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Today a marriage is to be celebrated: the Griffin Empire celebrates Emperor Nicolai and the tomboy-like Isabel who are soon to be united. But... something goes wrong and Demons emerge from the darkness, interrupting this joyous celebration! So, now Nicolai has to lead his army to war; while Isabel is carried away and treated like a poor defenseless girl.

She cannot sit still for long, so she breaks free from her escorts at the first opportunity and tries to seek some help for her Nicolai. While her escort, Godric, leaves to seek the powerful mages of the Shining Cities; Beatrice tries to contact the Elven armies of Irollan. Will she succeed in bringing help to her soon to be husband, Nicolai? Will Godric convince the mages to help the Griffin Empire?

This is the first Heroes of Might & Magic to feature 3D graphics and Multiplayer options. The turn-based system for tactical battles has been entirely re-written to be more scalable. It also features an entirely new plot, along with new spells, new units and new creatures skills.


Heroes of Might and Magic V Windows Battling demons in the dark caves
Heroes of Might and Magic V Windows The puzzle-map, each faction has its own (this is from the Dungeon faction).
Heroes of Might and Magic V Windows Godric on the map
Heroes of Might and Magic V Windows A battle at sea

Promo Images

Heroes of Might and Magic V Screenshot
Heroes of Might and Magic V Screenshot
Heroes of Might and Magic V Screenshot
Heroes of Might and Magic V Concept Art


Alternate Titles

  • "魔法门之英雄无敌5" -- Simplified Chinese spelling
  • "魔法門英雄無敵五" -- Traditional Chinese spelling
  • "Might and Magic: Heroes V" -- Alternate US title
  • "HoMM5" -- Common abbreviation

Part of the Following Groups

User Reviews

Fantasy TBS has never been so addictive. Windows CupcakeX (1197)
A good continuation of a great franchise Windows Frecklefoot (201)

Critic Reviews

LudoMac Macintosh Jan 18, 2008 9 out of 10 90
Gameplay (Benelux) Windows May 26, 2006 88 out of 100 88
GameStar (Germany) Windows Jun, 2006 86 out of 100 86
Gameswelt Windows May 19, 2006 86 out of 100 86
ActionTrip Windows May 23, 2006 85 out of 100 85
Game Informer Magazine Windows Jul, 2006 8.25 out of 10 82
Game Informer Magazine Windows Jul, 2006 7.5 out of 10 75
GameSpy Windows May 25, 2006 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
1UP Windows May 30, 2006 5 out of 10 50
Computer Gaming World (CGW) Windows Aug, 2006 Unscored Unscored


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Prior to the release, scheduled for 3rd April 2006, there was an open beta. The overall quality was perceived poor, and major fan sites decided to launch the "Save Heroes" movement at (now also to persuade Ubisoft with a petition to push back the release to fix all the major bugs first.

A news entry by GameSpot, however, revealed that the game had already been delayed before the beta test even started. This is what the movement wanted, but as it had happened silently, they signed a "News Suppression Pact" to not post about the game anymore until Ubisoft would publicly announce the delay.

The postponement was eventually announced, but afterwards it was suggested, yet unproven, that the delay and the Save Heroes movement was an orchestrated Ubisoft PR tactic to draw attention to the game.


The game was originally meant to be 2D and based on the Heroes of Might and Magic IV engine, but The 3DO Company went bankrupt along with the development division New World Computing, Inc., and the license was acquired by Ubisoft. They let Nival, Inc. handle the development and used a 3D engine right away.


While Ubisoft claimed to start a whole new Might and Magic universe without any ties to the previous one (and its science-fiction elements), the game contains lots of references to old stories and heroes. Characters Sandro, Solmyr and Crag Hack are referred to, as are the refugees from Erathia (from Heroes of Might and Magic IV) in a town's description. Not to mention the storyline which begins in a very similar way as the one of Heroes of Might and Magic III (even if it takes a different direction later on). Fans have had mixed feelings about the inclusions of those "easter eggs", often considering it a cheap way by Ubisoft to appeal to the older fans audience.

Information also contributed by Pirou Julien and Sciere

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Contributed to by Kabushi (256460) and MDMaster (204)