Steve Duckworth
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Steve is the Staff composer and Audio Manager for UK based developer Eurocom.
Steve has worked in the industry for over 15 years and has wide musical performance experience, classical training and Tonmeister degree.
Credited on 39 games
Displaying most recent · View all
Sphinx and the Cursed Mummy (2017 on Windows) | Audio |
Ghostbusters: Slime City (2016 on Android) | Developed by EightPixelsSquare |
007: Legends (2012 on PlayStation 3) | Audio |
Harry Potter for Kinect (2012 on Xbox 360) | Music & Sound Design |
GoldenEye 007: Reloaded (2011 on Xbox 360) | Audio |
GoldenEye 007: Reloaded (2011 on PlayStation 3) | Audio |
Rio (2011 on Wii) | Audio |
Dead Space: Extraction (2011 on PlayStation 3) | Audio |
GoldenEye 007 (2010 on Wii) | Audio |
Disney G-Force (2009 on PlayStation 2) | Sound |
Ice Age: Dawn of the Dinosaurs (2009 on PlayStation 2) | Audio |
Beijing 2008 (2008 on Xbox 360) | Audio |
The Mummy: Tomb of the Dragon Emperor (2008 on PlayStation 2) | Audio |
007: Quantum of Solace (2008 on PlayStation 2) | Audio |
Disney Pirates of the Caribbean: At World's End (2007 on Windows) | Original and re-recorded in-game music composed by |
Disney Pirates of the Caribbean: At World's End (2007 on Xbox 360) | Original and re-recorded in-game music composed by |
Ice Age 2: The Meltdown (2006 on Windows) | Audio Production |
Batman Begins (2005 on GameCube) | Audio Engine |
Robots (2005 on PlayStation 2) | Music |
Spyro: A Hero's Tail (2004 on GameCube) | Audio |
[ full credits ]
Frequent Collaborators
- 37 games with Mat Sneap
- 36 games with Tim Rogers
- 35 games with Hugh Binns
- 31 games with Neil Baldwin
- 31 games with Ian Denny
- 28 games with Ashley Finney
- 25 games with Kevin Stainwright
- 25 games with Chris Jackson
- 23 games with Paul Bates
- 22 games with Mark Hetherington
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