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Description
Earth has been rendered largely uninhabitable by an explosion caused by a bungled experiment. Few would dare to brave its unstable and searing environments - only those determined to grab a little of its remaining gold. You are one of those, taking your hover-bike into disintegrating caverns for a few hours of dangerous work which, successful or not, will be your last.Forsaken is a first-person shoot 'em up in which you have complete movement freedom in 3 dimensions, as you accelerate, swerve and strafe your craft, making for gameplay resembling Descent. Each level has a defined exit which must be reached within a tight time limit. The surrounding areas are collapsing around you, with spikes and turbine fans among your hazards. Be very aware of other craft out to take all you have, as they alter their approach based on your weaponry (from the 25 featured in the game) and past encounters.
On the PC, multiplayer action can feature up to 12 human players. The Nintendo 64 version featured 4 player split-screen multiplayer, while the Playstation version has no multiplayer options.
Screenshots
Promo Images
Trailer
Alternate Titles
- "浩劫餘生" -- Traditional Chinese spelling
- "Condemned" -- Working title
Part of the Following Groups
User Reviews
Great Multiplayer experience | Windows | Dave LeFleur (2) |
Descent | Windows | Ashley Pomeroy (233) |
If you're looking for mind-numbing 3D accelerator action, Forsaken delivers. | Windows | Trixter (9110) |
A horrible, horrible game. | Windows | Tomer Gabel (4643) |
Critic Reviews
PC Action | Windows | Apr 15, 1998 | 90 out of 100 | 90 |
Mega Fun | PlayStation | Apr, 1998 | 90 out of 100 | 90 |
PC Games (Germany) | Windows | Apr 01, 1998 | 90 out of 100 | 90 |
Power Unlimited | PlayStation | Oct, 1998 | 8.9 out of 10 | 89 |
Video Games | PlayStation | Apr, 1998 | 87 out of 100 | 87 |
Gamesmania.de | Windows | 1997 | 85 out of 100 | 85 |
GameStar (Germany) | Windows | Apr, 1998 | 84 out of 100 | 84 |
PSM | PlayStation | Jun, 1998 | 4 out of 5 | 80 |
IGN | PlayStation | Jul 13, 1998 | 8 out of 10 | 80 |
GameSpot | PlayStation | May 21, 1998 | 6.4 out of 10 | 64 |
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Trivia
Comic
Forsaken was featured as a comic book series published by Acclaim Comics shortly after its release. First in a Turok/Forsaken special edition (written by Fabian Nicieza and Evan Skolnick, and inked by Mat Broome and Sean Parsons) in which Turok gets lost in the alternate future of Forsaken. And then in a 4-issue limited series (written by Shon Bury and with art by Joe St. Pierre) which delineates the story of the main character presented in the Turok special (yup, the Forsaken babe), who turns out to be an artificial lifeform/living weapon, who gets possessed by what appears to be a human spirit.Descent
The Forsaken design team were admitted Descent addicts as is evident in the gameplay, and verified in some magazine interviews.Extras
The original Forsaken release includes a 12-month calendar featuring shots of the Forsaken cover-girl.German version
The gore effects when killing human enemies were removed in the German Nintendo 64 version.Technology
Forsaken's attitude to speed optimizing is tied very closely to the accelerator card's capabilities. Detail and complexity are continuously adjusted during the game based on what the card can accomplish; as a result, the framerate achieved while playing is extremely good, and can achieve 60fps or higher on even an original second-generation 3D accelerator (3Dfx Voodoo, for example) on only a Pentium 90.Title
The original name for Forsaken was Condemned. The name was changed because it had already been taken. However, there is still a reference to the original name in the opening movie.Awards
- PC Player (Germany)
- Issue 01/1999 - Best Action Game in 1998
Related Web Sites
- Forsaken (official website)
- AXG Forsaken Page (Red2's unofficial Forsaken site)
- Forsaken Headquarters (Doug Blair's continuing coverage of Forsaken)
- Wikipedia: Forsaken (Information about Forsaken at Wikipedia)
Windows Credits (51 people)
46 developers, 5 thanks
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Level / Scenario Design:
Adam Bouskill, Alec Prenter, Kevin Row, Errol Gale, Ned Langman, Paul Sinton, Chris Baker, Nick McGee, Ian Hudson, Neil Gartell, Tom Geddes, Andrew G. Williams, Andy Cowe, Craig Kerrison, Anthony Rosbottom, Ian Yarwood‑Lovett
3D Modelling:Creative Director:
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