Shawn Murphy
Moby ID: 14913
Credits (61 credits on 34 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Off Road Challenge (1998, Nintendo 64) | Print Design & Production |
Quake (1998, Nintendo 64) | Print Design and Production |
San Francisco Rush: Extreme Racing (1997, Nintendo 64) | Midway Print Design & Production |
Maximum Force (1997, SEGA Saturn) | Print Design & Production |
Doom 64 (1997, Nintendo 64) | Print Design and Production |
Final Doom (1996, PlayStation) | Print Design & Production |
Area 51 (1996, PlayStation) | Print Design & Production |
Doom (1995, PlayStation) | Print Design and Production |
Doom (1995, SNES) | Manual Design & Production |
Fun 'N Games (1995, 3DO) | Game Manual |
Fun 'N Games (1994, SNES) | Package, Manual Design & Illustration |
2D scrolling | |
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Bio Freaks (1998, PlayStation) | Print Design & Production |
Rampage World Tour (1998, Nintendo 64) | Print Design and Production |
Mortal Kombat Trilogy (1997, SEGA Saturn) | Print Design & Production |
NBA Hangtime (1996, Genesis) | Creative Services |
Ultimate Mortal Kombat 3 (1996, SEGA Saturn) | Packaging and Print Material |
Wayne Gretzky's 3D Hockey (1996, Nintendo 64) | Print Design and Production |
Mortal Kombat 3 (1995, Game Boy) | Print Design and Production |
Double Dragon V: The Shadow Falls (1994, SNES) | Packaging & Manual Concept and Production |
3rd-person (Other) | |
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Olympic Hockey 98 (1998, Nintendo 64) | Print Design & Production |
Wayne Gretzky's 3D Hockey '98 (1997, Nintendo 64) | Print Design & Production |
War Gods (1997, Nintendo 64) | Print Design & Production |
Action | |
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Mortal Kombat 4 (1998, Nintendo 64) | Print Design & Production |
Bio Freaks (1998, PlayStation) | Print Design & Production |
Rampage World Tour (1998, Nintendo 64) | Print Design and Production |
Quake (1998, Nintendo 64) | Print Design and Production |
Arcade's Greatest Hits: The Atari Collection 2 (1998, PlayStation) | Print Design and Production |
Chopper Attack (1997, Nintendo 64) | Print Design & Production |
Maximum Force (1997, SEGA Saturn) | Print Design & Production |
Mortal Kombat Trilogy (1997, SEGA Saturn) | Print Design & Production |
War Gods (1997, Nintendo 64) | Print Design & Production |
Williams Arcade Classics (1997, SEGA Saturn) | Print Design & Production |
Doom 64 (1997, Nintendo 64) | Print Design and Production |
Robotron X (1997, Windows) | Print Design & Production |
Final Doom (1996, PlayStation) | Print Design & Production |
Ms. Pac-Man (1996, SNES) | Print and Design Production |
Area 51 (1996, PlayStation) | Print Design & Production |
Ultimate Mortal Kombat 3 (1996, SEGA Saturn) | Packaging and Print Material |
Doom (1995, PlayStation) | Print Design and Production |
Mortal Kombat 3 (1995, Game Boy) | Print Design and Production |
Doom (1995, SNES) | Manual Design & Production |
Fun 'N Games (1995, 3DO) | Game Manual |
Double Dragon V: The Shadow Falls (1994, SNES) | Packaging & Manual Concept and Production |
Fun 'N Games (1994, SNES) | Package, Manual Design & Illustration |
Arcade | |
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Mortal Kombat 4 (1998, Nintendo 64) | Print Design & Production |
Bio Freaks (1998, PlayStation) | Print Design & Production |
Rampage World Tour (1998, Nintendo 64) | Print Design and Production |
Arcade's Greatest Hits: The Atari Collection 2 (1998, PlayStation) | Print Design and Production |
Maximum Force (1997, SEGA Saturn) | Print Design & Production |
War Gods (1997, Nintendo 64) | Print Design & Production |
Williams Arcade Classics (1997, SEGA Saturn) | Print Design & Production |
Robotron X (1997, Windows) | Print Design & Production |
Ms. Pac-Man (1996, SNES) | Print and Design Production |
Area 51 (1996, PlayStation) | Print Design & Production |
NHL Open Ice: 2 On 2 Challenge (1996, Windows) | Print Design & Production |
Mortal Kombat 3 (1995, Game Boy) | Print Design and Production |
Super Off Road: The Baja (1993, SNES) | Poster Design & Illustration |
Automobile | |
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Off Road Challenge (1998, Nintendo 64) | Print Design & Production |
San Francisco Rush: Extreme Racing (1997, Nintendo 64) | Midway Print Design & Production |
Kyle Petty's No Fear Racing (1995, SNES) | Manual Art |
Super Off Road: The Baja (1993, SNES) | Poster Design & Illustration |
Basketball | |
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NBA Hangtime (1996, Genesis) | Creative Services |
Behind view | |
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Off Road Challenge (1998, Nintendo 64) | Print Design & Production |
Chopper Attack (1997, Nintendo 64) | Print Design & Production |
San Francisco Rush: Extreme Racing (1997, Nintendo 64) | Midway Print Design & Production |
Kyle Petty's No Fear Racing (1995, SNES) | Manual Art |
Super Off Road: The Baja (1993, SNES) | Poster Design & Illustration |
Bike / bicycling | |
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Arcade's Greatest Hits: The Atari Collection 2 (1998, PlayStation) | Print Design and Production |
Board game | |
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Fun 'N Games (1995, 3DO) | Game Manual |
Cards / tiles | |
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Fun 'N Games (1995, 3DO) | Game Manual |
Compilation | |
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Arcade's Greatest Hits: The Atari Collection 2 (1998, PlayStation) | Print Design and Production |
Arcade's Greatest Hits: The Midway Collection 2 (1997, PlayStation) | Print Design & Production |
Arcade's Greatest Hits: The Atari Collection 1 (1997, SEGA Saturn) | Print Design and Production |
Williams Arcade Classics (1997, SEGA Saturn) | Print Design & Production |
Final Doom (1996, PlayStation) | Print Design & Production |
Doom (1995, PlayStation) | Print Design and Production |
Diagonal-down | |
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Arcade's Greatest Hits: The Atari Collection 2 (1998, PlayStation) | Print Design and Production |
NBA Hangtime (1996, Genesis) | Creative Services |
Wayne Gretzky's 3D Hockey (1996, Nintendo 64) | Print Design and Production |
Direct control | |
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Quake (1998, Nintendo 64) | Print Design and Production |
San Francisco Rush: Extreme Racing (1997, Nintendo 64) | Midway Print Design & Production |
Mortal Kombat Trilogy (1997, SEGA Saturn) | Print Design & Production |
Doom 64 (1997, Nintendo 64) | Print Design and Production |
Final Doom (1996, PlayStation) | Print Design & Production |
NBA Hangtime (1996, Genesis) | Creative Services |
Wayne Gretzky's 3D Hockey (1996, Nintendo 64) | Print Design and Production |
Doom (1995, PlayStation) | Print Design and Production |
Doom (1995, SNES) | Manual Design & Production |
Fantasy | |
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Quake (1998, Nintendo 64) | Print Design and Production |
Arcade's Greatest Hits: The Atari Collection 2 (1998, PlayStation) | Print Design and Production |
Mortal Kombat Trilogy (1997, SEGA Saturn) | Print Design & Production |
Fighting | |
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Mortal Kombat 4 (1998, Nintendo 64) | Print Design & Production |
Bio Freaks (1998, PlayStation) | Print Design & Production |
Mortal Kombat Trilogy (1997, SEGA Saturn) | Print Design & Production |
War Gods (1997, Nintendo 64) | Print Design & Production |
Ultimate Mortal Kombat 3 (1996, SEGA Saturn) | Packaging and Print Material |
Mortal Kombat 3 (1995, Game Boy) | Print Design and Production |
Double Dragon V: The Shadow Falls (1994, SNES) | Packaging & Manual Concept and Production |
Fixed / flip-screen | |
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Ms. Pac-Man (1996, SNES) | Print and Design Production |
Football (American) | |
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Troy Aikman NFL Football (1995, Jaguar) | Package/Manual Design & Production |
Helicopter | |
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Chopper Attack (1997, Nintendo 64) | Print Design & Production |
Hockey | |
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Olympic Hockey 98 (1998, Nintendo 64) | Print Design & Production |
Wayne Gretzky's 3D Hockey '98 (1997, Nintendo 64) | Print Design & Production |
Wayne Gretzky's 3D Hockey (1996, Nintendo 64) | Print Design and Production |
NHL Open Ice: 2 On 2 Challenge (1996, Windows) | Print Design & Production |
Horror | |
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Doom 64 (1997, Nintendo 64) | Print Design and Production |
Doom (1995, PlayStation) | Print Design and Production |
Doom (1995, SNES) | Manual Design & Production |
Isometric | |
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Arcade's Greatest Hits: The Atari Collection 2 (1998, PlayStation) | Print Design and Production |
Robotron X (1997, Windows) | Print Design & Production |
Licensed | |
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Olympic Hockey 98 (1998, Nintendo 64) | Print Design & Production |
Wayne Gretzky's 3D Hockey '98 (1997, Nintendo 64) | Print Design & Production |
NBA Hangtime (1996, Genesis) | Creative Services |
Wayne Gretzky's 3D Hockey (1996, Nintendo 64) | Print Design and Production |
NHL Open Ice: 2 On 2 Challenge (1996, Windows) | Print Design & Production |
Troy Aikman NFL Football (1995, Jaguar) | Package/Manual Design & Production |
Kyle Petty's No Fear Racing (1995, SNES) | Manual Art |
Double Dragon V: The Shadow Falls (1994, SNES) | Packaging & Manual Concept and Production |
Managerial / business simulation | |
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Troy Aikman NFL Football (1995, Jaguar) | Package/Manual Design & Production |
Martial arts | |
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Mortal Kombat Trilogy (1997, SEGA Saturn) | Print Design & Production |
Mortal Kombat 3 (1995, Game Boy) | Print Design and Production |
Double Dragon V: The Shadow Falls (1994, SNES) | Packaging & Manual Concept and Production |
Mental training | |
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Fun 'N Games (1995, 3DO) | Game Manual |
Off-roading | |
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Off Road Challenge (1998, Nintendo 64) | Print Design & Production |
Super Off Road: The Baja (1993, SNES) | Poster Design & Illustration |
Post-apocalyptic | |
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Bio Freaks (1998, PlayStation) | Print Design & Production |
Puzzle | |
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Fun 'N Games (1995, 3DO) | Game Manual |
Racing / Driving | |
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Off Road Challenge (1998, Nintendo 64) | Print Design & Production |
Arcade's Greatest Hits: The Atari Collection 2 (1998, PlayStation) | Print Design and Production |
San Francisco Rush: Extreme Racing (1997, Nintendo 64) | Midway Print Design & Production |
Kyle Petty's No Fear Racing (1995, SNES) | Manual Art |
Super Off Road: The Baja (1993, SNES) | Poster Design & Illustration |
Rail shooter | |
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Maximum Force (1997, SEGA Saturn) | Print Design & Production |
Area 51 (1996, PlayStation) | Print Design & Production |
Real-time | |
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San Francisco Rush: Extreme Racing (1997, Nintendo 64) | Midway Print Design & Production |
Regional differences | |
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Doom 64 (1997, Nintendo 64) | Print Design and Production |
Sci-fi / futuristic | |
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Bio Freaks (1998, PlayStation) | Print Design & Production |
Doom 64 (1997, Nintendo 64) | Print Design and Production |
Robotron X (1997, Windows) | Print Design & Production |
Final Doom (1996, PlayStation) | Print Design & Production |
Area 51 (1996, PlayStation) | Print Design & Production |
Doom (1995, PlayStation) | Print Design and Production |
Doom (1995, SNES) | Manual Design & Production |
Fun 'N Games (1995, 3DO) | Game Manual |
Fun 'N Games (1994, SNES) | Package, Manual Design & Illustration |
Shooter | |
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Quake (1998, Nintendo 64) | Print Design and Production |
Williams Arcade Classics (1997, SEGA Saturn) | Print Design & Production |
Doom 64 (1997, Nintendo 64) | Print Design and Production |
Robotron X (1997, Windows) | Print Design & Production |
Final Doom (1996, PlayStation) | Print Design & Production |
Doom (1995, PlayStation) | Print Design and Production |
Doom (1995, SNES) | Manual Design & Production |
Fun 'N Games (1995, 3DO) | Game Manual |
Fun 'N Games (1994, SNES) | Package, Manual Design & Illustration |
Side view | |
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Mortal Kombat 4 (1998, Nintendo 64) | Print Design & Production |
Bio Freaks (1998, PlayStation) | Print Design & Production |
Rampage World Tour (1998, Nintendo 64) | Print Design and Production |
Arcade's Greatest Hits: The Atari Collection 2 (1998, PlayStation) | Print Design and Production |
Mortal Kombat Trilogy (1997, SEGA Saturn) | Print Design & Production |
Williams Arcade Classics (1997, SEGA Saturn) | Print Design & Production |
Ultimate Mortal Kombat 3 (1996, SEGA Saturn) | Packaging and Print Material |
NHL Open Ice: 2 On 2 Challenge (1996, Windows) | Print Design & Production |
Mortal Kombat 3 (1995, Game Boy) | Print Design and Production |
Double Dragon V: The Shadow Falls (1994, SNES) | Packaging & Manual Concept and Production |
Sports | |
---|---|
Olympic Hockey 98 (1998, Nintendo 64) | Print Design & Production |
Arcade's Greatest Hits: The Atari Collection 2 (1998, PlayStation) | Print Design and Production |
Wayne Gretzky's 3D Hockey '98 (1997, Nintendo 64) | Print Design & Production |
NBA Hangtime (1996, Genesis) | Creative Services |
Wayne Gretzky's 3D Hockey (1996, Nintendo 64) | Print Design and Production |
NHL Open Ice: 2 On 2 Challenge (1996, Windows) | Print Design & Production |
Troy Aikman NFL Football (1995, Jaguar) | Package/Manual Design & Production |
Tile matching puzzle | |
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Fun 'N Games (1995, 3DO) | Game Manual |
Top-down | |
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Arcade's Greatest Hits: The Atari Collection 2 (1998, PlayStation) | Print Design and Production |
Williams Arcade Classics (1997, SEGA Saturn) | Print Design & Production |
Ms. Pac-Man (1996, SNES) | Print and Design Production |
Fun 'N Games (1995, 3DO) | Game Manual |
Fun 'N Games (1994, SNES) | Package, Manual Design & Illustration |
Track racing | |
---|---|
Off Road Challenge (1998, Nintendo 64) | Print Design & Production |
San Francisco Rush: Extreme Racing (1997, Nintendo 64) | Midway Print Design & Production |
Kyle Petty's No Fear Racing (1995, SNES) | Manual Art |
Super Off Road: The Baja (1993, SNES) | Poster Design & Illustration |
Turn-based | |
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Fun 'N Games (1995, 3DO) | Game Manual |
Vehicle simulator | |
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Off Road Challenge (1998, Nintendo 64) | Print Design & Production |
Video backdrop | |
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Maximum Force (1997, SEGA Saturn) | Print Design & Production |
Area 51 (1996, PlayStation) | Print Design & Production |