🐳 Latest Moby v2023.05.26 update

Jon Shiring

Biography edit · view history

Jon Shiring joined Infinity Ward as a software engineer in June of 2004. He graduated from Virginia Tech with a CS degree in 2000, and has been programming in the industry since 2001. He previously worked on the multiplayer PC title Savage: The Battle for Newerth and an unannounced console title at Namco Hometek.

In April 2010 he left the studio to join the newly-formed Respawn Entertainment, along with many other Infinity Ward developers. Respawn was formed when the IF managers Jason West and Vince Zampella left the company after a dispute with publisher Activision.

Credited on 19 games

Displaying most recent · View all

Call of Duty: Modern Warfare 2 - Campaign Remastered (2020 on PlayStation 4) Infinity Ward: Original Team
Apex Legends (2019 on Windows) Lead Software Engineers
Call of Duty: Modern Warfare - Remastered (2017 on PlayStation 4) Infinite Ward - Original Team
Titanfall 2 (2016 on Xbox One) Lead Software Engineers
Titanfall (2014 on Windows) Engineering
Monday Night Combat (2010 on Xbox 360) Special Thanks
Call of Duty: Modern Warfare 2 (2009 on Windows) Engineering
Call of Duty 4: Modern Warfare (2007 on Xbox 360) Engineering
Call of Duty 2: Game of the Year Edition (2006 on Windows) Engineering
Call of Duty 2 (2005 on Xbox 360) Programming
Call of Duty 2 (Collector's Edition) (2005 on Windows) Engineering
Call of Duty: Finest Hour (2004 on PlayStation 2) Spark Unlimited Would Like to Thank
Savage: The Battle for Newerth (2003 on Windows) Programming
Bluppo (1997 on DOS) Graphics
H2O (1996 on DOS) ANSI Artist
Tronic (1996 on DOS) ANSI Artist
Hopy-ONE (1996 on DOS) ANSI Artist
Chain Reaction (1996 on DOS) ANSI Artist
TwinBlok (1996 on DOS) ANSI Artist

[ full credits ]

Related Sites add

Frequent Collaborators


Add your expertise to help preserve video game history! You can submit a correction or add the following: