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Joe & Mac: Caveman Ninja features the characters Joe and Mac as cavemen ninjas in a multi-level platform area where the player has to jump and club incoming enemies. They can also throw at them from distance using such weapons as boomerangs, bones, fire, flints, electricity and stone wheels. The objective of the game is to rescue a group of girls who were kidnapped by a rival tribe.


Joe & Mac: Caveman Ninja Arcade Electric geyser
Joe & Mac: Caveman Ninja Zeebo Stage two. Several obstacles are presented to the player. In this case, I was hit by an electric fish.
Joe & Mac: Caveman Ninja Zeebo After beating a stage, a map shows where the player is heading next.
Joe & Mac: Caveman Ninja Genesis They are not in my way anymore

Promo Images

Joe & Mac: Caveman Ninja Concept Art "Numerous mock screens and two playable sprite demos were recovered from Clive Townsend's microdrives."
Joe & Mac: Caveman Ninja Screenshot
Joe & Mac: Caveman Ninja Screenshot
Joe & Mac: Caveman Ninja Screenshot


Alternate Titles

  • "ジョー&マック 戦え原始人" -- Japanese spelling
  • "忍者原人" -- Chinese spelling (traditional)
  • "Tatakae Genshijin: Joe & Mac" -- Japanese title
  • "Johnny Turbo's Arcade - Joe and Mac: Caveman Ninja" -- Nintendo Switch title
  • "Joe & Mac" -- US Console title
  • "Caveman Ninja" -- English Coin-op title

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

Play Time Game Boy 1993 78 out of 100 78
ASM (Aktueller Software Markt) Game Boy Aug, 1993 9 out of 12 75
Power Play SNES Mar, 1992 71 out of 100 71
Video Games SNES Feb, 1992 70 out of 100 70
GamePro (US) Genesis Mar, 1994 3.5 out of 5 70
Electronic Gaming Monthly (EGM) SNES Mar, 1992 27 out of 40 68
Defunct Games Genesis Jun 28, 2012 B- 67
Nintendo Magazine System UK Game Boy Apr, 1993 65 out of 100 65
Power Play Arcade Mar, 1991 3 out of 5 60 NES Jun, 2012 D 25


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Copy protection

The copy protection for this game (DOS) used the back of the box.

Japanese version

In the Japanese version the intro is not told in text form but as a sequence in which a girl is kidnapped.

SNES version

The Super NES port features an overworld map in order to choose the levels (unlike the arcade/Genesis versions all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map). The final boss is also different and there is only one ending. In the Western version some bosses have additional green colour on them.

Information also contributed by Dan K
Contributed to by Shoddyan (14308), Kam1Kaz3NL77 (201490), chirinea (45672), Simon Wingate (36), Freeman (54490), Dan K (200), Katakis | カタキス (41069) and Derrick 'Knight' Steele (2423)