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Steve Duckworth

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Steve is the Staff composer and Audio Manager for UK based developer Eurocom.

Steve has worked in the industry for over 15 years and has wide musical performance experience, classical training and Tonmeister degree.

Credited on 39 games

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Sphinx and the Cursed Mummy (2017 on Windows) Audio
Ghostbusters: Slime City (2016 on Android) Developed by EightPixelsSquare
007: Legends (2012 on PlayStation 3) Audio
Harry Potter for Kinect (2012 on Xbox 360) Music & Sound Design
GoldenEye 007: Reloaded (2011 on Xbox 360) Audio
GoldenEye 007: Reloaded (2011 on PlayStation 3) Audio
Rio (2011 on Wii) Audio
Dead Space: Extraction (2011 on PlayStation 3) Audio
GoldenEye 007 (2010 on Wii) Audio
Disney G-Force (2009 on PlayStation 2) Sound
Ice Age: Dawn of the Dinosaurs (2009 on PlayStation 2) Audio
Beijing 2008 (2008 on Xbox 360) Audio
The Mummy: Tomb of the Dragon Emperor (2008 on PlayStation 2) Audio
007: Quantum of Solace (2008 on PlayStation 2) Audio
Disney Pirates of the Caribbean: At World's End (2007 on Windows) Original and re-recorded in-game music composed by
Disney Pirates of the Caribbean: At World's End (2007 on Xbox 360) Original and re-recorded in-game music composed by
Ice Age 2: The Meltdown (2006 on Windows) Audio Production
Batman Begins (2005 on GameCube) Audio Engine
Robots (2005 on PlayStation 2) Music
Spyro: A Hero's Tail (2004 on GameCube) Audio

[ full credits ]

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Taken from PS2 Sphinx and the Cursed Mummy's bonus video "The Making of Sphinx".

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