Sukru Gilman

aka: Sukru Frank Gilman
Moby ID: 131232

Biography edit · view history

Sukru Gilman has over 26 years of work experience in the Video Game Industry. Mr. Gilman graduated from Pasadena, California's Art Center College of Design receiving a BA in Illustration. Mr. Gilman has worked as Lead Artist at Midway Home Entertainment, Interplay Entertainment and as Art Director at Treyarch/Activision. Mr. Gilman's responsibilities have included Concept Work for Characters and Environmental Designs, 3D Modeling and Game Layout. Mr. Gilman has worked on such titles as Double Dragon, Doom 64, Quake 64, Blitz, Triple Play Baseball, NHL 2K1, and Spider-Man 2. He is currently is a Senior Staff Artist at Santa Monica Studios

Source: inXile entertainment company homepage

Credited on 18 games

Displaying most recent · View all

God of War: Ragnarök (2022, PlayStation 4) Environment Art
God of War (2018, PlayStation 4) Environment Art
God of War: Ascension (2013, PlayStation 3) Environment Art
God of War III (2010, PlayStation 3) Environment Artists
The Da Vinci Code (2006, Windows) Senior Environment Artist
The Bard's Tale (2004, PlayStation 2) Environmetal Design
Spider-Man 2 (2004, PlayStation 2) Additional Art
Minority Report: Everybody Runs (2002, PlayStation 2) Art Director
NHL 2K2 (2002, Dreamcast) Artists
Triple Play Baseball (2001, PlayStation 2) Additional Art
Max Steel: Covert Missions (2000, Dreamcast) Artists
Quake (1998, Nintendo 64) Lead Artist
Doom 64 (1997, Nintendo 64) Lead Artist & 3D Models
Final Doom (1996, PlayStation) Additional Art
Fun 'N Games (1995, 3DO) Graphics
Kyle Petty's No Fear Racing (1995, SNES) Game Art
Double Dragon V: The Shadow Falls (1994, Genesis) Game Artists
Fun 'N Games (1994, SNES) Game Artists

[ full credits ]


Add your expertise to help preserve video game history! You can submit a correction or add the following: