gives you this much flexibility?

The graphics are beautiful and functional, and give the game a nice balance between 'cute enough for kids' and 'serious enough for adults'. The Sims wear various clothes, can play with little electric trains (that actually run on the table), watch TV, or lounge around in the hot tub.

The interface is simple and intuitive. The first time I played this was on a friend's PC and figured out all the commands without any assistance. This makes for both a game you can sit your children in front of and not have to test their patience training them...and a relaxing game to pass time with without having to think too much about where everything is.

For anyone who's ever harbored a deep, hidden desire to be an architect and/or interior designer, this game gives you plenty of options to play with. Maxis has been putting out new goodies for their registered customers on a nearly weekly basis, making this a never ending toolkit.

Last, but not least, is the community that the game has inspired. From the office banter (there was a point where we'd share what our Sims did the previous night!) to the thousands of fans online, there's a giant fan base that just loves to share anecdotes and home made add-ons. Your Sims will never want for anything new because there's now thousands of various types of clothes, wall paper, carpet, and even furniture/items.

The Bad
Although the Sims can technically take care of themselves if left alone, they merely survive, if possible. They don't really try to make themselves happy or excessively relaxed and you will often find unattended Sims leaving messes about the house and falling asleep wherever convenient (like a dog!). The micromanagement required sometimes is extreme and since many of the duties are as repetitious as they are in real life, it becomes tedious.

The pacing may also be an annoyance. There are multiple speeds the game can be played (some people who don't read the manual may never realize this) and it is almost essential that you speed up and slow down the game in order to enjoy it. Some tasks (like making dinner) can take an excessive amount of time (often near a Sim hour to make breakfast...almost twice as long for dinner) and while the Sim may be enjoying himself watching TV, you're not really enjoying yourself watching him sitting there humming away. During these times you need to speed the clock up. But no sooner than you run at the increased speed does something vital happen, such as a friend you wanted to have visit knocking on your Sim's door, or the Sim deciding to make another meal and setting the kitchen ablaze, throwing you back into normal speed. For many, the speed changes become second nature, but it's odd pacing at first, and annoying forever to some.

Your Sim's job is, unfortunately, done behind the scenes, so there's little to do while they're away at work or school. Perhaps Maxis will come out with an expansion pack called 'Sims at Work', although it would have to be much more expansive; currently the only action you get to see is your neighborhood. Like living on some commune miles away from anyone else, the only Sims your Sim meets are those who live a block away. Random outsiders would have been nice.

Some would add that a lack of multiplayer ruins part of the game. I disagree if only because I could just see an online Sims neighborhood with people walling each other in their houses, stealing from each other, and generally causing whatever mischeive they can. I'd rather keep my social experiments self-contained and controlled.

No pets (well, aside from the original fish and the newer caged animals)! Perhaps Wright and crew felt the user had enough babysitting to do, but it would've been fun to have had a dog or cat as a family member...even with the same stats of 'Neatness', 'Outgoing', etc...

The Bottom Line
Waaaaay back when computers running at 2MHz were considered fast, there was a game from Activision called 'Little Computer People', in which you 'adopted' a person who lived in your PC and watched him live. Anyone remembering and loving that game will fall instantly for the Sims.

The Sims is a house-building/social interactivity toy that allows you to build up a neighborhood, populate it, and watch the neighbors interact. It's fun and addictive for a long time and may be a nice educational tool to teach kids how much effort goes into maintaining a healthy, happy lifestyle while bringing in a decent income (if a family member is thinking about having a baby without putting much thought into it, allow them to play the Sims and let their Sims have a baby. It'll show them how much work it is).

Windows · by Ray Soderlund (3501) · 2000

It takes 3 hours to eat dinner?

The Good
The first time I heard about this game I was told that you could pretty much do what ever you wanted to do. As in you could go down and rob the local store if you wanted to. So when I got the game I was obviously disappointed that I couldn't even leave the area of my house, so that being said here is my review.

The first thing I noticed when I started to play the game was the graphics, smooth around the edges and the game didn't seem to jump at all or have many bugs. I think that the Maxis / Electronic Arts team took about three quarters of the time spent making the graphics of the game perfect and then just adding a bit of game play in at the end.

The sound in The Sims was great. The little language that the Sims speak in can get a bit annoying after a while but it is still a nice touch to the game. And the language also makes the conversations between the Sims a lot more interesting. You can also hear you Sim / Sims grumbling if they are unhappy or if you have just woken them up in the middle of one of their peaceful little naps.

The game play, though the downfall of the game still had its high points such as, making the house is one of the most fun things to do in the game, and getting a job and watching as your house and your bank account expand. There quite a few jobs that the player can choose form such as a Army recruit or a journalist. If you get bored of just being a bachelor / bachelorette then you can try and get a person to marry and maybe even give you some children. And when you get a child then your character actually gets the pleasure of waking up at four in the morning because the baby is hungry or needs to be changed, and if you decide to neglect it then a social service person will come to your house and take the bundle of joy off your hands.

The Bad
As I said in the good review when I heard about The Sims I had quite a different idea of what I thought it was going to be like compared to what I actually played. Even though the graphics in the game were quite good they still had flaws such as, swimming around in the water there are no ripples or anything and it looks like he’s floating around in his own little patch of sky. And when the house was getting built and you could choose what kind of roof you wanted on top of your house, there was one size which looked quite normal but the other two just looked stupid and it was a waste being able to have them.

The Sims have their own little language. And it would not matter if the language was English it would still get incredibly annoying after a while and to be able to play the game I had to mute the sound so that I could not hear the sounds of the annoying Sims any more.

And now we come to the worst part of the game. You have to give your Sim(s) the attention that you have to give to a newborn baby. And its even worse when the Sim is a new born baby, and if you are not up within 30 minutes after it starts crying then the bloody social service woman gets there and takes it before it can even become a child. The most annoying thing by far about the Sims though is this: it takes so long to do ANYTHING. If you want to have a snack it will take your Sim about an hour to finish it, and its even worse if you want to actually have a full dinner. For example if I wanted to be up and be ready for work in my game then I would have had to be up four hours before my car pool arrived otherwise I would've been cutting it extremely close.

The Bottom Line
The Sims is a fun game for a while even though it takes the Sims ages as I said to do ANYTHING. If you are someone who is looking for a game that has no real ending and you have to be watching like a hawk every time you are controlling then go ahead and buy this game. If not then you will probably find The Sims to be annoying after a while you will be discarding it quite quickly.

Windows · by Horny-Bullant (49) · 2003

[ View all 20 player reviews ]

Trivia

1001 Video Games

The PC version of The Sims appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

3D Realms

3D Realms have released a skin pack for The Sims featuring their trademark action hero - Duke Nukem. The pack could be downloaded off their site at www.3drealms.com

Development

  • The Sims was originally going to be called "Home Tactics," and would have an entirely different focus. Will Wright originally designed it to be completely about building houses. When someone suggested a feature involving letting people move in to determine the quality of the house, the focus completely changed. Developers were having more fun watching the people than building the house. The design goals were directed towards Sims, and architecture was left as a side bonus.
  • According to the March 2002 edition of Wired Magazine, Will Wright and his development team had to develop what he called a "happiness landscape." By using this landscape, The Sim People could map and identify what items would satisfy any pending needs. It also permitted Sims to prioritize what needs were more pending. Will Wright stated that he went around his house, doing an inventory of objects and how he needed them so he could map out the landscape in the game.
  • The Sims was also meant as a satire on suburban life and consumerism. In a clip from "Charlie Brooker's How Videogames Changed the World", Will Wright has stated that "It was actually meant as a satire of U.S. culture, and I think most people didn't get that". An example he gives, is that the player is supposed to buy objects and furniture in the game to make the Sims happy, but inevitably the furniture will break or catch on fire making the Sims miserable instead.

Extras

After managing a household for 100 days you will be rewarded with information etc. about the creators of the game.

Inspiration

The game's most obvious progeny is Little Computer People.

Music

You can put your own MP3s in the music folder in the game's directory and they will be played on the radio.

Nudity

Although Sims are censored (their image blurred) when naked, there's an unofficial patch known as The Sims Nude Patch that eliminates censorship. You can find it at several fan sites.

PC Gamer fake review

In the April 2003 issue of PC Gamer, The editors faked a review for a phony expansion called "The Liebermans." In the June 2003 issue of PC Gamer, The editors revealed that their prank fooled a lot of people, including the political beat reporter for the Hartford Courant, The local news in the city where Senator Lieberman's office is located.

Pre-order bonus

If you pre-ordered the game at Electronics Boutique, you received a bonus disc containing different skins and a mini-strategy guide.

References

Shiny Things Inc., a company that makes kitchen appliances and other shiny things in the game, makes a guest appearance in the Sim City series as one of the industrial structures that can be built in your city. Malcolm Landgraab, the head of Shiny Things Inc., makes a guest appearance in The Sims for the console systems.

Sales

The game is listed in the 2008 Guinness World Records Gamer's Edition as the best selling PC game of all time, with 16 million sales worldwide since the original launch.

Awards

  • Computer Gaming World
    • April 2001 (Issue #201) – Game of the Year
    • November 2003 (Issue #232) – Introduced into the Hall of Fame
  • Game Informer
    • August 2001 (Issue #100) - #80 in the "Top 100 Games of All Time" poll
  • GameSpy
    • 2000 – Strategy Game of the Year
  • GameStar (Germany)
    • Issue 02/2001 - Most Innovative Game in 2000
  • PC Gamer
    • October 2001 - #11 in the "Top 50 Games of All Time" list
    • April 2005 - #23 in the "!50 Best Games of All Time" list
  • PC Player (Germany)
    • Issue 01/2001 - Best Economic Simulation in 2000
  • The Strong National Museum of Play
    • 2016 – Introduced into the World Video Game Hall of Fame
  • Verband der Unterhaltungssoftware Deutschland
    • August 31, 2003 - Gold Award (details in "Sales" section)

Information also contributed by Adam Baratz, Entorphane, James1, JPaterson, Matthew Bailey; Matt Neuteboom, PCGamer77, Sciere, Scott Monster, Technocrat, Ummagumma, Xoleras and Zack Green

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Related Sites +

  • 7 Deadly Sims
    Hugely comprehensive fansite with downloadable items, skins, building materials, and much more.
  • 8th Deadly Sim
    The 8th Deadly Sim is the paysite counterpart to 7 Deadly Sims. For a small token fee you can download hundreds of amazing objects, skins, building materials and lots more!
  • Around the Sims
    Can't get enough of that fresh downloadable content for The Sims? Here's another Sims fansite!
  • Coasters
    An all inclusive site with houses, skins, fashions and more. News too
  • IGCD Internet Game Cars Database
    Game page on IGCD, a database that tries to archive vehicles found in video games.
  • KillerSims
    A Great Mall for your Sims
  • SIMplyDariene
    Walls, Floors, Paintings and Objects, Murals, Objects, The Lollipop Shop, All That Glitters, FAQs, How-To Tutorial, Links
  • Sim Dudes Online
    The site is said to be updated every Monday with great new Skins, Walls, Floors, Roofs, Houses, Paintings, and Objects.
  • SimFreaks
    Yes, even more amazing new unique downloadable content for The Sims!
  • Sims in a Bottle
    A site with Cool Original Objects, tons of Wallpaper Sets, Floors, and Cheats.
  • Simulation Sims
    Another fantastic fansite full of downloadable new Sims content!
  • The Sim Sisters
    A unique site about The Sims that is theme-based around a Church. Art Gallery, Paintings, Skins, Nuns, Priests, Religious Items, Disney, and News
  • The Sims Resource
    Another huge fansite choc full of new downloadable content for The Sims!
  • The Sims Tattoo Parlor
    Site contains Tattoos, Clothing and Swimming Suits, Floors, Walls, Paintings, Guest Skins, Objects, FAQs, Links,
  • The Well Dressed Sim
    A Sims fansite specifically dedicated to fashion and the fashionable. Download stunning new clothing, salon items, home decor and more!
  • Who Needs the Networks?
    An Apple Games article about the Macintosh version of The Sims (August, 2000).
  • devisraad.com: The Sims
    Download unique skins and furnishings from devisraad.com's Sims page.
  • thesims.be.tf
    This site gives Overhead cabinets Plus loads of sets of same color furniture and a very useful program called Sims Object ID to check to see if an object has an uniqe ID number

Identifiers +

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Contributors to this Entry

Game added by Rynok.

Macintosh added by Corn Popper. Linux added by Christopher Corkum.

Additional contributors: Brian Hirt, xroox, Heikki Sairanen, Andrew Hartnett, Unicorn Lynx, Indra was here, Zack Green, Atomic Punch!, Alaka, Xoleras, Vaelor, BdR, Zeppin, Patrick Bregger, Victor Vance, FatherJack, SoMuchChaotix.

Game added February 19, 2020. Last modified March 14, 2024.