Return to Castle Wolfenstein: Tides of War
Moby ID: 9168
Xbox credits (2003)
149 people with 150 credits.
Produced by Activision |
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Producer | Steve Rosenthal |
Associate Producer | Jason Kim |
Sr. Executive Producer | Laird M. Malamed |
V.P. North American Studios | Mark Lamia |
PC Producer | Jonathan Moses |
Production Testers | Matthew Beal, Kekoa Lee-Creel |
Intro Movie Director | Trey Watkins |
V.P. Global Brand Manager | Dusty Welch |
Brand Manager | Kevin Kraff |
Associate Brand Manager | Yoko Nakao |
Senior Publicist | Michael Mantarro |
Director, Corporate Communications | Michelle Schroder |
V.P. Creative Services & Operations | Denise Walsh |
Marketing Creative Director | Matthew Stainner |
Creative Services Manager | Jill Barry |
Business & Legal Affairs | Gregory Deutsch, David Kay |
QA Project Lead | Henry Peter Villanueva |
QA Senior Project Lead | Matthew McClure |
QA Manager | Marilena Morini |
Single Player and Co-Op Floor Lead / Database Manager | Peter Beal |
QA Testers | Aaron Justman, Ben Harrelson, Bernie Leon, Chris Wagener, Dustin Thomas, Edward Vernon, Geoffrey Olsen, James Patton, Jesse Shannon, Keefe Kwan, Lee Cheramie, Michael H. Cook, Mike Ortiz, Paul Williams, Scott Soltero, Shane Sasaki, Taylor Livingston, Timothy Toledo, Siôn Rodriguez y Gibson, Jacob Biegel, Aaron Camacho, Nicholas E. Weaver, Jason Naglic, Daniel Kannard, Kop Tavornmas, Alex Cortez, Ryan Ramsey, Paul Colbert, Michael Wesby |
Sr. Manager, Customer Support | Bob McPherson |
Customer Support Leads | Gary Bolduc (Phone Support), Michael Hill (Email Support), Rob Lim (Information and Escalation Support) |
Multiplayer Design and XBox Version by Nerve Software |
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President, Game Director | Brandon James |
Vice-President, Content Director | Christian Cummings |
Lead Programmer | Sean Mitchell |
Programming | Brian Matt, Darin McNeil |
Art & Design | Jay Brushwood, Josh Jay, Brian Patenaude, Aaron Smith, John Turner, Sung Hoon Yi |
Prologue Levels by Three Wave |
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Level Design | Dan Gold, Michael Goodhead, Maciej Kowalski, Michael Labbe |
Egyptian Texture and Model Design |
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Design Teams | Splash Damage Ltd, Mad Doc Software |
ID Software |
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3D Engine | id Sotware's Quake III Arena technology |
Production, development and technical assistance | id Sotware |
Originally developed by Gray Matter Studios |
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Directed by | Drew Markham |
Executive Produced by | Greg Goodrich |
Art Direction by | Michael Kaufman |
Programmed by | Sherman Archibald |
Character Artist | Corky Lehmkuhl |
Technology and A.I. Programming | Ryan Feltrin |
Texture Artist | Claire Praderie |
Technical Design Lead | Dan Koppel |
Lead Level Designer | Richard Farrelly |
Level Designer | David Kelvin |
Models and Animation | Jason Hoover |
Animator | Dominique Drozdz |
Scripting | Michael Denny, Jeremy Luyties, Chad Bordwell |
Writer and Sound Design | Steve Goldberg |
Production Coordinator | Victoria Sylvester |
Controller | Max Yoshikawa |
Additional Programming | Rafael Paiz, Joseph Aurili |
Additional Level Design | Mal Blackwell |
Spec. Ops. Consultants | Kevin Vance, Thomas Lindberg, Clay Mottern |
Producer | Robb Alvey (uncredited) |
Intro Movie - Blur Studios |
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Creative Director | Tim Miller |
CG Supervisor | Jeremy Cook |
Lead Animator | Paul Taylor |
Motion Capture | John Bunt |
Visual Effects Producer | Sherry Wallace |
Film Coordinator Producer | Al Shier |
Animators | Brandon Davis, Tom Dillon, Asier Hernáez Lavina, Kirby Miller, Marlon Nowe, Derron Ross, David Stinnett, Timothy Wallace, Jeff Weisend |
Concept Art | Ed Lee |
Sound Design | The Bakery |
Game Cutscene Rework - Mondo Media |
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Executive Producer | Phill Simon |
Producer | Sarah Castelblanco |
Director | Marco Bertoldo |
Technical Director | Eric Ronay |
3D Artists | Richard Estrada, Tomer Litvin, Art Matsuura, Gustavo Ramirez, Michael Shahan, Dann Tarmy |
Voice and Motion Capture |
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Casting Director - Voice | Kris Zimmerman Salter |
The Director | Tony Jay |
Jack | James Alcroft |
Higgs, German #2 | Neil Ross |
Heinrich | Jonathan Cook |
Murphy | Charles Napier |
Helga, Female #1, Egyptian Woman and Child | B. J. Ward |
German #1 | Drew Markham |
Monk | Peter Renaday |
German #3 | James Kevin Ward |
Female #2 | Gaille Heideman |
German #4 | Cam Clarke |
BJ Blazkowicz | Matthew Kaminsky |
Agent One | Jim Piddock |
Army Major, Egyptian #3 and Prologue German #3 | Brian Mysliwy |
Egyptian #1 and Prologue German #1 | Brian George |
Egyptian #2 and Prologue German #2 | Steven Jay Blum |
Mocap Actor | Brian Simpson |
Mocap Actress | Danelle Folta |
Voices recorded at | Atlantis Group |
Music & Sound Effects |
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Music Composer | Bill Brown |
Period Music | Todd Cochran |
Weapon Design and Additional Effects | Soundelux Design Music Group |
Packaging and Manual Design |
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Design | Ignited Minds LLC |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- Return to Castle Wolfenstein: Operation Resurrection, a group of 113 people
- Return to Castle Wolfenstein: Game of the Year, a group of 83 people
- Return to Castle Wolfenstein, a group of 83 people
- Soldier of Fortune II: Double Helix, a group of 36 people
- Call of Duty: United Offensive, a group of 32 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Steven Jay Blum on 490 other games
- Gary Bolduc on 266 other games
- Michael Hill on 258 other games
- Marilena Morini on 219 other games
- Michelle Schroder on 215 other games
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Credits contributed by Robb Alvey, Corn Popper.