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Description

Joe & Mac: Caveman Ninja features the characters Joe and Mac as cavemen ninjas in a multi-level platform area where the player has to jump and club incoming enemies. They can also throw at them from distance using such weapons as boomerangs, bones, fire, flints, electricity and stone wheels. The objective of the game is to rescue a group of girls who were kidnapped by a rival tribe.

Screenshots

Joe & Mac: Caveman Ninja NES Feed me Seymour!
Joe & Mac: Caveman Ninja Amiga Stage 4 Course A
Joe & Mac: Caveman Ninja Arcade Take chili
Joe & Mac: Caveman Ninja Amiga The plant is dead

Promo Images

Joe & Mac: Caveman Ninja Screenshot
Joe & Mac: Caveman Ninja Screenshot
Joe & Mac: Caveman Ninja Concept Art "Numerous mock screens and two playable sprite demos were recovered from Clive Townsend's microdrives."
Joe & Mac: Caveman Ninja Screenshot

Trailer


Alternate Titles

  • "ジョー&マック 戦え原始人" -- Japanese spelling
  • "忍者原人" -- Chinese spelling (traditional)
  • "Tatakae Genshijin: Joe & Mac" -- Japanese title
  • "Johnny Turbo's Arcade - Joe and Mac: Caveman Ninja" -- Nintendo Switch title
  • "Joe & Mac" -- US Console title
  • "Caveman Ninja" -- English Coin-op title

Part of the Following Groups

User Reviews

There are no reviews for this game.


Critic Reviews

Sega-16.com Genesis Oct 02, 2008 8 out of 10 80
Play Time Game Boy 1993 78 out of 100 78
N-Force NES Jun, 1992 77 out of 100 77
Sinclair User Arcade Apr, 1991 75 out of 100 75
Power Play SNES Mar, 1992 71 out of 100 71
Electronic Gaming Monthly (EGM) Genesis Jan, 1994 35 out of 50 70
Nintendo Magazine System UK Game Boy Apr, 1993 65 out of 100 65
ASM (Aktueller Software Markt) SNES Apr, 1992 7.5 out of 12 62
Power Play Arcade Mar, 1991 3 out of 5 60
Amiga Power Amiga Feb, 1993 22 out of 100 22

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Trivia

Copy protection

The copy protection for this game (DOS) used the back of the box.

Japanese version

In the Japanese version the intro is not told in text form but as a sequence in which a girl is kidnapped.

SNES version

The Super NES port features an overworld map in order to choose the levels (unlike the arcade/Genesis versions all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map). The final boss is also different and there is only one ending. In the Western version some bosses have additional green colour on them.

Information also contributed by Dan K
Contributed to by Shoddyan (14295), Rik Hideto (375967), Kam1Kaz3NL77 (334772), chirinea (46640), Simon Wingate (36), firefang9212 (73892), Freeman (63117), Dan K (203), Katakis | カタキス (41891) and Derrick 'Knight' Steele (2419)
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