Steve Duckworth

Moby ID: 11232

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Steve is the Staff composer and Audio Manager for UK based developer Eurocom.

Steve has worked in the industry for over 15 years and has wide musical performance experience, classical training and Tonmeister degree.

Credited on 40 games

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Ghostbusters: Slime City (2016, Android) Developed by EightPixelsSquare
Harry Potter for Kinect (2012, Xbox 360) Music & Sound Design
007: Legends (2012, Windows) Audio
GoldenEye 007: Reloaded (2011, PlayStation 3) Audio
GoldenEye 007: Reloaded (2011, Xbox 360) Audio
Rio (2011, Wii) Audio
GoldenEye 007 (2010, Wii) Audio
Vancouver 2010 (2010, Xbox 360) Audio
Disney G-Force (2009, Windows) Music and Sounds
Ice Age: Dawn of the Dinosaurs (2009, PlayStation 2) Audio
Dead Space: Extraction (2009, Wii) Audio
Beijing 2008 (2008, Xbox 360) Audio
The Mummy: Tomb of the Dragon Emperor (2008, PlayStation 2) Audio
007: Quantum of Solace (2008, PlayStation 2) Audio
Disney Pirates of the Caribbean: At World's End (2007, Windows) Original and re-recorded in-game music composed by
Disney Pirates of the Caribbean: At World's End (2007, Xbox 360) Original and re-recorded in-game music composed by
Ice Age 2: The Meltdown (2006, Windows) Audio Production
Batman Begins (2005, PlayStation 2) Audio Engine
Robots (2005, PlayStation 2) Music
Spyro: A Hero's Tail (2004, PlayStation 2) Audio

[ full credits ]

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