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DescriptionIt is the Middle Ages in Europe, and people live in constant fear of demons and God's punishment. Christof is a warrior who fights the creatures of darkness. After being badly injured in a battle, he is nursed back to health by the nun Anezka in a Prague convent. Love strikes Christof when he least expects it. He realizes that it is impossible for him and Anezka to be together, but he swears to protect her and the town of Prague from demons. What he does not know is that Prague has become a battlefield for the struggle between different vampire clans. The Brujah clan sees a duty in protecting their wisdom and the unsuspecting mortals from the more vicious clans. They turn Christof into a vampire, hoping to use his skills and his passion for their cause.
Christof has lost his soul, his faith, everything he had ever had, becoming one of those he had always fought and hated. But his love to Anezka has not died. And so Christof agrees to help the Brujah, getting involved in a complex net of intrigues and struggle between vampire clans, a struggle that will eventually take him to modern times, to London and New York, where his fate will finally be decided.
Vampire: The Masquerade - Redemption is based on the pen-and-paper role-playing game Vampire: The Masquerade. Much of the game is dedicated to exploring hostile locations, fighting enemies (mostly other vampires) to complete missions and advance the storyline. Gaining experience points, the player develops Christof and other characters by increasing their statistics (such as Strength, Intelligence, Manipulation etc.) or learning and improving various disciplines, the magic spells of the game. Disciplines require blood, which can be restored with items or by feeding on enemies.
Combat is action-oriented. The player can directly control only one member of the party ("coterie"); the rest are controlled by AI. It is possible to switch between different characters at any time. Following the ethical code of the RPG, there is a Humanity bar for Christof, which can be reduces if the player decides to kill innocents or make evil decisions in the game. The game has several different endings that depend on the protagonist's Humanity level. There is also a multiplayer option.
- "吸血鬼: 假面舞会" -- Chinese spelling (simplified)
- "Vampire: בעל המסכה" -- Hebrew spelling
- "Vampire: La Mascarade - Rédemption" -- French title
- "Vampire: Die Maskerade - Redemption" -- German title
Part of the Following Groups
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Karma meter
- Gameplay feature: Multiple endings
- Protagonist: Vampire
- Setting: City - London
- Setting: City - New York
- Setting: City - Prague
- Setting: City - Vienna
- Theme: Vampires
- Vampire: The Masquerade licensees
- World of Darkness
|Brujahs and Malkavians of all countries, unite!||Windows||Unicorn Lynx (181614)|
|Don't let the title or topic scare you, let the intro!||Windows||Cyric (50)|
|Great story, great atmosphere, repetitive gameplay.||Windows||Dan Mokosh (64)|
|Solid on the surface.||Windows||Terrence Bosky (5463)|
|Better than Diablo||Windows||tantoedge (20)|
|Love at First Bite? Um, no.||Windows||Daniel Reed (29)|
|Best Vampire game EVER!||Windows||m n (2)|
|Game industry News (GiN)||Windows||2000||100|
|Gamer's Pulse||Windows||Jun 19, 2000||96 out of 100||96|
|PC Gamer Brasil||Windows||Aug, 2000||80 out of 100||80|
|JeuxMac.com||Macintosh||Feb, 2002||4 out of 5||80|
|Old PC Gaming||Windows||Oct 06, 2015||80|
|Gamesmania.de||Windows||2000||80 out of 100||80|
|FiringSquad||Windows||Jun 17, 2000||76 out of 100||76|
|Jeuxvideo.com||Windows||Jul 03, 2000||14 out of 20||70|
|IGN||Windows||Jun 16, 2000||7 out of 10||70|
|Freak||Windows||Jul, 2000||69 out of 100||69|
|Topic||# Posts||Last Post|
|Game Resources for New Players||6||BlaringCoder (171)
Nov 10, 2016
|How do I run this on modern OS? (and getting a way to run in a window)||10||BlaringCoder (171)
Jun 30, 2016
|3D game comparison||3||Sciere (631230)
Jun 26, 2007
CreditsThe post-game credits end with the following statement: "No szlachtas were harmed in the making of this game", followed by "Okay, well, maybe just one or two". The szlachtas are a common species of monsters you encounter in several dungeons of the game.
EndingsThe game has several endings, depending on Christof's humanity level at the end of the game. All the endings have completely different flavours and should be tried out.
German versionIn the German version, all blood and gore effects were removed.
ReflectionsSome early ads showed that the vampire characters were unable to cast reflections (as per standard vampiric lore). This was changed for the final release, as in White Wolf's World of Darkness being reflection-less is a unique trait of the Lasombra clan (this is also used as a plot device in the game).
Information also contributed by Unicorn Lynx and Zovni
Related Web Sites
- E-Mods Game Mods (archived version) (A walkthrough of the games as well as other downloads are available in this older archived version of the site.)
- E-Mods Game Mods Site (Contains tutorials on editing the game using the NOD SDK. Mods, maps, and saved game downloads.)
- Lair of the Vampire (German and English Fansite)
- Planet Vampire (Fansite)
- Vampire Tales (Fansite)
- Vampire: The Masquerade (Fansite)
- Vampire: The Masquerage - Redemption (Activision Homepage)
Windows Credits (269 people)
195 developers, 74 thanks
Dedicated in loving memory:
Interactive Screenplay, Story Co-Writer, Additional Voice Direction:
Oholoko Productions Inc.Sound Design and Mixing:
Nick Peck (Perceptive Sound Design)Dark Age Music, Cutscene Scoring:
Kevin Manthei (KMM Productions)Modern Day Music :
Rob Ross (Sound Endeavours Inc.)Additional Conceptual Artwork: