Jon Shiring

Moby ID: 132567

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Jon Shiring joined Infinity Ward as a software engineer in June of 2004. He graduated from Virginia Tech with a CS degree in 2000, and has been programming in the industry since 2001. He previously worked on the multiplayer PC title Savage: The Battle for Newerth and an unannounced console title at Namco Hometek.

In April 2010 he left the studio to join the newly-formed Respawn Entertainment, along with many other Infinity Ward developers. Respawn was formed when the IF managers Jason West and Vince Zampella left the company after a dispute with publisher Activision.

Credited on 19 games

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Call of Duty: Modern Warfare 2 - Campaign Remastered (2020, PlayStation 4) Infinity Ward: Original Team
Apex Legends (2019, Windows) Lead Software Engineers
Call of Duty: Modern Warfare - Remastered (2017, PlayStation 4) Infinite Ward - Original Team
Titanfall 2 (2016, Xbox One) Lead Software Engineers
Titanfall (2014, Windows) Engineering
Monday Night Combat (2010, Xbox 360) Special Thanks
Call of Duty 4: Modern Warfare (2009, Wii) Engineering
Call of Duty: Modern Warfare 2 (2009, Xbox 360) Engineering
Call of Duty 2: Game of the Year Edition (2006, Windows) Engineering
Call of Duty 2 (2005, Xbox 360) Programming
Call of Duty 2 (Collector's Edition) (2005, Windows) Engineering
Call of Duty: Finest Hour (2004, PlayStation 2) Spark Unlimited Would Like to Thank
Savage: The Battle for Newerth (2003, Windows) Programming
Bluppo (1997, DOS) Graphics
Tronic (1996, DOS) ANSI Artist
H2O (1996, DOS) ANSI Artist
Chain Reaction (1996, DOS) ANSI Artist
TwinBlok (1996, DOS) ANSI Artist
Hopy-ONE (1996, DOS) ANSI Artist

[ full credits ]

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